Author Topic: Turok Dinosaur Hunter WIP Projects  (Read 80237 times)

Offline Jay Doomed

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #20 on: January 23, 2017, 12:43:43 PM »


That is pretty bad ass man I would use it. I don't like new weapons very much but that is acceptable and its pretty good for Turok 1. Its like the Mag 60 before Turok 2's Mag 60. You know how the Rage Wars Mag 60 is upgraded from Turok 2's also. Nice one.
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Offline Deathsphere

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #21 on: January 23, 2017, 01:19:36 PM »
Is there anyway to download it? I don't mind if its WIP its already a really nice one! Fine how it is. Anyways, when Turok 2 releases you can simply switch the model and use that one. But I kind of like how this one is man reminds me of a perfect dark weapon like the comments say's. But I can tell its a mag 60 there in Turok 1 like Jay said^^

Offline Duke64

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #22 on: January 23, 2017, 05:28:38 PM »
I sent it to you in pm sure if you want it, I don't want to share LINKS yet because its not 100% done. The video is near done though. Would like to note that wiithout snake's help with kmats it would of taken me sometime to study on kmat files. I don't do very much work with models tbh but I got it into the game lol. Hmm models are probably my weakest point xD I can get them in the game and stuff so I'm satisfied with that lol but actually fixing and making sure newly added textures work is hard for me in model softwares. Its hard because I never tried much with models, most games I have edited use sprites. Still a bit confused why the textures appear fine on my model but they are flipped inside out when rendering :o
« Last Edit: January 23, 2017, 05:31:39 PM by Duke64 »
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Offline Mon-Ark

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #23 on: January 23, 2017, 10:15:17 PM »
That might be because the faces are inverted; In some cases it wont show until you render it.
Its expected when you rip models from N64 games with that plugin.

Just select the wole model and flip them (I believe in some programs the action is called "reverse vertex order"

Also, some games give out a duplicate model with an all black texture which you have to delete (turok2 is an example)

Final note is to weld vertexes so the lighting applies better to the model. In this case you have to specifically select the vertexes and then choose some option along with "weld to nearest", and make sure the  value is really low so it only connect the vertexes that are touching themselves.

This probably does a better work explaining:

https://www.vg-resource.com/thread-16126.html
« Last Edit: January 23, 2017, 10:26:11 PM by Mon-Ark »

Offline Duke64

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #24 on: January 23, 2017, 11:22:31 PM »
That might be because the faces are inverted; In some cases it wont show until you render it.
Its expected when you rip models from N64 games with that plugin.

Just select the wole model and flip them (I believe in some programs the action is called "reverse vertex order"

Also, some games give out a duplicate model with an all black texture which you have to delete (turok2 is an example)

Final note is to weld vertexes so the lighting applies better to the model. In this case you have to specifically select the vertexes and then choose some option along with "weld to nearest", and make sure the  value is really low so it only connect the vertexes that are touching themselves.

This probably does a better work explaining:

https://www.vg-resource.com/thread-16126.html

That actually does help quite a bit thanks man and the link explains the hole 9 yards xD Pretty much what I was going through there, flipped vertices and stuff. Uggh models maybe in time they will grow on me. I learned a bit doing this one though.

Fun though I think I will go back to making level and come back to this soon.
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"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Badger

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #25 on: January 25, 2017, 11:44:50 AM »






Not going to be done for quite a while, but I think i can post an alpha in the workshop sometime soon.

Offline Doom Dojo

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #26 on: January 25, 2017, 11:47:21 AM »
Nice i ne! Like the treetop village looking scene. Hope to see it complete :)

Offline Badger

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #27 on: January 25, 2017, 12:06:04 PM »
Nice i ne! Like the treetop village looking scene. Hope to see it complete :)

Thanks :D

It's going to be part of a town with non hostile npcs. Youll be able to drop to the bottom, fight stuff, and warp back up. I might make switches for unlockable furniture and rooms for your house as well. Ideally a massive rpg map.

Offline Smoke39

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #28 on: January 25, 2017, 12:39:06 PM »
Not going to be done for quite a while, but I think i can post an alpha in the workshop sometime soon.

I like the way you flipped the bridge segment to make a covered walkway.  That's clever.

Offline Dinomite

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #29 on: January 25, 2017, 12:56:11 PM »
Cool!

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