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Messages - Dinomite

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Happy birthday!  :feather: :feather: :graffiti:

Nice map name as well.

Turok Evolution Modding / Re: Fixing the Shaders
« on: October 12, 2021, 03:49:30 AM »
I think you are both right about an older version of the Engine. Could be that acclaim didn't want an outside company to have access to the newest updated version.
I doubt this is the reason why SHFF got an earlier build of the game to work with. I think it's more so related to the fact that Acclaims management was absolutely horrible at the time and only kept getting worse as time went on.
For the Shaders, found something else.

Waterfalls use SelfIllum.fx
The current way they work, the alpha is not blended correctly.

Adding an extra line for blending,

I've also disabled Culling on the Shader in the first post. Looking in specific directions, some tree leaves and random objects were disappearing.
Veeeery nice. :) It's starting to look more and more like the console Xbox port of the game, minus some stuff that's flatout just missing from this build of the game with seemingly no way to reimplement it. Great job.

Turok Evolution Modding / Re: Fixing the Shaders
« on: October 08, 2021, 06:24:01 AM »
As far as I can imagine, it is the Xbox engine that was ported to PC. After all the xbox is a cut down PC.
Correct, but they used a different build than what we got on store shelves.
But I think because the Xbox GPU was custom made, there had to be new hlsl shaders created for PC.
Not necessarily, but there is some truth to this.
But, I don't think Super Happy Fun Fun had any idea about PC graphics. And I certainly believe they never created those Shaders.
If they were capable of programming Shaders, the port wouldn't have been in such a mess in the first place.
They've created plenty of games prior to porting Turok: Evolution. I'm surprised they did as "good" a job as they did, given the state of the game.
I assume all the effects are in the engine waiting, it just needs someone with graphics know-how to create working Shaders. (That's not me btw  ;D)
I will keeping poking the shaders, moving them around to see what I can find :)
I don't know about that. Only one way to find out, though. :)
A good thing, if you minimize the game, make some changes and save, the game loads those changes.

50/50, it depends on what you're trying to load.  :feather:

Turok Evolution Modding / Re: Fixing the Shaders
« on: October 07, 2021, 01:35:44 AM »
How fun. :) Thanks for sharing this with us.

Hi guys, this is my first post in the community! I've been playing rage wars and had trouble with saving. Both me and my friend have working controller paks and save after every trial but then when we restart the game it doesn't let us load the files after clicking 2 player trials on the main menu. When going to 1 player trials it lets 1 player load one of the previous saves but when even the 1 player trials game is started it starts from the very beginning. I tried loading the characters using the settings-> load menu, but that doesn't do anything. I find this very strange not sure if its a bug as I know about the infamous bug in some versions of the game that doesn't let you finish it fully. Thank you for all your answers!
That is REALLY unusual, especially considering the fact you're using a grey cart. I've no idea what the problem could be other than maybe a dead save battery? I wish you the best of luck, mate!  :feather:

Turok Evolution / Re: Turok Evolution Beta/Prototype
« on: September 21, 2021, 04:33:51 PM »
Well, you have this specific guy who keeps this Forum alive here and there. :yaeh am not durnk:
Make that two guys, hehehe

Turok Evolution / Re: Turok Evolution Beta/Prototype
« on: September 20, 2021, 05:30:35 PM »
Just want to mention that some new Prototypes of "Turok: Evolution" surfaced today from a massive new Xbox Prototype Releases.
Here they are:,_2002_prototype),_2002_prototype),_2002_22:54_prototype)

PS: I don´t know if they were mentioned already in this thread, so i just gave myself the freedom to post them anyways. I´m pretty sure Dinomite could be interested in this. ;)
It hasn't been mentioned in this thread yet, but you're right, I jumped on this the moment these builds got put online and I'm loving exploring the July 23rd build so far.

Thanks for posting it here for the others to see. :) I wish this forum was active again. :(

Turok Dinosaur Hunter / Re: Favorite weapon?
« on: September 14, 2021, 04:25:38 PM »
Good choices. :feather: :nuke:

Because the guy is a prick who lies through his teeth.

Anything Else / Re: Music Links
« on: August 13, 2021, 12:46:40 PM »

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