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Topics - The Last Rose of Summer

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Turok 2 (Cancelled) / Turok 2 Teaser Remaster
« on: July 27, 2015, 04:08:25 AM »
Well, I got bored a few days back, decided to remaster and partially remake Turok 2's original 14 second teaser, as I thought the audio quality on the original teaser was lacking distinctly, alongside other things. Feel free to question, criticize or comment me, whichever you wish. All comments are appreciated though!  :D



And here's the link to the original for comparison.


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Turok 2 (Cancelled) / Turok 2 - What We Know (Mainly for Newcomers)
« on: May 26, 2015, 09:52:43 PM »
Well, we might as well start off this topic with an in depth description on what we do know about Turok 2; the mysterious title being developed by Propaganda Games. Basically, this is an article for those who don't know.

To start it off, we know Turok 2 was canned due to layoffs at Propaganda, due to the 2008 economic crisis. Over 70 workers being canned, basically halving the studio. Some members (Josh Holmes, Dan Ayoub) went on to work at other game studios.

During the game's development (Which ceased sometime in early 2009, or so) Propaganda had developed many new things in the game, while expanding upon the original. The story took place after Turok, with Joseph Turok going back to the planet for unknown reasons, only to find nature had basically begun to take over most of the previously MG occupied areas. This resulted in a new "sub-race" in the game. The Savage People, as they're known. One of the game's developer's had compared them to "zombies", implying some sort of "hive-mind" or "infectious" attitude. The MG had also received an upgrade, and had developed more tenacious soldier variants, such as the Enforcer, and Hunter variants. The MG also developed a mech suit, meant for the Radification Units, essentially acting as load-lifters, and presumably defenders against larger dinosaur species.




Speaking of which, the dinosaur enemies of the game had also received an overhaul. Generic creatures such as the Utahraptor, and Tyrannosaurus rex were going to make a return; however, their appearance could vary based on the environment. There were three known biomes in game, which resulted in three species types: "Jungle", "Desert", and "Swamp". Below is a set of images of the various types; ranging from the Jungle/Desert Utahraptor, the Desert Tyrannosaurus rex and even Swamp variants of the former two.







Then there's the teaser, which was leaked in January of 2012. It's the only known footage we have of Turok 2, and shows a small glimpse into what the game could become. It depicts a Desert Tyrannosaurus attacking an MG compound.



We also know that there was a Turok 2 Multiplayer Beta at Propaganda, as there are screenshots from playtestings of the title. Capture the Flag would've returned from the 2008 reboot, and there would've been dinosaurs as a playable character set, as evidenced by another screenshot, shown below. The extent to which we saw said playable dinosaurs manifested itself in the form of an actual in game screenshot, where the player used a new weapon; the "Jak", to take control of a Desert Utahraptor to attack MG forces at an outpost eerily similar to the one present in the trailer.





As for weaponry, many new and returning additions would be in the sandbox. The ORO FP9 SMG, ORO Enforcer Shotgun and ORO L66 Pulse Rifle would all be making a return, alongside Joseph's trademark ORO P23 Combat Knife and ORO C9 Perforator Bow. Joining the sandbox would be three new weapons; one was a massive, two handed cannon with enough power to cleave through a Tyrannosaur's body, the next being the aforementioned "Jak", and the third being an Assault Rifle, which was also cut from the 2008 reboot.





There'd have been many new locations to head to. There were massive shadowed valleys, surrounded by jagged peaks; deserted ships and bases, and even a massive bone graveyard. There'd have been a massive variety of locations, even compared to the original, which held a pretty large amount of areas to visit; all of which being visually appealing.








In finality; I'll lay down both a Turok 2 poster, and three box art prototypes for the title.




As one could see, Turok 2 was a very good redemption for those who disliked the original reboot. It brought in many features that the older fans requested, dinosaur control, rather wild weaponry, compared to the original's rather standard setup, and even more diverse creatures and enemies.

Truth be told, I'm really sad this game was cancelled. It held so much potential; and could've been a good revival of the franchise, while 2008's game acted as a stepping stone to success. Who knows; maybe in a  few years, someone will see this title's potential and take ideas from it in future dinosaur-centric games, or even try to re-develop the sequel to the reboot.

Would you buy this title, based on what was presented here? I know I would. Leave your thoughts below!

Edit: Fixed for some, the others will load in, in time. Just give it time.

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Info/Help / Turok 2 (Cancelled) Forum Section
« on: May 26, 2015, 02:18:12 PM »
Was wondering if it would be possible to add a "Turok 2" forum section to this website (I mean the Turok 2 from Propaganda; the cancelled one, not Seeds of Evil.) as I personally would love to have a few discussions specific to it alone, yet don't have a place to. If not, that's totally fine; if so, that's also cool!

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So, while a lot of us are used to the main quadrilogy of Acclaim Turok titles, and subsequent reboot series, a few of us were also acquainted with the versions released on portable platforms. Did you know there was originally going to be a first person shooter port of Turok: Dinosaur Hunter, to be released on the Gameboy Advance?

Source: https://www.youtube.com/watch?v=ENzi0J2HSaM

It only reached the prototype phase; but much like Halo DS, this was going to be a true game. As gameplay shows; it was very much a prototype. The player was able to phase through walls, graphical hiccups were rampant and particle effects, alongside general effects seemed to be very primitive, most likely to actually get the title to run on the Gameboy console.

Any thoughts on this? Would anyone have bought it, had it come to fruition?

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