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Turok Games => Turok Dinosaur Hunter => Turok Dinosaur Hunter Modding/Mapping => Topic started by: Nfsfan83 on October 25, 2018, 03:42:54 PM

Title: Nfsfan83 Editor stuff
Post by: Nfsfan83 on October 25, 2018, 03:42:54 PM
Guys help me :) I finally get Turok Editor now I only begin learn how is it works, but have problem.

On XP I played version from GOG

Turok.Remastered.2.2.0.7

but editor is from version setup_turok_2.0_(22811)

and in this version I only use editor but can't play Turok from editor or from normal exe.

So I want make map in editor and play in older version, my quick samples:

(https://lh3.googleusercontent.com/ALgjcqfol-ZAlx6rNvtZVCaVjUqhTNlPynHNB8a-jriBbKqIf9kPGD7ZzBTrOC1g9yy_xLG1AO972enThOcu6g_wHmjxp4_itsBAKJTYytFxpJJcbzuI2_SYabGHEE91mbbMIfa8PCivnHkgr4PnVjlT3CSuWfQBJdvIRYYLap6Sxp56eegxY0QIVMReuaV89NVgXHexNCSCSJk1csnI7WX26MHPg6RyVWEb15IGl2-rP3BoNopy6KW8zv7w6FEngok_U8KADXi0iEyID7aRY4VrUGgAxpV0Dptk1qnKrpfc8-n5i34AP5y9dy1Y52blDRCeBkjF7kC-eCRMrBZGN4rSnc4S1FWdGQIOzHYpxNiVxCcv9nxLTsN5DCBti8MMii_W0s8iV2mvDkOph0f6wdSPZKtKkGrHVxmbbGZ1rWWjPMD8ga6_WCFNvV1bvXBu4JBFCOdipXI2txUKTmQU8JSU4dZu9qwJwbHsTE1uj6svY2-4JgO65qYz72_ZzzJFwQBqx9RnBxg_6MSaalZ4C0YOAqjQeeWZnA0JAvmHUhahIQwTJCz1_oSa8OdKlOJhfhmuzP6w6O2QLEUHUn9feKk5oIR2RJLMzPicAQ_4980HxbyzdxbRFgQSUoLAdKGkSM9_oHCZxVRVbLXhMY_4GssKwj8GJ-CTy_HD5LyzSjm3IoEeztSx9Qe_eB5iFo0gtBy9O7B9hIfvIvDFmg=w905-h598-no)

(https://lh3.googleusercontent.com/vq-RZBux2wvnMZJQEIRlhnMHZjDIje7VM0KRV3sjwN8yoBw_08AIEmDGObPbv1TKiXgev6t9InXUAyVDyU2lr71IvwVb7l7G5v7-31D2DN7PfVKyrBnskoOlnMIubbBC7QjwheH5NeM-YV-ykcpTIsOrkf0OuGMPqgn5GxXsTtLVkGm58SEsEh0NLzmmz1BgS_rmJdVLQXrLfFgjnghdDmeoZSQKtJyHLWhUpkQSxxh5qtGkOpxFyvddfqaZUb6nzfHbdLVK6BZS4Sr-vR4nyWREaGOxb55il7geSGDl694b7bvnm155jSkVB57bHNrLKCWyOBzYS7tiGXdy0XFMTvCo9bN2e4wRPzYXEty2hov03bfuut98wjWjamrf0hkc6grn_cl6s62GrnMyabgBROk8dCm1vBZK-BrNyq6merYjB_UIKd2S8jWS2RqUMDfhbQvqPOXp7yK2oGLlUtk6bYg_wen9uI6mdYbM8xAfsZ7in22OrBrefC9RrWINE6xuwmLI9qTMObaBnh5nI7W6aWVmbWpL5nT170Vvx4fiSFxUTuHEeP6s8Rffc7o8GgRPcP_OM2NWJIh8htRx-KcR3myjJqYwb6oEJWB1mhcM9ot5PxZwRmTE4oQXtw_VaoM_WtyLzJbawKKr_ECbSyNqEl1T-vhKTJ0In40NcuCY9dL9FIkgf7gDDbN8qYUdfkYeM0l86X-UWDIasiH41w=w905-h598-no)

But is any way to play this map from console commande???

And some things, is in editor UNDO option? sometime be mistake I move wall and can't retrun it on good position. Also If I select few objects I only see selections of last not all group.
Title: Re: Nfsfan83 Editor stuff
Post by: Badger on October 26, 2018, 03:12:00 PM
I'm confused, are ya playing a really old version of turok? the current editor version is 1.05, perhaps you should get an updated version.

Yes for GOG you need to play the editor.exe

To playtest your map, go into your root folder, open config.cfg, find seta developer "0" and change the 0 to 1, open your custom map in the editor and press the little play button on the top toolbar.

It should bring you to your map immediately as long as you set a player spawn point on sectors, but if it only brings you to the main menu, open console with the tilde key and type "map <path to map>.

There is no undo option, so save constantly and make a backup.

Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on October 27, 2018, 07:50:49 AM
Ok, I write it again. In Editor I have 1.04 version.

I have 2 GOG versions of Turok:

1. older that I can play on XP
2. new with editor but can't play on XP ( in root folder I don't have confi.cfg only editor.cfg and in this I have seta developer "1")

I made map in new and want launch this map in older version of game.
Title: Re: Nfsfan83 Editor stuff
Post by: Badger on October 27, 2018, 02:26:24 PM
Ok, I write it again. In Editor I have 1.04 version.

I have 2 GOG versions of Turok:

1. older that I can play on XP
2. new with editor but can't play on XP ( in root folder I don't have confi.cfg only editor.cfg and in this I have seta developer "1")

I made map in new and want launch this map in older version of game.

it should work if you make a 'mods' folder in the root folder of the old version and place a kpf with the map in there.
Title: Re: Nfsfan83 Editor stuff
Post by: Smoke39 on October 27, 2018, 04:17:17 PM
it should work if you make a 'mods' folder in the root folder of the old version and place a kpf with the map in there.

Why would you make a kpf every time you wanted to test the map?  Just make a "levels" folder in the old version's root, enable dev mode, and load it in-game with the "map" console command.

Code: [Select]
map levels/mapname.map
Title: Re: Nfsfan83 Editor stuff
Post by: Badger on October 27, 2018, 06:16:37 PM
He said he doesn't have a config.cfg on his old version, and i wasn't too sure if just copypasting it over would work.

Who said anything about testing it, he just wanted to play it on his old version...unless he's attached other script to his map it shouldn't be a problem..

Edit: Just run the old version once it automatically creates a config.cfg each time, but yeah, either my or Smoke's way is fine
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on October 28, 2018, 09:26:53 AM
it should work if you make a 'mods' folder in the root folder of the old version and place a kpf with the map in there.

Why would you make a kpf every time you wanted to test the map?  Just make a "levels" folder in the old version's root, enable dev mode, and load it in-game with the "map" console command.

Code: [Select]
map levels/mapname.map

Thanks Smoke39 100% success ;D

(https://lh3.googleusercontent.com/pV_1vy8t_rbxd0aIrI4IDWpT4fnieO4Vv1MVr1Tsd3Hpnvw_Elq6_z0UXyQ_ajUIARwWv0wDiilNzJWqnGfCeupWjZwwZlRW_7UL0cd51PWTkfmioguAQDV7Fru0C6PIDt_3w3aIdaCMyLJWj6Hj2jS60PA4T6VIaepSCnkP1RP6yOxoWFS3CbTyegA9lY29aVNr4uy0T-jBdpdpkbztbkhAJB8ka4gMDZMkzwCgdGzOuKCORoEemgcpwSaTuesFwMea-6BdVqQx4t55cLOVdmIdqh0nbru7Ynou-GszL33BM3iajIfvzS5jF6sGbnu5bCOyHTJxW-1sLVDgJOqIYZaA6ZQPtRcgxctsprxofx2inQWvfI-FoY2cEgPIgQZ9WmjRXMgrp1BB3dxhG5YbS3PSNSqJyLd-gggjt1URoL5ZIfr5lyladpkmTqM04KztLI-RN8pe42QXw6gokbfxmjDTwJrY3mKO5VfMOOVVA8mRTJW1qa4hMpOSUFUkCp_EG3HNjqvDABsSVqyiotxlFLu_wBtbtVUaLApRzAkQ9dYN0xrXv8GcxYLf9JIFiT_y5mDtnKXvavP2D9vOuXXjsTyIkGqBnHFX1sTqtHfIe3rZB7wD7s3o7bnCjOaZDqMN-ZUqVnQtLIHIXNgTSYmixr7ZrHypTDr4loV_dfnC-ljoUtpRciqmNKZk4eR8pMfmoFjtbNjjXvAI18x4SQ=w798-h598-no)

(https://lh3.googleusercontent.com/UrS7B35Mk-ML426xucpoy1Kf6MO8naYWt38EQJQrJTm44Xcu2stGFw0h8zH2I9a8ep4aqU5Khac12gAfMPSKXymj65OOxdSB2YFfLoArxJmvJBJgD-vk8yulNMaEz2noO9eF0QFAkVmo9o9BTDk8Sghl4K1AmCPVJP0SiN8EWevaR0W_4F9tWHlJmwyTQHYr0bkhoPKXar6BtzijkOXM8x1Dn52tFwOQlO57OOjsFtHrXFnWBduAVn_6DelWLCENoa_sRIXMOKqRZAB_Oz8ldaDd3fOWlZ3K_E7Z28a4nVh-WMQUhJwqNC4AGhk0joRBABC79x6IedF7ma-E2GWTIFWaStAA70VDktkd0fPy7akraf3Ls1F8wtrGmcLFdDFJ6L1EXiW01Efx4AZBnPaClGRqGGaqixbQZKOBSs08ktKlJjDjXperjEtoHOn58fG24cxlCG98CuNZkXcnymoZ5JT55_-Y4Q0teakAS4d6hrEIjcdJct-PaZJN8uo2x4qSe_hkrkdJ6jmHmeE_IH50PYaVmTTuq01C61OzazX8AuwK7NxbLaf2K0-Er7cyrahS2JDwPVtZ6qXcEhS5lpVLtHcja0IZLeZhDWBSVVehwVfb4V8opu0p_BUq1wVOTIqH23duqiTPEaYSMBQv0n_6jATh1QgP2COVWk27zUgu83nKZJRKUBVhuW4qgQWTgTy0gESCj9Uj5uHWqn6oYg=w798-h598-no)

(https://lh3.googleusercontent.com/pS-rzoE8RVHftZj513cSwzXVli_SBYlqTz-4vKnJYLrI5_qQUjz7UjIc-VlbBBcXC3L5-NfncRB3k7Rp6OgLwtlVjcS6upClDL2ZtRXe4P1H4rl4oA834tGLbTH3TVxU8csZFNz8Ipzwp-P8DpM5KiA2vwgl5aL8KefT37LLB6Alt6PzZbr4s7QXbLXv40-Ldi8lEcDssChl_A8akUqquOp1s2izHDMdyO4_UVTMofJ6Aa8T9ZIl8U3qGSeYIyv3Tc5F7-ScfVTARdraE58G0iW22psCTMTunE4UMego-1l5us-mYYOWA-d3-ZwLVeAr4ZtZ2Uvpw_H2ORg4g6Cnxo0SUa4dEnDuPPaOcH85pN7qJbL5O-qzgOj0pnKg74b-WuGXOM6xXwdPLuzdKlnN4yp8xdU1EE0yGQ_jwhniYIcxO7q5ptj4B8Sei-Bge5Fe3vyfYqAw3rNYg97ExzneeS00JTvC5fdYbB0332N9k776s5ZEL4x9rjWd70PTOiAj3WmIkhcYuWuo0fkCWatlEiLFJKyV1huF7jzGUVizViKlQSjFSHgqAfo6t9O2btnvcZPH008TFlCyW6B7p4ZxQAXQln8088iyXNL_uGRybSfhaB__Vh0lNU9POyRJk6m_nGu59_PxssAFenyqjxNlUnOBdukspwL8p0VAvGdtm_M4KrE8hzcXCE7MWkbzUvgeyeihDkshL4l-PJLRuQ=w798-h598-no)

