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Topics - Duke64

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11

================================================================
Game: SSB
Title : Dodongo's Cavern
Date Completed : 8-15-18
Filename : SSB-Dodongo64.xdelta
Replaces Level: Hyrule Castle
Author : Sixty Four
Email Address : duke64nukem@gmail.com


Description : Link has challenged you to a battle at Dodongo's Cavern!
I exported this from Zelda OOT myself using Lemmy's Plug in and modified the level so that it could fit SSB's style

Additional Credits :
================================================================

* Play Information *

Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

* Construction *

Base : Exported Dodongo's Cavern from Zelda OOT
Editor(s) used : Setup Editor and Blender
Known Bugs :

Important Notes :

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download: http://goldeneyevault.com/viewfile.php?id=483

12

================================================================
Game: Mickey's Speedway USA
Title : Side Skirts
Date Completed : 8-13-18
Filename : Side_Skirts64.xdelta
Replaces Level: Indianapolis
Author : Sixty Four
Email Address : duke64nukem@gmail.com


Description : This is a test track so we can learn and see how MSU works.

Additional Credits : SubDrag for him fixing things in the editor with speed when I found a problem in it.
================================================================

* Play Information *

New Sound : No
New Music : No
New Textures : No
Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

* Construction *

Base : From Scratch
Editor(s) used : Setup Editor and Blender
Known Bugs :

Important Notes : I think there is still some things to solve for MSU. But at least its sort of working here!

Download: http://goldeneyevault.com/viewfile.php?id=482

13

================================================================

Title : Timber's Island
Date Completed : 7-31-18
Filename : SSBTimbers_Island.xdelta
Replaces Level: Hyrule Castle
Author : Sixty Four
Email Address : duke64nukem@gmail.com


Description : I created this level in blender. I added the Wizpig heads and the lighthouse from Diddy Kong Racing to really bring the place to life. I exported those from DKR of course.
                     This hack works even better on N64 than it does on an emulator.

Additional Credits : SubDrag for quick help with somethings dealing with a new editor.
================================================================

* Play Information *
 
Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

* Construction *

Base : From Scratch with some imported object models
Editor(s) used : Setup Editor and Blender
Known Bugs :

Important Notes : Wow editing SSB is really not that hard to do.

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Play on hardware!


Download: http://www.goldeneyevault.com/viewfile.php?id=479

14

================================================================

Title : Big Boo's Haunt
Date Completed : 7-27-18
Filename : Big_Boo_Haunt64.xdelta
Replaces Level: Ancient Lake
Author : Sixty Four
Email Address : duke64nukem@gmail.com


Description : A model import from SM64's Big Boo's Haunt. I think its pretty nostalgic to be driving around this place.
Just a simple converted level more of an experiment
I added SM64 Koopa Troopa Shells in place of rockets and made the icons for them. I exported Koopa and removed him from his body and used his shell!
There is also a ghost that actually moves around the whole track as you drive through sometimes he goes into boo's mansion but he comes back out its his pattern.

Additional Credits : Mosky2000 for creating the music. Super Mario 64 assets.
================================================================

* Play Information *

Race Type: : Standard
Adventure Mode : No
Tracks Mode : Yes
Silver Coin Challenge : No
New Sound : No
New Music : Yes - Mosky2000 Created/Ripped the SM64 Bob Omb midi. The original song for this level just would not fit.
New Textures : Yes SM64 Textures
Vehicle(s) : Car/Hover/Plane (Plane cpu not working)
Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

* Construction *

Base : Imported Model extracted from SM64 using Lemmy's plug in.
Editor(s) used : Setup Editor and Blender
Known Bugs :

Important Notes : I have a main project that I am working on, but I wanted to release something on the side.
So hope you enjoy this one its pretty nostalgic at the least.


Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download: http://goldeneyevault.com/viewfile.php?id=474

15


================================================================

Title                   : Tiptup Choir
Date Completed          : 7-15-18
Buld Time               : 2 days
Filename                : TiptupChoir64.xdelta
Author                  : Sixty Four
Email Address           : duke64nukem@gmail.com
         
Misc. Author Info       :

Description             : Tiptups Choir shell room from Banjo Kazooie's Bubblegloop Swamp.
                          Just a simple converted level more of an experiment.
                          Since I added animated Tiptup's I can't seem to add more objects to the track then I already have without breaking N64 compatibility.
                         
