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Turok Games => Turok 2 Seeds of Evil => Turok 2 Seeds of Evil Modding/Mapping => Topic started by: Dakuwan on March 26, 2017, 12:22:58 PM

Title: Retexture
Post by: Dakuwan on March 26, 2017, 12:22:58 PM
Hey all, back again for retexture  round two. I am much more excited about this version due to the advanced(for the time) model deformation and stretching that goes on, making the characters looks much more believable. There are over 3500 textures in T2, so it is going to take awhile. I intend on staying within lore and style of the original, however updating with the highest resolution version sampled from real life that I can. If i cannot find a suitable reference, I will make one from parts.

Typical resolution for T2 textures tends to be from 32x32 to 128x128... Mine never goes below 1000x1000. Even higher in most cases. It is meant to be viewed/played on resolution higher than HD 1920x1080 to avoid jaggies, since there is so much detail.

I will update this thread with new batches of pics from Imgur once or twice a week. Once I finish Port of Adia, I will release a publicly available mod so that anyone can give it a go.

Please, tell me what you think. I do want feedback. Not only does it help me create accurate images, but it also feeds my soul, and powers me to keep on going.

Thanks alot for checking it out! I love you Turok community...
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The following is a what I have completed thus far, started 2 days after release...

http://imgur.com/a/ZWpJZ

http://imgur.com/a/1nj7u

http://imgur.com/a/wAgIc

http://imgur.com/a/zUIhw


Title: Re: Retexture
Post by: Old One Eye on March 26, 2017, 01:16:52 PM
Some of the textures (especially the Endtrails) look pretty good.  I think the human faces are just a little too creepy though.  Kinda entering the uncanny valley there. :)
Title: Re: Retexture
Post by: Badger on March 26, 2017, 10:29:09 PM
I like what I'm seeing! Welcome back! I'd like to see more of Turok 1 retexture as well, me and a lot of other people would like to see a release of that thing! I was afraid it was lost for good :(
Title: Re: Retexture
Post by: Mon-Ark on March 27, 2017, 01:20:59 PM
Is there any way to make high-res versions of the default textures? that would look really nice
Title: Re: Retexture
Post by: Jay Doomed on March 27, 2017, 01:28:54 PM
Is there any way to make high-res versions of the default textures? that would look really nice

It would be extremely hard would take someone very skilled to actually have the original textures bumped in resolution. Anyways, looks pretty cool the end trail is vicious looking.
Title: Re: Retexture
Post by: Dakuwan on March 28, 2017, 09:12:20 AM
Thanks everyone,

Regarding the increased resolution of default textures, I did it for T1 just to see what it looked like. While looking at a stationary image, it does look a little better, however due to the rapid nature of these games the payoff in both time spent upscaling the images and the work the PC has to do to display an image is not worth it, in my opinion. Which is why I opted for using real life textures as often as possible.

The high resolution images looked a little wonky in T1 because of the low poly models, but in T2, there are alot more polygons and sweet skin stretching... I remember watching a video on the internet before T2 was released back in the day showcasing the skin deformation, it was an incredible effect for the time.


Just so everyone understands how I am going about doing this project. The first draft of the textures may not have seamless edges for tiled images, and will not have color correction. When I get closer to finishing a level I will tweak them as necessary to look more uniform and closer to the original games colors.

Old One Eye, Turok and Adon  were my first experiments in adding textures, they do indeed look a little weird. Its the geometry of the model thats causing them to look silly. Josh(Dolph Lundgren)s mouth ends up getting bent in the middle making it look like he is smiling, the reference image I edited, he is not smiling. Adon I used the Child-like Empress from Never Ending Story, and no good high res images of her exist of her at the proper angle. I will change all that later. For now they are placeholders.

Nearly done "port" part of Adia images coming later today.
Title: Re: Retexture
Post by: Old One Eye on March 28, 2017, 04:19:03 PM
Looking forward to seeing the port area re-textured.

PS:  I'm glad that Joshua and Adon aren't final! :P
Title: Re: Retexture
Post by: Dakuwan on March 28, 2017, 08:15:23 PM
So I tried Xsplitter to stream some Retex, got horrid quality. Gonna try a couple more things tonight to get around the super poor pixelated mess. Either way, new pics later.

If anyone wants to view a broadcast via Steam, add "dakuwan", avatard is Doom monsters drawn by my little girl.

Frogs... The reason little girl dinosaurs can become little boy dinosaurs...

Anyone have suggestion who should play Josh and Adon?
 
Title: Re: Retexture
Post by: Dakuwan on March 31, 2017, 12:04:43 PM
Rough week... Xsplit sucked balls and wouldnt stream in a tolerable quality. OBS finally works on my rig now.

I got about half of the tex for the port of Adia done, raptoid, endtrail, pistol, shotty, wooden bow and this is a preview of those...

REMEMBER: No texture color correction, or seamless are done yet, and I run a retarded Reshade config.

Title: Re: Retexture
Post by: Dakuwan on April 01, 2017, 12:24:51 AM
Hey Dino, is this what you mean?

http://imgur.com/a/xG0wH

If so that just another example of how they took some short cuts when making some of these textures. Who ever did this originally is the "Painted a Erect Penis into the Little Mermaid Cover" to me, since I am getting very familiar with them and how they wrap on the model themselves. I could look into pushing and pulling some things around eventually to make it less obvious.

The pistol model for pickup is ridiculous, which can also been seen in the link. I could probably go and change the related material files, but that is just another distraction from the retexture work, which is going to be awhile.


It would be great if I had a list of all related tex .png names and the levels they are used in( I know they are located in the material files). Would save me so much tex hunting through 3,000+ images...
Title: Re: Retexture
Post by: Dinomite on April 01, 2017, 03:49:16 AM
Hey Dino, is this what you mean?

http://imgur.com/a/xG0wH

If so that just another example of how they took some short cuts when making some of these textures. Who ever did this originally is the "Painted a Erect Penis into the Little Mermaid Cover" to me, since I am getting very familiar with them and how they wrap on the model themselves. I could look into pushing and pulling some things around eventually to make it less obvious.

The pistol model for pickup is ridiculous, which can also been seen in the link. I could probably go and change the related material files, but that is just another distraction from the retexture work, which is going to be awhile.


It would be great if I had a list of all related tex .png names and the levels they are used in( I know they are located in the material files). Would save me so much tex hunting through 3,000+ images...
Yeah thats what i ment. Idk if its possible yet but maybe you could import a new model?
Title: Re: Retexture
Post by: Dakuwan on April 01, 2017, 10:36:51 AM
I have only minor modeling experience. Although, I would love to be involved in a upgrade to the models. I just lack the knowledge of how to get the files from the game-blender-game.

The extent of my Blender knowledge...
http://imgur.com/a/r0ckQ


Like I said, it may be as simple as changing image.PNG associated within the material files.

Title: Re: Retexture
Post by: Dakuwan on April 02, 2017, 01:39:39 PM
Thanks for the encouraging words!

Working on razorwind, Adons skybox(battling the KEX engine color tweaks, its making my texture far too bright), touching up some textures like Raptoid head, shotty. Might start changing some boss textures to see how they look...

Title: Re: Retexture
Post by: Drahsid on April 02, 2017, 01:55:47 PM
Hilarious. Keep it up.
Title: Re: Retexture
Post by: Mon-Ark on April 02, 2017, 01:56:25 PM
I dont know if you are being ironic or not, because being able to make a human face is quite a sign that you are good (unless some of the stuff are prefabs but wathever)
Title: Re: Retexture
Post by: Dakuwan on April 03, 2017, 02:31:25 PM
Thanks Drahsid.

MonArk, Im pulling high res images from real life off the net and butchering them till they work...

http://imgur.com/a/zOBbr

Flamethrower,  near complete razorwind, queen teeth, skybox...
Title: Re: Retexture
Post by: Doom Dojo on April 04, 2017, 11:42:16 AM
Good work man yeah looking through that many textures is a real pain in the arse. Really cool seeing different textures even if I would rather just use the classic ones they're still neat.
Title: Re: Retexture
Post by: Dakuwan on April 04, 2017, 01:59:33 PM
Thank you Dojo.

http://imgur.com/a/mlkTn

Did some gilded pool and queen tex this morning. This queen mantid is going to take a while just like Thunder from T1, she has something like 20 textures and alot of unique shapes.

Thunder images, YT...
http://imgur.com/a/vbL34

Title: Re: Retexture
Post by: Deathsphere on April 04, 2017, 03:22:00 PM
Pretty neat stuff.
Title: Re: Retexture
Post by: Badger on April 06, 2017, 11:56:06 PM
See that alien inspiration on that queen mantid :P
Title: Re: Retexture
Post by: Dakuwan on April 07, 2017, 03:35:19 AM
"Yeah man its a dry heat"

http://imgur.com/a/dcGmq

Firestorm and water tests...

Part of me thinks its too blue, like tropical farcry 3 blue... But then again it looks great in other places... I will probably make it darker... Eventually... Because animations, are a pain in my ass.
Title: Re: Retexture
Post by: Badger on April 08, 2017, 12:27:50 AM
holy moly that water looks so nice! I've always thought the water quality downgraded compared to T1, so it's refreshing to see.
Title: Re: Retexture
Post by: Old One Eye on April 08, 2017, 07:17:46 AM
It really is starting to come together. :)
Title: Re: Retexture
Post by: Dakuwan on April 08, 2017, 12:46:54 PM
Thank you all, I said it before, its hard, its no pay, but its all love.

Regarding how its coming together, last night I was in full 4096x2140 4k last night, in the first gilded pool area in Adia, with water fall switch key, and I was really feeling immersed in what I was seeing. I was actually questioning "is this T2?" holy crap... For anyone who wears corrective lenses knows the difference between seeing an object with and without them being on. Its like the haze of the 90's textures was cleansed, and left crystal clarity and that "new texture" smell.

So, that gilded pool area is nearly done, going to track down the <15 textures in Adia I have left to do, finish the teleporter, and either do Turok or the first Oblivion map. Then Port of Adia / Weapons / Enemies within that level will be available for release.
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Special Thanks to Duke64 for the thoughtfulness, and generosity to the Turok modding community, and enabling us to create and share so easily. This is the first time I am actually saying this without sarcasm...

"YOU ARE A PILLAR OF THE COMMUNITY"
Title: Re: Retexture
Post by: Dakuwan on April 10, 2017, 07:41:56 AM
So I wrestled with the waterfall sprite for about 5 hours, boy what a nightmare that was, but finally got something worth using. Crushed a whole bunch of little textures here there, and did one last scan of Adia. I have less than 30 textures to go, small crap like books, maps, undersides of bridges, rare interior walls, a bed, a pillow, one or two random wood pieces, and the teleporters of Adia to get close to being done.

I have been wasting way too much time fooling around with sprites, water, waterfalls, and animations... 150+ down 2,350 to go....

Hopefully by Tuesday or Wednesday I can have some new pics and maybe a video to look at of a next to complete retexture of Adia, minus seams, color correction, and subtle shading to certain textures... Thank GOD River of Souls shares about 1/4 of Adias textures...
Title: Re: Retexture
Post by: Dakuwan on April 11, 2017, 11:57:00 AM
Thank you Gael,
 I appreciate you taking the time to comment.

Last night after Update #2, it broke my tex mods, all I could see was a vacuum of space and random fire textures/sky. I questioned is it worth doing this retexture if it will not work in the end... I spent the remainder of the evening trouble shooting the issue. I had to manually reapply every single .png to get it to work. whats wierd is that every single file I added was the same as the "mods" folder... Something about my "mods" folder caused corruption.

Regardless, it works now. Tonight I intend to finish the random small textures of Adia, and perhaps make a video of the results...

I have OBS and xsplit(doesnt work on turok 2)... Does anyone recommend a specific video editing software that allows for fade scene-scene, and/or logos to make it look more legit?
Title: Re: Retexture
Post by: Jay Doomed on April 11, 2017, 02:53:02 PM

Special Thanks to Duke64 for the thoughtfulness, and generosity to the Turok modding community, and enabling us to create and share so easily. This is the first time I am actually saying this without sarcasm...

"YOU ARE A PILLAR OF THE COMMUNITY"

Nice!! But hey 64 has been a pillar of Turok for years now imo, before remasters became something. I saw it he's been banished by other forums for mentioning Turok all the time and things like that :/ Been told things like "stop talking about Turok or else" and "Why are you still bringing up Turok its an old dead game" and "No point in making a Turok forum the community is dead". Even after all that here we are.

And I hope those dumb-asses feel stupid now. I seen some of the same dumb asses talking shit about turok to him are now playing Turok 2 LMAO lame af. I should let them know and confront them but i don't go on shit hole forums or steam forums xD

Even if one person only like your retexture mod, it is worthy!

100% true do what you do to enjoy it yeah guys counting on others is a long shot. Just enjoy make fun stuff all about having fun and actualyl being able to :) Good work Dakuwan and Gael also those screens look pretty good too you shared.

Anyways, on topic. I would definitely give the retexture mod a go I'm more interested in a texture mod for Turok 2 more than Turok 1 for some odd reason. Keep it up fellaz

Title: Re: Retexture
Post by: Duke64 on April 11, 2017, 08:21:43 PM
I'm not worried with all of this hey thanks though I am along with GoT and it equals Guardian of Turok not PoT hehh ;) I put one foot in front the other and continue with my madness I tend to bury myself in projects, like right now won't mention that here :o But yeah its all for good intentions and fun. I think we all are pillars anyone involved enough is.

Hey can't wait to see what you do with the Fireborn probably going to be pretty awesome there.
Title: Re: Retexture
Post by: Rok on April 12, 2017, 12:37:46 AM
Another cool one to see one of the oblivion monsters??
Title: Re: Retexture
Post by: Dakuwan on April 12, 2017, 03:23:44 AM
Thanks all, I got alot of ideas for future monsters. I kinda wish I could take off from work for a month and get this done, but alas, real life changes are making it difficult to get as much done as I would like.

Your interest is greatly appreciated...


Title: Re: Retexture
Post by: Duke64 on April 12, 2017, 09:46:00 AM
Thanks all, I got alot of ideas for future monsters. I kinda wish I could take off from work for a month and get this done, but alas, real life changes are making it difficult to get as much done as I would like.

Your interest is greatly appreciated...


Me too man lol only having a few hours a day to work on things sucks hehh and sometimes Im just all worn out after work. No rush man if I had like a week off from work it would be great!

Title: Re: Retexture
Post by: Dakuwan on April 15, 2017, 07:09:27 PM
Past two weeks sucked. Mom got a new job and schedules collide when your daylight one week and midnight the next. Plus with 2 little girls who love Fallout 4. You just dont get much done. Even with Easter break...

The past few days I have really tried to stream-line the Retexture work flow. Its just far too much of a time suck to do it my "old way". Sprites excluded 2,500 images is still madness to browse.

"Slow and steady..."
Title: Re: Retexture
Post by: Old One Eye on April 16, 2017, 07:22:27 AM
Good luck, dude.

PS:  Hope your mum enjoys her new job. :)
Title: Re: Retexture
Post by: Dakuwan on April 16, 2017, 03:44:48 PM
Not my mom, my wife and mother of my children lol.
Title: Re: Retexture
Post by: Old One Eye on April 16, 2017, 04:50:12 PM
Not my mom, my wife and mother of my children lol.

Ha!  Sorry dude.  :-[

Well, I hope your wife's enjoying her new job. :)
Title: Re: Retexture
Post by: Dakuwan on April 18, 2017, 01:39:05 AM
Thanks, spent most of my free time during Easter break getting organized, using available resources to streamline my work flow and target specific textures. What i wasted in two hours is gained ten-fold.

When I estimated how many textures I had left a week or two ago I was off. The real count for Adia is about 21 textures currently unfinished. If I do not get distracted/exhausted this week, I expect to finish Adia, and the teleporters and looking to make available to everyone the "Port of Adia" complete retexture.

Every texture (excluding some sprites), environment/enemies/weapons that are available in the port will be completed. I intend to make them available for download in 4 ways.

-Enemies
-Environment
-Weapons
-Everything

My .KPF file is around 700 MB thus far with around +170 textures. I expect the complete Retexture to be around 5-6 GB...

Instead of undating anytime I get something done I think a weekly deposite of pics/vids should be enough. Next time I post some links, its because Adia is done...

P.s. I added a "Honker" easter egg...

Title: Re: Retexture
Post by: Jay Doomed on April 19, 2017, 10:59:52 AM
Honker Hunter ;) And cool can't wait to try the level pretty cool. If I am able to I would make a video too.
Title: Re: Retexture
Post by: Dakuwan on April 21, 2017, 10:51:27 AM
Past few days I have been tracking down and finishing the last 10-15 textures, and  trying to get things set up for testing in the next week or two, and interacting with talented YouTubers for presentation of the mod. If all goes well, I think the end result will be pretty amazing.

I do very much appreciate the feedback, and interest in this mod, so again, Thank you.

P.s. I just figured out how to add custom music to T2...
Title: Re: Retexture
Post by: Dakuwan on April 23, 2017, 11:32:23 PM
And none of that matters now, I am going away from home for awhile, thanks all for your interest.
Title: Re: Retexture
Post by: Badger on May 05, 2017, 02:14:37 AM
And none of that matters now, I am going away from home for awhile, thanks all for your interest.

Is it happening again? Please dont leave lol.
Title: Re: Retexture
Post by: Jay Doomed on May 05, 2017, 03:03:04 PM
Still hope to see an update mate.
Title: Re: Retexture
Post by: Badger on April 06, 2019, 03:20:20 PM
Dakuwan was last active on the forums in 2017 during T2's remaster release. I've heard he's been active on Steam but from the looks of it he doesn't seem interested in Turok anymore.

Dakuwan kind of jumpstarted my retexture journey. His retextures were pretty yet he never released! It frustrated me to the point I've been slowly making custom retextures via OW, of raptors, leapers, and in the upcoming update, Purlin. So in that sense I have to thank him  :)