(https://lh3.googleusercontent.com/xY7tFD0lfhYAdtu9ERmrJesCgXgsGZizvTJRK3GOHgJLZEzrRbHj5rF2TESy71Nsu7J0z9SXWqQZsMXNB45lqRHpITPkr26_T5RV9tok3ONX7xSaZD-zCv8PPn7lPsx01yQDI5Wtm_sVEfGxK3OeFc1OpdVJqh2r9rQK1ItlFYDjyFO8GllAsMMva4FS8MihgDqiB2B8FPMM3gF2RZC5r-xxYvQRk_7akNBksdkq3nebxRJLhCG3qXmGVdfl-CoqHzB8OvXkmG54fLvz16Xtpk3UoWEKk8IFgBCC8tePzqdjHaxIdi5bM5f5-CjeN7sev0_wkpVRfVqBbL7bmxxtt2-cGVVnkZjSW2-OY-Y5brhZ4PL_OvbpMVSKQO29sbV-U3a8v56oGgrPMOt-2OWBx03vHWwtaWssmV9GomdCU7TtHw0qnVwG3-gqUYWBb0tDZ0cOG4h7DbpESu4R7wwGH_f_i-Y3PWi5-6VXl9DzpJ1tMaS2QlphTKUoLTUphiK-SJWBqudbfi9GmX6dw8HjQHc1YGL9l2bBFJ72xIo3shLwiygpNdJ_HmnOdtpy31egmr6PtbioXzJ5uMPpH_f-swKCC7ReDvlw5AxrGwJE8vs7BswOA6YaSGI4ykkm9osixWaI53EL6s66o33xcpfoQEgsz5ls06NqN39WQulMx1pdSjYt9ciT5W7wrJshkPZ6Npl27pKJ3521O9gzag=w798-h598-no)

That is what I called jungle :) I back to work and make great Jungle level. Only add more vegetation :D
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on October 28, 2018, 01:19:43 PM
Quick preview:

Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on October 28, 2018, 03:01:05 PM
Guys I don't know how but I change pivot to this:

(https://lh3.googleusercontent.com/xztqa_z6aK-1dqVGhY-DjKTrIRkKiV4dN478OARBg5xkf8_bTQ07gvP433BJjy1MlTUH6tHTN8W-d2DXwrY_MqeZI7i3Y5Ax69IA61_FbgOwpSFqwvJStg-YeinA1nFzIgOw8DKnd62verCGcdLi4rLaHHEeZXcdnsNoKpJG4qf8mjVpHzjUrPSKd4iA4N0KCt3dViqiz6ec3AYwbYu3oS8ebWrATHQYt9-6jdqyTMM8JCV7PzyymLGQRkgy-DKVoK2gSdpXIVjxO-lMNRAgiTa16TFBROj6jsdcigrHBTFZ4onK_lSkQ-4EbJUTclqwpjRocg1fFYnVVF5Z9np843ovtJPdRE7R-pUdmpcIiHISO1OKkml5TqZC90o5J2k13gUo2eaDVyDZ47SkGtuSXC-foKbmyoRMhtZxUgCC_3B5OdO_7yyDJYAxbkchgbnKpC-JyDWCSEqoWQcMXFW1u_FIjTcZ4Q_ZrN7w4vOLQi8mhXGyujWFb69P99m6bpGpJQazVmIdRwY1AF1T-Hr7USfIgvfxHhhGVhrnLjODQZuroJOrjOrRS-nZULs-H2rGx3Dsdwlz2a0KvHkouQ4l0pyNeA9dOJ44N139h8Ywc5PeezGdFg9z8WUPUOBMtEFS-OSfOXGobXT6UaNh15WQcRtjARdYbC5JKOpLzk_FSDhm_lg1-XLjPmUVksD4BZ6Jd3_XuGrAbPT-BSCsiw=w719-h571-no)

how to back to nomal with arrows.

I need in editor few improvements:

1. All static meshes like terrain models in Turok original levels need have blocked button (I move palm tree than by mistake I move grass :( and no undo option so you know effect :)

2. Selected few models need be shown. No only last selected.

It is nice editor but like I made city tracks to Need For Speed 4 with editio need a lots of work to make better levels...
Title: Re: Nfsfan83 Editor stuff
Post by: Smoke39 on October 28, 2018, 04:02:30 PM
Guys I don't know how but I change pivot to this:
how to back to nomal with arrows.

Press spacebar.
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on October 29, 2018, 03:46:20 PM
New preview :)

&feature=youtu.be
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on October 30, 2018, 03:38:34 PM
Guys please test my Jungle map and make some HQ video :)

https://drive.google.com/open?id=1IVt6lNsr8g1N1gMDPIQRZAtwBkLyurNl

only go in main path if you use portal than back, map back to normal :(

Open this map by make "levels" folder in root folder than in console

map levels\srjungle.map

Title: Re: Nfsfan83 Editor stuff
Post by: Badger on October 30, 2018, 10:53:29 PM


Use this as reference video to get an idea how people will play the map.  :t-rex:
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on October 31, 2018, 07:54:44 AM
I'm impressed. I write in comment under video:

"Great job !!! many new textures looks modern but amazing ;) in moment 4:09 I add many breakable palms so use it :) also in eariler moment after you leave the wooden logs I also many breakable palms"

But how you fixed that first portal in video 1:50 back you to my map not orginal map???

This map is not finish so be vigilant :D
Title: Re: Nfsfan83 Editor stuff
Post by: Badger on October 31, 2018, 02:41:14 PM

But how you fixed that first portal in video 1:50 back you to my map not orginal map???

This map is not finish so be vigilant :D

I renamed the level to "level06.map", so the game thinks this is the original vanilla map it's replacing.

Will do, i'll be checking back :P
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on October 31, 2018, 03:04:38 PM
I begin a little re-texturing some objects :)

Palms from Far Cry 1:

(https://lh3.googleusercontent.com/_wVd867gBezcab0nCV1HtT26BwTARzfqWDsP-ejzCplnQxN4QwSm8Kud_TvGNRXc8EcEfQl8T52Bbky4koX8Loj1wuRBbQgmEAosr6RnOmsia7wTMm-s_bdAQGdXYiFZlu5WIkN72Qi3n8e9hXowAlN7N13lSn2ll1J51ucCyZBuBb4WH1RgXu_k9rLpgioZXOsSkMtknWNB8SrFDgmUtNzMbnhIZUpt_APXvNFAJcBv9B4pQVEKVvMP2_brFtMmmUvb-R4uok0wNmymnMQ_YvySsixq4fvOafzlZvCvRG-ZdStMKqhf4YPmMU0SHxxWPvxwCLikIAvPzMukF8WQ3MxbF-HN6TlUsyaPTERT3VbUPCFGiNJ4TJPIfQDbFgxgWD01h4RO9tneuGPGnZVzK0SvktAvCvG6vf6XKI2hGt6u7TeCGYsXfkRdATRqdNqgft-y90KdSW6xbKMb2rlNmUzc45CH1_rJgNtp8bZwlR9vPxcjW8vzXDkyEEEOkQKgAFY4Jx-W3b7gm1cj4MEkyiCLcvVPmQbVbrD1WZtqXGfWHYbTDq6y8qQC_byBllEd_eOJXkPg75CX5sS0nBH590f7sVBLusIkyMgR3O9WFCKiTI7lphc5EkgHqR3kfXCqkya14LQprPGhhXsxHYr8cV3NhPhizsXXgdSCGPKZqfpAqlY5bS3q9TBl0L7r5JmflMuvR_KlB2tJ0bzcqQ=w798-h598-no)

(https://lh3.googleusercontent.com/0GLzi8wHFQr5Yn08LGnb_HxtPQc31nnMNyathPmBHhJATGPd3RWkHCIx7F_apfFgeY3UKbahMvGfhLE4skc91f1C-TNLSH4W6JziVk47VoOlb80rxMpeeN5VWPVaDKN0q-j5mcb94H1ggaQxcAJx_y-Xmtw027SNqRCjpxhT27vjEUE6gIjUNhtbXw01KscF4WVbvmyQY2Og9DGkUtR0XZy1nUKS845iJhsrLHxS4scLRkSsFrpIFkG32oEysspOeCiyp1c7-Rgm5pJwg4uOrTSq_pUX1AyM57x4UbxSfaRtP6_MWEszGqp3PvUoHuPW_Nzl2diQ6urFXfNmPOV10kbtRkLdGQkfGwd3I_F5Zy8CAw-osIM2qWZB31i__owdzz7qzHXlLBFSq-arjBH4FxgSRoBOeSkyEHmLCcvADrMuw75xHwKribCcz9QAJmVu6bFB2AFuOhYtDVroWtssyHroyH8FYrcQgj7hmOdeOFPo185duSMc2pawGtmLCGB_K48FC5UCU3YJLLyWesd4HzZ2Y2xIqijy1KyWPTLe983UH7zMk-IhasqlUDHdnCr9XFF3BMVyKmW9kzpAnoFubaBVx-dtkr-gAhdzoISI2Dq1abyGECihPsLpy0ldt49QapFPMbKOtPmmfmUBy2itV0gyLXcsoYXqJsQ2mff7lsZwb7jGnGSh_jcPWa9_RuOyI9rMENDJt6t0w0lVOg=w798-h598-no)

(https://lh3.googleusercontent.com/rh26OA8D5hAglm3x000_qvh9OCw8Od89Fu7g92wcxvrwgJ5LIcuEzv5M39N8h540JJ3u3Am4UERCMDdSuktcTnMwLnl3wBA2MgbBhZhE9GYy145molfIjcY-t9WTXxeYeTKjauMP5gUtqh4jzHFJ_uL2seZ9i7IxnoGQm2Bv9jeY74P-wxJttlZ1AwSbX30VL2EXgGJaAvfJdgxt-8Qpn6zLqxddtZSbWPI9M0Awb4Dvn7WL7774D5ZQAozcvbhcOTi2VA1UiGqREwVDklrcBwZXvQZuSfj4jOSifibUe4QicBGODc-TmsOxkHIDlmGrVlt1FrrE_x1kKg4Ep4CJgMqg_SHnyfpA91rXQqH0b0vlrkloXZrrgoEPt4vtL-oXMMYXBQeXrThy8Ru_GLMEd57VWwND0nH-2BAMyXLe_1te0y01lJlG_cNsxHKEf5IivwK0EgzThTKraZ9kcBbBF1X14kqyXJYRCKeu6KJZGwhyEaG_LPCl6xbwTND2K46umPH6X7KKu3eRfVQfv_yrBNcUVoOIVmbF2myI3KJlIWknXvj0qHHK8ZDKjEC2BfJUiz5WeebR1kFDmVAJzU5ezGtuxpEXvpZXZEofqv1ofYbexy5aQRD1kFCgNtXIppKEHmE38QvTzAO3EgWFnVMUoPf4WIffpY9p63fpGAWc5zWQYgkUD0s5hZcVs8BgVCTLxZTWDy19X910oYjmtw=w798-h598-no)

(https://lh3.googleusercontent.com/Y0F_LBXh7ndH0NSz0x-OhL2aXE7Kt1m7wwt_RVypZf9V0HmErs9I5TDy0RtlShQmG1-jXEtjqVN7pvQex5J36BZGUqnoyn7LNLUFIIYu-BzD7cwxLtuyenvx6N_T4JesU647Jk_2AnNbdIIRdhcwLII7TNH14qg8dJOltxvOBqGkcZqIGPbDS2S6dWKP0pA4deg6zxQE90ERsmyxV614FCU1PkYa0ZxVGcifSuCee67p0l80MntZmOTHieg-KEX5-5oqKsCOyQ--zG3aXkt4Izhx_VGP9ZBl8Rt3CB7s_IZm_O4tXQBsuT5Gc-RHtXHnmqo_oIyvvq4cCHznxfNM0FGPZsP8oQ2bDzpBEeJp376yASliOF0rWzJwaqY1U4r54XksBxyN0gxpKVXp-UCSGSD5FZQBQ0bnT8uFcM6bw67AeUVJJVVKevt28B2LsktyQcSgUuLXMJ6PnyuDHs8-cumbLY69Pykp6yQBAT2DU3eLWY0iRkBlUWBoXvM5ZLn5cD6AgxL9fM4jg2DmAKGo3fjq-6N7GDMjKVNcYGOTQknBQqRBaT14hz5bpVLHunQOgJ5EStsikXyOrTxNnS0PDNgfpsIi4SfJkXTHqmfDsRPQ1TdzC7i7Sv8sFro4Hq3zCk1Ybg_wh3ag_mmjNRp90T2cwaVksjvD-I1hzlTXh8OuppeOeqC3PKmKdYnjDDDtWOmgAaJ7cUpe9PxtKw=w798-h598-no)