                     
Additional Credits      : Banjo's Backpack used to export Tiptup Choir Room, Moskey2000 for creating the music.
================================================================

* Play Information *

Race Type:              : Standard
Adventure Mode          : No
Tracks Mode         : Yes
Silver Coin Challenge   : No
New Sound               : No 
New Music               : Yes - Moskey2000 Created/Ripped the Tiptup Choir midi
New Textures            : Yes Banjo Kazooie Textures
Vehicle(s)              : Car
Emulator Compatible     : Yes
N64 Compatible          : Yes
================================================================

* Construction *

Base                    : Imported Model extracted from From Banjo Kazooie
Editor(s) used          : Setup Editor, Blender, Banjo's Backpack (to export Tiptup room)
Known Bugs              :

Important Notes         : I have a main project that I am working on, but I wanted to release something on the side.
                          So hope you enjoy this one its pretty nostalgic at the least.


Installation            : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download: http://goldeneyevault.com/viewfile.php?id=470
                         

16
Turok Evolution Modding / Turok Evolution Chapter 1 Remix TTJ-64
« on: May 12, 2018, 12:04:17 AM »
Thought I would make this available to download though. Its an edit I did to Evolution's level 1 pod 1-3 Through The Jungle.

Using the WIP Turok Evolution Editor from stinkee2. I placed more enemies, ammo, wildlife, and dinos. Mostly just poking around the editor. Giant turtles exist ;)

There is a txt file with the zip on how to play. If you get questions feel free to ask. It does not come with the game! Read Instructions how to play you need a copy of Evolution.






Download: https://turoksanctum.com/download/through-the-jungle-turok-evolution-remix-64/


17

================================================================

Title : Sunfire Sanctum
Date Completed : 5-6-18
Filename : Sunfire.xdelta
Author : Sixty Four
Email Address : duke64nukem@gmail.com

Misc. Author Info : I used original Doom textures from Doom 64 and worked with GZDoom Builder to create the layout of the track model.
Before putting it into Blender. I made this so that I could test more fetures and more game mechanics.

Tested: Taj giving the balloon at the end of a race/ what makes it work on the N64.

Description : A Sanctum temple with Doom 64 hellish textures.



Additional Credits : Goldeneye Setup Editor. GzDoom Builder. Blender. And people/places who support DKR.
================================================================

* Play Information *

Race Type: : Standard Race
Adventure Mode : Yes (Taj Gives the Ballon in adventure mode)
Tracks Mode : Yes
Multiplayer : Yes (No battle mode of course lol)
New Sound : No
New Music : No
New Textures : Yes
Vehicle(s) : Car/Hovercraft
Emulator Compatible : Yes (Project 64 2.3.2.202 used for Testing)
N64 Compatible : Yes (Everdrive 64 V3 used for testing)


* Construction *

Base : From Scratch made in GZDoom Builder and modified in Blender.
Editor(s) used : DKR Setup Editor
Known Bugs : I think on hardware some of the textures can show minor visual issue?
Possibly due to the Doom 64 textures being a lot more define than the standard DKR textures. Not sure yet.

Important Notes : The Intro before race is sort of long, but I'm still discovering that mechanic.


Installation : Apply an xdelta patch to the xdelta file and run the rom on your choice of hardware.

Download: http://goldeneyevault.com/viewfile.php?id=461

18


Title: Doom Base
Author: Sixty Four
Date: 4/23/18   
Category: DKR Levels
Level: Ancient Lake
Additional Info:
I used original Doom textures from my Doom.WAD and worked with GZDoom Builder to create the layout of the track model.

Description: Diddy Kong Racing meets Doom


This is a quick experiment track I used to learn how to deal with custom textures.
I also was experimenting with using GZDoom Builder to create the track. I think its cool enough to release for now.
No speed zippers or speed balloons.
Just Rockets!

Download: http://www.goldeneyevault.com/viewfile.php?id=459

19

Title: Dino Valley
Author: Sixty Four
Date: 4/18/18   
Category: DKR Levels
Level: Ancient Lake
Additional Info:
Many thanks to SubDrag again for helping me understand how room by room process goes. Coockie1173 also.
Description:
Dino Valley where the sun dawns down, dino feet stomp the ground, and even Pteranodon's fly around.

This is my 2nd track and I learned more from it, but there's still more to learn. Its not perfect I know.
Can't wait to work on the next.

Download: http://goldeneyevault.com/viewfile.php?id=458

Video Preview:

20


This is my first custom track for Diddy Kong Racing called Froggy Haze.

Title: Froggy Haze

Author: Sixty Four

Additional Info:

Many thanks to Subdrag for making this editor, for help with it, and also his tracks for DKR!

Description:

A hazey place somewhere in space where the frogs hangout and watch the race.

I made this while I was learning how the editor works.

Can't wait to work on the next.... Enjoy.



Download here: http://goldeneyevault.com/viewfile.php?id=455

My personal Post: https://duke64nukem.com/2018/04/08/diddy-kong-racing-custom-track-froggy-haze/

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