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Turok 2 Seeds of Evil Modding/Mapping / Re: Upscaled Textures and Weapon Icons
« on: July 10, 2018, 04:10:36 PM »
I'm fixing some issues. Expect it by tomorrow at the latest.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Upscaled Textures and Weapon Icons« on: July 10, 2018, 04:10:36 PM »
I'm fixing some issues. Expect it by tomorrow at the latest.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Upscaled Textures and Weapon Icons« on: July 10, 2018, 12:09:19 PM »
I don't mind at all.
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Turok 2 Seeds of Evil Modding/Mapping / Upscaled Textures and Weapon Icons« on: July 10, 2018, 02:27:30 AM »
Good day fellas. I've been spending some time looking into upscaling algorithms and have been using the textures in Turok 2 to mess around with.
Inevitably, I have scaled the textures up by 6 whole. These textures are absolutely lore friendly. The source of these textures are the original textures, so there will be no negative effect on the atmosphere. What can you expect from this? -Textures that generally look better -Masked and transparent textures have no aliasing, there are no longer any jagged edges -The lot of the grass textures have been completely replaced with a set of color (palette) matched grass textures -The blood splatter textures are now color matched to the blood and are thereby now lore friendly -An attempt to emulate texture density (detail) with noise and some other tricks (This works particularly well on things like Joshua's textures) -Longer loading times -Greater performance impact -The effect of the algorithm can be seen on some textures Upscaled Textures Example Original HD HD Icons Example Original HD Great! Where can I get it? Textures 1.4GB OR 1GB Version 1 (Less appealing) 1.4GB Mediafire Version 2 (Better alpha and masking, better textures) 1GB Upload coming soon... Mediafire Turok Sanctum HD Original Icons 20MB Based off of Raffine52's Original Icons mod Mediafire Turok Sanctum 24
Turok 2 Seeds of Evil Modding/Mapping / Re: Modding Questions for my upcoming project« on: July 05, 2018, 01:39:49 PM »
Is there a way to resize blood splat decals?
Yes, edit the particle. Is there a way to increase the firing rate for weapons? Yes, edit the animation, or alternatively, cut the animation off earlier in the weapons script. Is there a way to make particle effects that are created by weapons loop forever? You cannot make particles loop forever unless of course you just spawned another upon death. Is there a way to have more then 1 firing animation for weapons such as if I press the primary fire button you get one animation but if I press the alternate fire button ( the scope enable/disable button ) you get another firing animation? Haven't we answered this? From my understanding, I think this is what you want. I had a mag 60 with explosive secondary and bullet primary fire on left and right mouse click lol its a killer weapon but its been awhile though since I was focused on it xD.Is there a way to change a monsters skin texture when it dies like if it's killed by the flamethrower it turns black? I haven't looked into the monster code, but you could potentially to a similar thing to what they do with limbs. Is there a way to make the fire that gets on a monster when it's burned by the flamethrower to cover it's whole body and not just it's upper torso? Unless it's a part of the monster's animations, edit the particle. Is it possible to have a monster spawn another monster through scripts? ActorFactory.Spawn(), lookit the API. 25
Turok 2 Seeds of Evil Modding/Mapping / Re: Fun Sway 1.1.2.0« on: July 02, 2018, 03:21:23 AM »Very nice.Aye thanks. Now you're making me want to play in a VR headsetIf there's enough interest, I have two methods of achieving this (Playing with a VR headset). Could do a short tutorial for how to get it done. 26
Turok 2 Seeds of Evil Modding/Mapping / Re: Secondary Fire Modes« on: June 30, 2018, 08:32:44 PM »
By modifying ammo types and particles you should be able to create more alternative fire modes. For reference check the src in game.kpf.
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Turok 2 Seeds of Evil Modding/Mapping / Re: Fun Sway 1.0.0.0« on: June 30, 2018, 08:30:56 PM »
Thanks for that. I updated the the thread.
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Turok 2 Seeds of Evil Modding/Mapping / Fun Sway 1.1.2.0« on: June 30, 2018, 05:39:20 PM »
Hello, forums and welcome to the Fun Sway mod!
Have you ever played Turok 2: Seeds of Evil and said to yourself "Wow! This sway is boring!" Of course not! So I resolved the problem anyway. Want some samples? Here they are: [spoiler] Flare: https://gyazo.com/41ac500291409136da74360bb4d4bffc Talon: https://gyazo.com/2b7c0d882f9b01459359bec9d7fd3b8d War Blade: https://gyazo.com/2a0ceea346db7c165cee92373d6a0bc0 Bow: https://gyazo.com/5844a14792dba63846d286bd4c45690b Tek Bow: https://gyazo.com/e56b3d7b4ff4d65617d6ae5529934dc8 Pistol: https://gyazo.com/c66185746b509c6c8eaf74658f48f094 Mag60: https://gyazo.com/222b3072de2e07b904ac6fa83796b640 Tranq: https://gyazo.com/9f631e53000d528ac5b21958d9d40a8a Charge Dart: https://gyazo.com/4e10aeba020bda3bae0a9cb005946284 Shotgun: https://gyazo.com/43750457a6fcd2f36f2b5d326545b977 Shredder: https://gyazo.com/411a7115d49739ac37787f42030907c3 Plasma Rifle: https://gyazo.com/071f99e0efd6d8dd42d053ceb98b00e9 Fire Storm Cannon: https://gyazo.com/e00588596c08bc3fce3d18ca495a3f18 Sunfire Pod: https://gyazo.com/13e67e0d07a95f4426b07152af9b71a3 Bore: https://gyazo.com/95e89cf43b682a0820f053d3fced18c9 PFM: https://gyazo.com/8abf6bdaff8a78ca84a1aad05d7aff76 Grenade Launcher: https://gyazo.com/2d35ebd36972871719aeb877ff20ec46 Scoirpion Launcher: https://gyazo.com/b5df16b00ecd9e5dd949dc7def0430fc Flame Thrower: https://gyazo.com/121fe69546486c3f27ca839f09a6f28f Razor Wind: https://gyazo.com/d1d76ac1e416ad239e88ae86998fea57 Nuke: https://gyazo.com/4c3b0cb0e5369da7298e8d84c2c838e3 [/spoiler] What's new in 1.1.2.0? Removed infinite HP Removed infinite Shotgun ammo Weapons now fire with the direction of the rotation offset in mind. Results with hitscan weapons is not fully as expected. Expect improvements. Where to download? Mediafire Turok Sanctum Got Bugs? DM me on Discord. My discord is Drahsid#5152 What's coming? The ability to more easily edit the stiffness and damper of each individual spring component. Special Thanks BehemothProgrammer Kaiser 29
Turok 08 / Re: Looking for players to play Turok 2008 PC multiplayer« on: November 05, 2017, 11:22:57 PM »
I've never tried this out- didn't even know there was MP. I would love to join you.
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Turok General Discussion / Re: Ideas For New Turok Game by Nightdive?« on: July 26, 2017, 01:57:17 AM »
A modern Turok title would be great.
I would love to see a game that goes through the timeline of the Turoks and their stories, until the lost land is saved, yet again. Basically something with proper story vs gameplay pacing that is very fast paced and crazy; creative weapons as well. |