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Messages - Snake Plissken

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42
Other Games / Re: Gearbox Screwing Over EDuke32 Dev
« on: July 29, 2017, 07:10:51 AM »
This is a month old already, but I only came across it recently:

http://techraptor.net/content/duke-nukem-dust-up-gearbox-vs-gobeille

Basically, Gearbox contends that a contract TerminX has with 3DRealms is invalid, because they claim 3DR no longer has the rights to Duke3D.  But rather than taking it up with 3DR, Gearbox is threatening TerminX, probably to avoid a legal battle with 3DR since they think TerminX will comply to avoid a lawsuit.  TerminX is calling their bluff, though, and is expecting to go to court.

I'll screw over Gearbox when I export and convert every single asset from duke nukem forever and replicate it in kex... or unreal...
Stick it the man I say...

43
Anything Else / Re: new temp turok modding live streaming channel
« on: July 29, 2017, 07:09:29 AM »
Already subbed ;)

Hey thanks. So far I've livestream ed and uploaded a bunch of clips that are progress I made in ripping content from n64  games, goldeneye and zero hour, and then converting them to turok 2s .staticmesh. soon I'll be livestream in the rest, where I'll be fine tuning a few extra models, converting just a few more, and then constructing maps out of it all in turok 2s kex editor. I'll then be scripting for new weapons. Ill have added a dozen, at the least, new gun sword and other weapon models, I'll script there ability and how they interact with bad guys, what kind of effects play and what kind of damage they do . Ect.

44
Anything Else / new temp turok modding live streaming channel
« on: July 27, 2017, 08:52:06 AM »
heres a new and temp until my main channel is no longer banned moding live stream channel on youtube.

this should be a link to it whenever its live.

https://youtu.be/L759h9tiqHo

45
Other Games / Re: Metal Gear News
« on: July 01, 2017, 08:05:32 PM »
For years the genetic code runin LA lu LA li love was thought to be big boss, his corpes, really was solidus all along, he had a final will even in his suspended life of death when rigged to all of those machines that enabled the downfall of the system in the end, patriots come in many colors.

And my god rip

46
Other Games / Re: Porting Duke Nukem Zero Hour to PC
« on: June 29, 2017, 08:37:34 AM »
What did you use to extract the 3d models snake?

Short answer directx
Direct x 9 renders 3d data in bytes that can be translated into model data. Any model format after conversion.

Off topic but I was looking into the zobj data structure. Also looked into how people get animations out of zelda aswell as models, and into other engines, and platforms. It's all old world knowlege (2005 or 2006) but it's worth looking into in my book. Then i came across this library called z64anim . If anyone knows about n64 data extraction, extracting the roms simlar to a way we can with ps2 roms in that we can have accses to the files that make up the game via extracting... or anything else i just said, please let me know.

I would like to avoid byte copy and pasting.

47
Other Games / Re: Porting Duke Nukem Zero Hour to PC
« on: June 29, 2017, 08:32:46 AM »
What is the chance of the assets being released somewhere or an alpha release soon? Assets like models and sounds would be awesome for Duke3D mods. It'd be nice to see these things released. Again it looks awesome, can't wait to see more!

The goal was to port the content to both eduke and kex, with kex reciving it first and wile both being updated and worked on at the same time. I'm out of town (to keep it short) and I can do little things here and there. And when I'm back you'll see development ramp up. Until then my hands are tied on answering this question. I'll do as much as I can with what I can before I make it back home, in preperation to haveing a playable level in kex engine and notification to the duke4.net forums of the project being worked on into eduke. Off topic but I'll also try to upload vids as I accomplish things, of what i do accomplish wile I'm away.

49
Other Games / Re: Porting Duke Nukem Zero Hour to PC
« on: June 28, 2017, 06:25:13 PM »
I think  I'll make a post here tonight on this with a update ...

50
----n64---
n64 production process
https://level42.ca/projects/ultra64/Documentation/man/pro-man/pro05/index.html

animation and audio pipeline in and out
https://level42.ca/projects/ultra64/Documentation/man/pro-man/pro05/index.html

---ps2---
comeing soon
---ps4---
comeing soon
----quantum mechanics---
comeing soon
----leaks---
comeing soon

more catagorys soon

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