Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dakuwan

Pages: [1] 2 3 ... 6
1
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: April 23, 2017, 11:32:23 PM »
And none of that matters now, I am going away from home for awhile, thanks all for your interest.

2
Was actually on my way to post this, when I saw DM posted...

http://n64blog.com/article/2017/03/05/the-beat-of-the-jungle-darren-mitchell-on-composing-the-turok-dinosaur-hunter-soundtrack.html

Sorry if this was already covered...

3
Turok Evolution / Re: So, I Just Bought This...
« on: April 21, 2017, 12:55:33 PM »
Wow, thats pretty sweet.

4
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: April 21, 2017, 10:51:27 AM »
Past few days I have been tracking down and finishing the last 10-15 textures, and  trying to get things set up for testing in the next week or two, and interacting with talented YouTubers for presentation of the mod. If all goes well, I think the end result will be pretty amazing.

I do very much appreciate the feedback, and interest in this mod, so again, Thank you.

P.s. I just figured out how to add custom music to T2...

5
Holy crap, Darren Mitchell posted in this thread...

We love what you did for Turok. I still to this day have your percussion playing in my head at odd times.

Thank You Darren!

6
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: April 18, 2017, 01:39:05 AM »
Thanks, spent most of my free time during Easter break getting organized, using available resources to streamline my work flow and target specific textures. What i wasted in two hours is gained ten-fold.

When I estimated how many textures I had left a week or two ago I was off. The real count for Adia is about 21 textures currently unfinished. If I do not get distracted/exhausted this week, I expect to finish Adia, and the teleporters and looking to make available to everyone the "Port of Adia" complete retexture.

Every texture (excluding some sprites), environment/enemies/weapons that are available in the port will be completed. I intend to make them available for download in 4 ways.

-Enemies
-Environment
-Weapons
-Everything

My .KPF file is around 700 MB thus far with around +170 textures. I expect the complete Retexture to be around 5-6 GB...

Instead of undating anytime I get something done I think a weekly deposite of pics/vids should be enough. Next time I post some links, its because Adia is done...

P.s. I added a "Honker" easter egg...


7
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: April 16, 2017, 03:44:48 PM »
Not my mom, my wife and mother of my children lol.

8
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: April 15, 2017, 07:09:27 PM »
Past two weeks sucked. Mom got a new job and schedules collide when your daylight one week and midnight the next. Plus with 2 little girls who love Fallout 4. You just dont get much done. Even with Easter break...

The past few days I have really tried to stream-line the Retexture work flow. Its just far too much of a time suck to do it my "old way". Sprites excluded 2,500 images is still madness to browse.

"Slow and steady..."

9
Turok 2 Seeds of Evil Modding/Mapping / Re: Retexture
« on: April 12, 2017, 03:23:44 AM »
Thanks all, I got alot of ideas for future monsters. I kinda wish I could take off from work for a month and get this done, but alas, real life changes are making it difficult to get as much done as I would like.

Your interest is greatly appreciated...



10
Turok 2 Seeds of Evil Modding/Mapping / T2 Plasma Rifle UV Texture Fix
« on: April 12, 2017, 02:49:22 AM »
It has come to my attention that the Plasma Rifle UV is messed up on recent Turok 2.

http://steamcommunity.com/app/405830/discussions/0/135513901711438632/

I fixed it.

https://drive.google.com/drive/folders/0B8ajA2giMG8dYTYwQVdmckpjRnM?usp=sharing

Enjoy.

Pages: [1] 2 3 ... 6
SimplePortal 2.3.6 © 2008-2014, SimplePortal