Author Topic: Is the lighting fixed yet?  (Read 3107 times)

Offline Marscaleb

  • Iguana
  • *
  • Posts: 7
  • T:REP 35
    • View Profile
    • My game dev
Is the lighting fixed yet?
« on: August 31, 2019, 06:11:24 PM »
Hello fine folks!
I recall looking into Turok 2 mapping about two years ago or so, and the one thing that disappointed me was that the editor had no way to create lightmaps, or rather, no way to creating lighting/shading in the levels, even though there is lighting/shading in the original game (through what I would assume are lightmaps.)

Since it's been a while, I'm curious if this feature has since been implemented, or if there is some kind of official word on why this would be impossible, or if there are fan-made workarounds, or what?
How does lighting stand in Turok 2 mods as of today?

Offline Duke64

  • Administrator
  • *****
  • Posts: 1684
  • T:REP 6523
  • Sixty Four
    • View Profile
    • Duke64Nukem.com
Re: Is the lighting fixed yet?
« Reply #1 on: August 31, 2019, 07:12:45 PM »
There's always been ways to light up the maps you need to place the light actors in the map and you can go to the properties to edit them how you want. How do you think all of the custom maps have lighting heh? Messing around there but yeah lighting has always worked.
« Last Edit: August 31, 2019, 07:14:24 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal