Author Topic: TUROK 2 ASCENSION  (Read 36927 times)

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #30 on: September 06, 2018, 09:41:42 PM »
Have you been visiting the ModDB site?
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #31 on: September 08, 2018, 02:48:31 PM »
Could somebody please explain to me how to go about adding a thin layer of fog in the air for a map like the Death Marshes. I want to add that foggy sky look like the original Turok game had in the jungle levels. Is it a mesh or a particle effect? I got something going already with a custom particle effect I made but it doesn't get that same effect.
« Last Edit: September 08, 2018, 03:39:01 PM by Victorious_Games »
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #32 on: September 20, 2018, 09:23:56 PM »
When you enable something like this:

Code: [Select]
self.Flags() |= AF_NODAMAGE;

how do you disable it? I've tried this:

Code: [Select]
self.Flags() &= ~AF_NODAMAGE;

but nothing changes.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline ひまわりくん

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Re: TUROK 2 ASCENSION
« Reply #33 on: September 26, 2018, 08:16:53 PM »
Could somebody please explain to me how to go about adding a thin layer of fog in the air for a map like the Death Marshes. I want to add that foggy sky look like the original Turok game had in the jungle levels. Is it a mesh or a particle effect? I got something going already with a custom particle effect I made but it doesn't get that same effect.
I think that's done under sector properties by setting sky height at ground level, that is if T2 sector properties are the same as T1.

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #34 on: September 27, 2018, 08:15:52 AM »
Ok that makes sense. I’ll look into that. Thanks for the tip.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #35 on: October 26, 2018, 08:07:28 AM »
As u guys may remember I was making some changes to the death marsh maps’ fog by getting rid of the black fog and replacing it with grey fog. I’ve got all that done and realized that the tops/cutoff points of the trees and the vines that hang from above are now very visible. I guess the black fog was used to hide this. So anyways I’m going through the maps again and adding tree tops and moving the hanging vines further up into the sky. It looks awesome and really makes the death marshes look like actual marshes. Here’s my problem.

After moving the vines I noticed that a transparent slightly visible version of them was left behind right where they use to be. I guess it was something that has to do with their lighting or hit detection? I’m really not sure. How do I remove this and add it to their new position?
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline thebestmlTBM

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Re: TUROK 2 ASCENSION
« Reply #36 on: October 26, 2018, 06:03:07 PM »
So not only you made the mod about weapons, but also maps too?
This oughta be interesting. :D

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #37 on: October 27, 2018, 02:30:06 PM »
For this version I’ve only made changes to the Death Marshes. For the next release I’m gonna make more changes to the other worlds too.

Anybody got an answer for my question?
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Duke64

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Re: TUROK 2 ASCENSION
« Reply #38 on: October 27, 2018, 03:35:35 PM »
The buttons on the interface. The last buttons on the list from my get started guide.

Redraw Lights/ Render Light Maps/ Trace Regions/ Grid Lock

https://duke64nukem.com/2017/05/09/turok-2-editor-basics-and-lets-build-a-room-guide/

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"Its time to make tracks"
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Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #39 on: October 27, 2018, 11:20:37 PM »
I already read through that. It was very helpful. But clicking on the redraw lights button brings up the load map window and the other buttons don’t seem to help. What exactly do I need to do to edit these transparent objects?
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

 

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