(https://lh3.googleusercontent.com/MfPTpVU7mQ7EYzd437Mo1IOBRbgZncV4VhJZ1JObDMqcb4qr0TFGRSkl0HnF_7Ugsk2ZopY10Bo34xJtAt3-hn3IvEpEIlDJB2ZY_1EPQbGgfFaodJfqBMcPSFh-OVh00MNIJDrVY1zlFOP7tD86mUKLuuHdo1zH9NCxVdb1EHq5LQ6gZ0hqvlbVp2RLpbj9d6YG8KgLa-N7s1aGYtmGcuo6r3L3vfR0O5sLe_QITtOgZhtKQs2MDVQqrriTwJeijX-wOoXyYVHL3idfRSckXrmIq1-4lZsuYOpjB8XIPOd6r12HZHfF1AFSdGPjsecA_IL3pYvP8jdTaGjuHsy3PQj44SGLg_Nu_tvykD1Yv-him2zfUuy3nJhcU8L1riuvLrKwNnT7PnqTvIn1wxTP7H03x63CuPfqeTqsCe6yCgonSKHp6yVVlp3wVz2IuCXqCF8_bqQ18GNWC7TgWvxfoyez-U_5FVv__Jl-UhFElXYn8yONDFiD4VEmyz7EDOxsLHR0Ydhuhbr21zu5zXCSBBhxzBQc98aYLPW3Bt9L6kp5y2WWZbfP3KQgex7JaFc-OxfG2y4ewl-8nF3jC_ENAMl7yOUN5BUJI5JbLz9VCUNv4H4jqRhJtnQiFWIP-ImsFHKal4RXXTkc_cZdkzIsFIgH_aORIdYJgGZqC-hmfl-oy3uRt7C6V6eXvM1Oka72iMet76ewlxuL4P4uHw=w798-h598-no)

And like you see palm have this same leafs what ground bush so Is it any way to:

1. Change main texture only for bush and keep for palm
2. Add new vegetation own model or replace original?



Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on November 02, 2018, 09:10:14 AM
Quick action with new re-textured leafs : ;D



Of course this still need set correct position of enemies, maybe change some bushes and number of palm trees but main idea is - cool-fast-action in jungle.
Title: Re: Nfsfan83 Editor stuff
Post by: Jay Doomed on November 02, 2018, 10:26:31 AM
Looks like you are having fun I like the vegetation jungle :)
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on November 04, 2018, 06:43:50 AM
I write to Duke64 but maybe someone have ideal how to replace model by own model:

I try this:

https://duke64nukem.com/2016/03/07/turok-dinosaur-hunter-importing-models-basic/

I try replace detai_plant15.bin by my grass model with new texture (texure I can replacing) but with model I have problem.

1. I copy detail_plant15.bin to root folder.

2. Than in game exportanimobj detail_plant15.bin

4. In root I have

detail_plant15.mtl
detail_plant15_node00.obj

5. In 3Ds Max 2009 I open detail_plant15_node00.obj and replace but my new grass model something like this:

https://img1.cgtrader.com/items/205145/bbdef8f6cf/large/realistic-grass-1-3d-model-low-poly-fbx.jpg

6. Export with mtl new obj

7. Copy to root folder

8. Copy all text from detail_plant15.mtl to detail_plant15.objdetail_plant15.mtl  - slash is correct

9. In game convertobj detail_plant15.obj and game has crash log :(

Any idea what is problem???
Title: Re: Nfsfan83 Editor stuff
Post by: Jay Doomed on November 08, 2018, 10:16:29 AM
I would have to see the model itself to know what's going on.
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on November 09, 2018, 11:47:11 AM
I want replace example plant15 with this low poly grass model:

https://img1.cgtrader.com/items/205145/bbdef8f6cf/large/realistic-grass-1-3d-model-low-poly-fbx.jpg
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on November 12, 2018, 12:41:30 PM
No one can help me???
Title: Re: Nfsfan83 Editor stuff
Post by: Jay Doomed on November 12, 2018, 03:31:00 PM
Ok can you message me the model to download?? i will make an example for you if you do
Title: Re: Nfsfan83 Editor stuff
Post by: Dinosoid on November 13, 2018, 12:54:04 AM
.
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on November 13, 2018, 08:01:30 AM
Ok can you message me the model to download?? i will make an example for you if you do

In rar OBJ file and texture:

https://drive.google.com/open?id=1BVyd4MGqeMFbFiwKx-bbO3uNvMdKSAGa

In 3ds grass look this:

(https://lh3.googleusercontent.com/dhNCkZJyRUT91p3ROKcQ2JRstSGNW5Bvr2QKW1BbdVWDzzp8UI8uNM-Lv1uKMTSdY7OGOvwVpLcNMFepY1o3z8g-2DHCSp-6O2aES-7G90w714Xpljfs_tSWJjLAYeqs0eShO3iiUQC6BhVLAaZqkjMjqDESj1juvVrXNKCbyAgsfFQUTbiNxkhdKsLveknMLpC0XcMlu7mHucdC_Hz__s6PuL9j_bp65qAxl_jyOb3iocbZeojCvn0JrdxCkGpv5hMnogdTBnja8b6cgwxlyxv7IhakrLbD15MPyM0f6cwlbylMNqcV9N4r5UwX7YB1-GOYLqdioKdnMSSBo9WY48vF3xNFu9LQ_pThFZpSz2xOknA8DtgHDiLJUKL2-6RxX65n7xrtuRR8lqpM23Tw8dD9s3cx1TiNlyPEq4x7aG4bYUGnE4r8I6KxKN8tgppzHrrtkpgQKaNgrmUEq_nDYHrypA__ijrV7-0aurOE-6qqsk_BKF0rQqL6CrMRLzkLENY67Ohqpc1g0SjjYiAOxAa9yMzscNz94UOMOIHZ_FSztV8mHk_Zqxf9yvl1oVXJpjzgIwfox8waBDEdbjqO1iAYleojIVkn-xEs-vwVkhy2snd1TW-xmCj_eaTxLzO_8X3gKZqG8QqD0jH-M3OhLQBwtr1MkGmX11hWXaipLZzdDBr877Go7KxnoXrQJ9f0nj963NhOkOuiTyLlayMrwc9K2hIEvhx2sEZn=w1064-h598-no)

Texture can be change any time:

(https://lh3.googleusercontent.com/eqjEHGUD5jgK6wtC_CJMy_OYdkZYOyHSkfPotiuRtKkykB8cJci8DpwlK006KIeL-6cFVtd-Sd10SUxO2mSdUlgGLV1KnzC8k4a-52i_SAy8HBQNyQHTNu5eGbkv2aqfFXYymsCx-WKaPVGm2E77CR5vumt9ZcNl7EVsI0Uq_XX5Ic6B4O5pjxd-ANY4lAyG99gAqNxDbzeyak8MtdNC5_68e1__3heUyNyvTKrKqGuaRfOGXmcTMZoAYTM5U9HuwxpsyON29PWwQIjXOZQ924aH036klZXVXzRl2XGSKb4Q8tnhcqKwTG0o1c0BSel_0Q1-ocXtrk9ef2HcN7d4pN5wYcnkmRrs2euQ1XyjJuACpc_pgvOQGvW2g1na6DDJhAjrQrnK0t9quAGc8vEea7RL6fmOZO_a9Od72x-I1nA7MnmdNio6c-FVptq0ZKOsxPSrD4IHSKV0rV7R1tF-NP47CJAA0CA0XRJ-saTHzsZXP2G_BB9YkKrUrhKRE0OMkUSZtbycIsAL6cV2-8E41E-gK8nDRgC9WUR07W978x0XvtRw8oeuaEtvH_lV7ZXOMN4y9U2j_at2nMi-MjJDgcoOvtxhi8H0jaX2Mj8JuZ9LYT7wWOg-G1WtHMfsXBR2fFobNsOD2PkhUL9Zq2qnk2b_UQdrdz0B6slKJrxzOrGX9vpWUO_zHFcKGOXdWpqWTF1zz-dHezJOzsAfBIROG3eE5CuQh2yhrVO1=s256-no)

And Jay I want replace plant15 by my grass. I mean if in editor I choose plant 15 I want see my grass in model view window ;)
Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on November 15, 2018, 01:13:17 PM
Friend test my map and record it:

&t=41s

Map will be testing for you guys soon :D

Like you see in 5:44 I add secret area and add weapons models but can't use it in game??? how to set correct properties?

also I have a little problem with sectors and fog, In editor you have slider that you can increase or decrease view so correct is set in on 50%???

Title: Re: Nfsfan83 Editor stuff
Post by: Nfsfan83 on November 18, 2018, 08:46:42 AM
I uploaded it to my personal channel by mistake but still you can watch it:

Title: Re: Nfsfan83 Editor stuff
Post by: Duke64 on December 20, 2018, 12:11:03 AM
Nice work man. If you want you can try this for model imports for now if you like. Its a tool for unity that helps prep the models ready for importing. There is a usual way to import and there is this tool. I'd suggest using this tool. https://turoksanctum.com/turok-model-and-animation-editor-scripts-for-unity/

I'll make a quick tutorial how to do it normally but I'm too busy till after the holidays pretty much.