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Turok Games => Turok 2 Seeds of Evil => Turok 2 Seeds of Evil Modding/Mapping => Topic started by: Drahsid on July 10, 2018, 02:27:30 AM

Title: Upscaled Textures and Weapon Icons
Post by: Drahsid on July 10, 2018, 02:27:30 AM
Good day fellas. I've been spending some time looking into upscaling algorithms and have been using the textures in Turok 2 to mess around with.
Inevitably, I have scaled the textures up by 6 whole. These textures are absolutely lore friendly. The source of these textures are the original textures, so there will be no negative effect on the atmosphere. What can you expect from this?

-Textures that generally look better
-Masked and transparent textures have no aliasing, there are no longer any jagged edges
-The lot of the grass textures have been completely replaced with a set of color (palette) matched grass textures
-The blood splatter textures are now color matched to the blood and are thereby now lore friendly
-An attempt to emulate texture density (detail) with noise and some other tricks (This works particularly well on things like Joshua's textures)
-Longer loading times
-Greater performance impact
-The effect of the algorithm can be seen on some textures


Upscaled Textures Example
Original
(https://i.gyazo.com/532c413dd5d190207fd036f82c6162d4.png)

HD
(https://i.gyazo.com/f7b0faafaac32dfca2ab87061d4e4b5a.png)

HD Icons Example
Original
(https://i.gyazo.com/08a118db25be4cb279f6b3e0bc7aef0d.png)
HD
(https://i.gyazo.com/16a049563c174bfa0f8a0ba9cd5c2d7c.png)


Great! Where can I get it?

Textures 1.4GB OR 1GB
Version 1 (Less appealing) 1.4GB
Mediafire (http://www.mediafire.com/file/f5lp2ny33c0775g/textures.kpf)
Version 2 (Better alpha and masking, better textures) 1GB
Upload coming soon...
Mediafire (http://www.mediafire.com/file/9ekmp9s7mtgwya9/textures.kpf) Turok Sanctum

HD Original Icons 20MB
Based off of Raffine52's Original Icons mod
Mediafire (http://www.mediafire.com/file/9g4k1tgj9cmb3a8/OriginalIconsHD.kpf) Turok Sanctum
Title: Re: Upscaled Textures and Weapon Icons
Post by: Victorious_Games on July 10, 2018, 09:15:15 AM
Awesome. You mind if I include these with my project? I may edit some of them if that's ok. Full credit will be given to you for your work.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Drahsid on July 10, 2018, 12:09:19 PM
I don't mind at all.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Victorious_Games on July 10, 2018, 12:29:35 PM
Great. When will the full size texture pack be done? Is it currently uploading or something?
Title: Re: Upscaled Textures and Weapon Icons
Post by: Drahsid on July 10, 2018, 04:10:36 PM
I'm fixing some issues. Expect it by tomorrow at the latest.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Victorious_Games on July 10, 2018, 04:32:47 PM
Awesome. Good to here. Can't wait.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Raptor Dan on July 11, 2018, 10:19:09 PM
Though they've been considerably upscaled, they don't seem to offer much definition to the actual textures themselves which makes the the size a waste.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Victorious_Games on July 11, 2018, 11:37:03 PM
Is there not much of a difference? I'm waiting for the full size version.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Drahsid on July 12, 2018, 01:53:18 PM
Is there not much of a difference? I'm waiting for the full size version.
Though they've been considerably upscaled, they don't seem to offer much definition to the actual textures themselves which makes the the size a waste.

Yeah when they're resolution was so low by default, it is incredibly difficult to use an algorithm to upscale them. The full-size version will look a bit better, and things like foliage will look much better because of a much more optimized upscaling concept I came out with. I'll update the thread soon.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Victorious_Games on July 12, 2018, 02:06:25 PM
Good to hear and completely understandable. Can this mod KPF file work alongside another mod KPF file or do they have to be combined?
Title: Re: Upscaled Textures and Weapon Icons
Post by: Drahsid on July 12, 2018, 02:25:54 PM
if you have two kpfs in your mods folder, the game will load them both. If they both modify the same file, then I think the last one loaded will be the result.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Victorious_Games on July 12, 2018, 03:25:58 PM
I figured that. This engine is very much set up like the Idtech4 engine used for Doom 3, Quake 4, and Prey. Lot's of similarities in structure and syntax. I'm right at home.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Drahsid on July 12, 2018, 08:51:08 PM
Somehow ended up with better textures and a smaller file size.
The link will be up in about 5 minutes.
Title: Re: Upscaled Textures and Weapon Icons
Post by: Victorious_Games on July 13, 2018, 01:27:44 AM
Textures look good man. Great job.  :grin: