Author Topic: Rage Wars [MOD][WIP][alpha][edited:11/5/2017]  (Read 19741 times)

Offline Deathsphere

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #10 on: August 03, 2017, 11:32:18 AM »
More pics are always good. Keep up the good work.

Offline Rok

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #11 on: August 05, 2017, 03:30:58 PM »
Hey really cool stuff here the hammer would be fun to use :)
Raptor Rok is metal.

Offline Snake Plissken

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #12 on: August 10, 2017, 07:53:00 PM »
Rage wars the mod, or "brutal rage wars" (name pending) will be a mod for turok 2 multilayer that has been constructed by ripping the textures and 3d data of all assets from the N64 title rage wars, and porting the model data over for use within turok 2's kex engine.

Every single weapon has been ripped and converted for use with turok 2

Most every level, with every single level planed, has been ripped and converted for use with turok 2

Every weapon from then"select a weapon and character screen" has been ripped and converted for use within turok 2 and as level pickup weapons.

Every power up and ammo pickup has been converted for use with turok 2













































More info soon...

In the cinemas folder there is scripts for handling camera positions where they start and where they end. There's also inserts enableing for adding new cinemas or in my case, game start intro cinematic, without replacing the originals. (or replacing ). I can replicate the game start screens from n64 ragewars that you see after starting the cartridge up, the rage wars acclaim logo and exspansion pack, and have them play after the Turok 2 original vanilla acclaim logo, and then have it go into the game's main menu.

Offline Snake Plissken

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #13 on: August 11, 2017, 01:44:58 PM »
We are currently going through a few of the maps and we are mapping out playable regions or walkable spaces. Once completed on a few maps will move onto more pressing constructs. At the same time I am also adding pickups and defining them ATM.

Offline Snake Plissken

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Re: Rage Wars [MOD][WIP][TO BE RELEASED][edited:8/28/2017]
« Reply #14 on: August 28, 2017, 06:35:07 PM »
I added a few new pics and a video to the main post.

Offline Sneakze

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Re: Rage Wars [MOD][WIP][TO BE RELEASED][edited:8/28/2017]
« Reply #15 on: August 29, 2017, 05:55:41 AM »
Maps are looking great! So many memories playing these with my dad back in the day! Reckon you'll manage to replicate the weapons as they were also? Good work nonetheless Snake! :)

Offline Deathsphere

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Re: Rage Wars [MOD][WIP][TO BE RELEASED][edited:8/28/2017]
« Reply #16 on: August 31, 2017, 03:44:28 PM »
Cool seeing the maps in the editor hey good job here.

Offline Snake Plissken

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Re: Rage Wars [MOD][WIP][alpha][edited:11/5/2017]
« Reply #17 on: November 05, 2017, 03:22:27 PM »
bump it up

Offline Badger

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Re: Rage Wars [MOD][WIP][alpha][edited:11/5/2017]
« Reply #18 on: November 05, 2017, 03:40:12 PM »
Alpha release is here guys, bump dat shit up   8)

Offline Sneakze

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Re: Rage Wars [MOD][WIP][alpha][edited:11/5/2017]
« Reply #19 on: November 05, 2017, 04:17:11 PM »
Awesome progress guys! Anyone up for playing?
« Last Edit: November 05, 2017, 04:17:32 PM by Sneakze »

 

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