Turok: Dinosaur Hunter Forums!

Turok Games => Turok Dinosaur Hunter => Topic started by: GaelRomanet on September 29, 2016, 10:23:18 AM

Title: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on September 29, 2016, 10:23:18 AM
Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

Official website: http://aspecmaps.free.fr/TurokHD/ (http://aspecmaps.free.fr/TurokHD/)

Download the 1024xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAUEVpbXc1SFlZT1U&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAUEVpbXc1SFlZT1U&export=download) (1.94 GB) of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder. Starting from the point that Turok - Dinosaur Hunter textures are mostly 64x64 textures (986/2494 textures (more than 39,5% )), the 1024xProportion version is visually up to 16 times better than the default textures.

Download the 512xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAOVpWdmM1NHBZeW8&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAOVpWdmM1NHBZeW8&export=download)  (569 MB) of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder. Starting from the point that Turok - Dinosaur Hunter textures are mostly 64x64 textures (986/2494 textures (more than 39,5% )), the 512xProportion version is visually up to 8 times better than the default textures.

Download the 64xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAcGIzYm5vRmxQWjQ&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAcGIzYm5vRmxQWjQ&export=download)  (30.6 MB) of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder. Starting from the point that Turok - Dinosaur Hunter textures are mostly 64x64 textures (986/2494 textures (more than 39,5% )), the 64xProportion version is technically the same but still looks better than the default textures.

Enjoy! Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

The 2494 textures of Turok - Dinosaur Hunter are separated in two folders, which are; "skies" folder and "textures" folder.
The "skies" folder is composed of 4 textures which are in two different resolutions - 1 texture of 32x32 and 3 textures of 64x64.
The "textures" folder is composed of 2489 textures and 1 folder, which is; "special" folder.
The "textures" folder is composed of; 16 textures in 16x4 resolution; 121 textures in 16x16 resolution; 24 textures in 16x32 resolution; 3 textures in 16x64 resolution; 4 textures in 16x256 resolution; 5 textures in 32x16 resolution; 708 textures in 32x32 resolution; 361 textures in 32x64 resolution; 5 textures in 32x128 resolution; 25 textures in 64x16 resolution; 160 textures in 64x32 resolution; 986 textures in 64x64 resolution; 13 textures in 64x128 resolution; 1 texture in 128x16 resolution; 5 textures in 128x32 resolution; 3 textures in 128x64 resolution; 48 textures in 128x128 resolution.
The "special" folder is composed of 2 textures which are in two different resolutions - 1 texture of 512x512 and 1 texture of 2048x809.
The 2494 textures of Turok - Dinosaur Hunter have been redesigned faithfully by Gael Romanet respecting the 19 different resolutions, which are; 16x4; 16x16; 16x32; 16x64; 16x256; 32x16; 32x32; 32x64; 32x128; 64x16; 64x32; 64x64; 64x128; 128x16; 128x32; 128x64; 128x128; 512x512; 2048x809.

I advise you to download the 1024xProportion version of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet for a visual result similar to a Bump mapping effect (visual result similar to a Bump mapping effect starting from the 512xProportion version).

The following nine screenshots are from the 1024xProportion version of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

(http://aspecmaps.free.fr/TurokHD/MENUSTRINGS.jpg)

(http://aspecmaps.free.fr/TurokHD/THEHUB.jpg)

(http://aspecmaps.free.fr/TurokHD/THEJUNGLE.jpg)

(http://aspecmaps.free.fr/TurokHD/THEANCIENTCITY.jpg)

(http://aspecmaps.free.fr/TurokHD/THERUINS.jpg)

(http://aspecmaps.free.fr/TurokHD/THECATACOMBS.jpg)

(http://aspecmaps.free.fr/TurokHD/THETREETOPVILLAGE.jpg)

(http://aspecmaps.free.fr/TurokHD/THELOSTLAND.jpg)

(http://aspecmaps.free.fr/TurokHD/THEFINALCONFRONTATION.jpg)

On the official website: http://aspecmaps.free.fr/TurokHD/ (http://aspecmaps.free.fr/TurokHD/) you can enjoy a thumbnail of the 2494 textures of Turok - Dinosaur Hunter in a .PNG file format (including turok_logo2 texture that is used on the top of the web page) are from the 512xProportion version of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on September 29, 2016, 10:25:52 AM
Dude, stop it. Quit making a new thread for every little update you do, its filling up the boards.




































(https://www.cbdzoe.pl/img/artykuly/rzeczy-ktore-wie-twoj-pies-artykuly-cbdzoe-06.jpg)
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on September 29, 2016, 10:28:37 AM
This is something new and I believe after I ReDesigned Faithfully the 2494 textures of Turok - Dinosaur Hunter for a HD Mod - Bump Mapping Effect, a new post is more than welcome.

There will be no more new post because I am fully busy with my Turok Dinosaur Hunter Retextured version, after I released a Turok Dinosaur Hunter Retextured alpha version (in waiting my Turok Dinosaur Hunter Retextured version). This Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully is different than my two other releases. :P
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on September 29, 2016, 10:38:11 AM
This is something new and I believe after I ReDesigned Faithfully the 2494 textures of Turok - Dinosaur Hunter for a HD Mod - Bump Mapping Effect, a new post is more than welcome.

There will be no more new post because I am fully busy with my Turok Dinosaur Hunter Retextured version, after I released a Turok Dinosaur Hunter Retextured alpha version (in waiting my Turok Dinosaur Hunter Retextured version). This Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully is different than my two other releases. :P
Isnt it just bilinear filtering?
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on September 29, 2016, 11:49:55 AM
No this is not Bilinear filtering. This is much more! I am talking about a Bump Mapping Effect.

If its was Bilinear filtering, I think Kaiser would uses this in the first place for the pc version released last year. Let see how gonna be the Xbox One version.

I advice you to download the 1024xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAUEVpbXc1SFlZT1U&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAUEVpbXc1SFlZT1U&export=download) (1.94 GB) and to see it for yourself.  :)
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Rok on September 29, 2016, 01:31:27 PM
Awesome dude yeah at first I thought it was another thread for your retextures but after I read it I seen was something new. Damn thats pretty cool there.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on September 30, 2016, 01:16:46 PM
:)
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on September 30, 2016, 01:17:25 PM
This is something new and I believe after I ReDesigned Faithfully the 2494 textures of Turok - Dinosaur Hunter for a HD Mod - Bump Mapping Effect, a new post is more than welcome.

There will be no more new post because I am fully busy with my Turok Dinosaur Hunter Retextured version, after I released a Turok Dinosaur Hunter Retextured alpha version (in waiting my Turok Dinosaur Hunter Retextured version). This Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully is different than my two other releases. :P
Isnt it just bilinear filtering?

There is no way you can get this result with Bilinear filtering. Anyone good in 3D Modding does know about it.

(http://aspecmaps.free.fr/WITH_Bump_Mapping_Effect.jpg)

WITH Bump Mapping Effect.

(http://aspecmaps.free.fr/WITHOUT_Bump_Mapping_Effect.jpg)

WITHOUT Bump Mapping Effect.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on September 30, 2016, 01:17:45 PM
Awesome dude yeah at first I thought it was another thread for your retextures but after I read it I seen was something new. Damn thats pretty cool there.

THANKS! :)
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on September 30, 2016, 01:19:18 PM
Dude, stop it. Quit making a new thread for every little update you do, its filling up the boards.

Dinomite, let me ask you in which autority you come straight away after I posted my thread to told me: "Dude, stop it. Quit making a new thread for every little update you do, its filling up the boards."

Are you the Administrator of turokforums?

Dude, you are the one that is "filling up the boards for every little update you do", you have 1167 posts.

Otherwise I saw your post Kurok (Turok Quake Mod). Keep up the good work dude.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on September 30, 2016, 03:37:29 PM
Well i used to be ages ago. I did not mean this in mean way by the way, dont think im trying to make you feel bad. And i did not make the Kurok mod, i just shared it :p
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on November 26, 2016, 03:47:07 PM
Make sure you watch in HD - Click Settings - Quality - 1080p60HD

Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on November 26, 2016, 06:10:57 PM
Original version is 3840x2160 120 frames by second 2.27 GB (I gonna soon share the Google Drive link for anyone interested to download it).

The link below is 1920x1080 60 frames by second 103 MB (Better quality than the upload on youtube).

http://aspecmaps.free.fr/Turok_Dinosaur_Hunter_Retextured_by_Gael_Romanet/Video/ (http://aspecmaps.free.fr/Turok_Dinosaur_Hunter_Retextured_by_Gael_Romanet/Video/)

Nothing surprises me anymore here, so I believe some of you won't see any difference with the original game haha!
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on November 26, 2016, 11:04:06 PM
Original version is 3840x2160 120 frames by second 2.27 GB (I gonna soon share the Google Drive link for anyone interested to download it).

The link below is 1920x1080 60 frames by second 103 MB (Better quality than the upload on youtube).

http://aspecmaps.free.fr/Turok_Dinosaur_Hunter_Retextured_by_Gael_Romanet/Video/ (http://aspecmaps.free.fr/Turok_Dinosaur_Hunter_Retextured_by_Gael_Romanet/Video/)

Nothing surprises me anymore here, so I believe some of you won't see any difference with the original game haha!
Really? You're STILL going on about that? How low can you get, Gael?
Here the differences are obvious. In the other, they were not. My advice: Stop being a dick or you'll get whats coming to you.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on November 27, 2016, 10:24:36 AM
Can you let me know which differences you see. I am curious.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on November 27, 2016, 11:56:38 AM
Can you let me know which differences you see. I am curious.
Gael, shut up and stop trying to be a bold funny smart ass, Ok?
Almost every texture is different. Thats so obvious even my dead grandfather could see. Stop trying to fight over literally nothing, you jackass.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Drahsid on November 27, 2016, 06:02:56 PM
Those textures are like an LSD trip, don't fit in with the ambience very well. Anyways, why're ye fellas being so crude?
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on November 27, 2016, 06:08:41 PM
Can you let me know which differences you see. I am curious.
Gael, shut up and stop trying to be a bold funny smart ass, Ok?
Almost every texture is different. Thats so obvious even my dead grandfather could see. Stop trying to fight over literally nothing, you jackass.
That right!
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on November 27, 2016, 06:09:36 PM
Those textures are like an LSD trip, don't fit in with the ambience very well. Anyways, why're ye fellas being so crude?
Oh yeah definitely!
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on November 27, 2016, 06:21:18 PM
Thanks God you guys are here to let me know what is good and what is wrong. I couldn't do without you. You are such a great help!
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on November 27, 2016, 06:29:50 PM
Thanks God you guys are here to let me know what is good and what is wrong. I couldn't do without you. You are such a great help!

that right!

I will seek your help for any FUrther design Computer developments.

oh yeah definitely! thanKs! YOU
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on November 28, 2016, 01:51:31 AM
Thanks God you guys are here to let me know what is good and what is wrong. I couldn't do without you. You are such a great help!
But Gael, why be sarcastic? We didnt even do anything this time. All you're doing is making yourself look bad and even less respected. You started a fight again after like 2 weeks of quiet for no reason and now you're being sarcastic? Get the fuck out, Dude. All you are doing is ensuring that your topics will go to the new Post-Hell section on the forum. You wanted us to respond, you targeted us. "some cant see difference haha" You really think you're something, Huh?

And you are quadruple posting. Learn to use the modify feature.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on November 28, 2016, 10:37:03 AM
Ferme ta gueule toi et ta pute.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on November 28, 2016, 01:50:07 PM
Ferme ta gueule toi et ta pute.
Fuck you too, Gael. And dont be talking about bitches / whores, you know your girlfriend is the biggest one in town. ;) You're way too bold. You think you really are something big, but you are nothing. Worth less than the filth under a shoe. Just another fine example of the carbon based wastage that roams this earth, french-fry.

Seriously though, stop being a fucking dick for no reason, Dog.

Even Remi Gaillard could kick your ass.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: MelvinSmiley on December 03, 2016, 05:43:50 PM
This Bump Mapping Mod looks really great.

Unfortunately it doesn't work for me, I get a "Weapons (26, 7): Missing Implementation of void. ScriptObjectWeapon(OnHolster()" error after replacing the *.kpf file in game folder.

Does anyone know how to fix it?
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: GaelRomanet on December 05, 2016, 07:16:53 PM
This Bump Mapping Mod looks really great.

Unfortunately it doesn't work for me, I get a "Weapons (26, 7): Missing Implementation of void. ScriptObjectWeapon(OnHolster()" error after replacing the *.kpf file in game folder.

Does anyone know how to fix it?

https://steamcommunity.com/app/405820/discussions/0/458605613389935744/
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: MelvinSmiley on December 17, 2016, 05:06:49 PM
Thanks for the response. The steam forum link you provided doesn't offer any solution besides uninstalling and deleting all registry entries of the turok game. I did just that (lost my savegames in the process, thank you gog for not providing cloud save) and I am still getting the above mentioned error.

I tried installing your mod and turok on my 2 other pcs and am getting the same error still.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Snake Plissken on January 23, 2017, 10:02:38 PM
How is it that the bump mapping works, what's behind it, how is it pulled off in the pics. How dose the bump mapping work. You just resize the textures and it better highlights the bump mapping? Becuse this can be adjusted for dozens of models all at once IF this is the case, could be incorrect just let me know how your bump mapping works. Shaders have def files. I in the past have had to make change a single shader file inorder to accompany the new resolutions ill use in the textures of models, hundreds of textures, taken care of at once, but I'm not sure what's going on here. shader file changes to accompany a new res being used in a new set of textures one can be adding for a new set of models being added with it is what I talk about, I didn't want to resize hundreds of textures I just changes the resize value on the shaders def end. But I was useing something new in Turok of my own creation. Messing with progs folder. Let me know. How the bump mapping works in this mod.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on January 24, 2017, 02:05:58 AM
How is it that the bump mapping works, what's behind it, how is it pulled off in the pics. How dose the bump mapping work. You just resize the textures and it better highlights the bump mapping? Becuse this can be adjusted for dozens of models all at once IF this is the case, could be incorrect just let me know how your bump mapping works. Shaders have def files. I in the past have had to make change a single shader file inorder to accompany the new resolutions ill use in the textures of models, hundreds of textures, taken care of at once, but I'm not sure what's going on here. shader file changes to accompany a new res being used in a new set of textures one can be adding for a new set of models being added with it is what I talk about, I didn't want to resize hundreds of textures I just changes the resize value on the shaders def end. But I was useing something new in Turok of my own creation. Messing with progs folder. Let me know. How the bump mapping works in this mod.
Snake, it is not bump mapping. Making a texture blurry in photoshop is not bump mapping.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Snake Plissken on January 24, 2017, 06:59:22 AM
How is it that the bump mapping works, what's behind it, how is it pulled off in the pics. How dose the bump mapping work. You just resize the textures and it better highlights the bump mapping? Becuse this can be adjusted for dozens of models all at once IF this is the case, could be incorrect just let me know how your bump mapping works. Shaders have def files. I in the past have had to make change a single shader file inorder to accompany the new resolutions ill use in the textures of models, hundreds of textures, taken care of at once, but I'm not sure what's going on here. shader file changes to accompany a new res being used in a new set of textures one can be adding for a new set of models being added with it is what I talk about, I didn't want to resize hundreds of textures I just changes the resize value on the shaders def end. But I was useing something new in Turok of my own creation. Messing with progs folder. Let me know. How the bump mapping works in this mod.
Snake, it is not bump mapping. Making a texture blurry in photoshop is not bump mapping.

Dino. I received a infraction from eBay I had to sort out becuse of the seller of that disc, or becuse I didn't pay properly, sorted it out and never got the disc,  now imsee its  still posted with 19 hours left. I found one more and picked it up again, this time the est date of arrival is set at. Jan 30. I have ported all Turok rage wars and some of Turok 2 weapons, a Duke nukem 3D map, a doom 64 map, the intro spacepad level from Turok 3, 3 Turok rage war levels, and a Duke nukem zero hour map to Turok, I animated my chainsaw completely from the ground up re-added it, added chainsaw sounds and custom blood efffects. I started working on a frame based animation system, and started useing the already in game animation system and the level editor to animate the level parts of the levels I ported as they are in there original version. I added 2 new bows, 2 new shotguns, 2 new pistoles, and 2 new rifles. I'm wrapping up my work on a grapple hook, and intend on makeing the inflator and the boomerang from rage wars work completely, boomerang like it dose in rage wars and the rage wars inflator gun will work like the expander from Duke nukem. I have developed a way for players to walk on walls and have been working on grunts and raptors throwing out more body parts on blowing up. Finally I made a few custom death animations thAt will be used in the scalping of grunts by the player when the player uses a custom hatchet I've added to the game, I also added a spear and a shield. All together it's  16+ weapons with 3 or 4 more in the works. I have also done brief work in the minigun damage degradation to enemys, and experimentally to a static model. I won't go on tho I may paste and copy part of this in another post I'll be makeing on the forums since it's out of place here, tho I wanted to stress how bizzy I been.

Is is guy still active on the forums? His mod is called enhance bump mapping. I wanted to ask him "how is it that his bump mapping works. I have read and understand why comments back and forth with Gael in this post have become that of what they are. I will give him a chance if he's still active in how he looks in my eyes and that of the forums, rather it be bad or good. So I'll ask him one more time. It's a simple question. If anyone else knows why he would call the mod enhanced bump mapping feel free to let me know. How is it that the mod enhances the bump mapping? If it dose nothing to the bump mapping and is a persudo effect that highlights bump mapping and there's another reason why he decided to call it enhance bump mapping and someone noticed why or how, let me know. Thnx
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Snake Plissken on January 24, 2017, 07:00:14 AM
Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

Official website: http://aspecmaps.free.fr/TurokHD/ (http://aspecmaps.free.fr/TurokHD/)

Download the 1024xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAUEVpbXc1SFlZT1U&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAUEVpbXc1SFlZT1U&export=download) (1.94 GB) of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder. Starting from the point that Turok - Dinosaur Hunter textures are mostly 64x64 textures (986/2494 textures (more than 39,5% )), the 1024xProportion version is visually up to 16 times better than the default textures.

Download the 512xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAOVpWdmM1NHBZeW8&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAOVpWdmM1NHBZeW8&export=download)  (569 MB) of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder. Starting from the point that Turok - Dinosaur Hunter textures are mostly 64x64 textures (986/2494 textures (more than 39,5% )), the 512xProportion version is visually up to 8 times better than the default textures.

Download the 64xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAcGIzYm5vRmxQWjQ&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAcGIzYm5vRmxQWjQ&export=download)  (30.6 MB) of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder. Starting from the point that Turok - Dinosaur Hunter textures are mostly 64x64 textures (986/2494 textures (more than 39,5% )), the 64xProportion version is technically the same but still looks better than the default textures.

Enjoy! Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

The 2494 textures of Turok - Dinosaur Hunter are separated in two folders, which are; "skies" folder and "textures" folder.
The "skies" folder is composed of 4 textures which are in two different resolutions - 1 texture of 32x32 and 3 textures of 64x64.
The "textures" folder is composed of 2489 textures and 1 folder, which is; "special" folder.
The "textures" folder is composed of; 16 textures in 16x4 resolution; 121 textures in 16x16 resolution; 24 textures in 16x32 resolution; 3 textures in 16x64 resolution; 4 textures in 16x256 resolution; 5 textures in 32x16 resolution; 708 textures in 32x32 resolution; 361 textures in 32x64 resolution; 5 textures in 32x128 resolution; 25 textures in 64x16 resolution; 160 textures in 64x32 resolution; 986 textures in 64x64 resolution; 13 textures in 64x128 resolution; 1 texture in 128x16 resolution; 5 textures in 128x32 resolution; 3 textures in 128x64 resolution; 48 textures in 128x128 resolution.
The "special" folder is composed of 2 textures which are in two different resolutions - 1 texture of 512x512 and 1 texture of 2048x809.
The 2494 textures of Turok - Dinosaur Hunter have been redesigned faithfully by Gael Romanet respecting the 19 different resolutions, which are; 16x4; 16x16; 16x32; 16x64; 16x256; 32x16; 32x32; 32x64; 32x128; 64x16; 64x32; 64x64; 64x128; 128x16; 128x32; 128x64; 128x128; 512x512; 2048x809.

I advise you to download the 1024xProportion version of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet for a visual result similar to a Bump mapping effect (visual result similar to a Bump mapping effect starting from the 512xProportion version).

The following nine screenshots are from the 1024xProportion version of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

(http://aspecmaps.free.fr/TurokHD/MENUSTRINGS.jpg)

(http://aspecmaps.free.fr/TurokHD/THEHUB.jpg)

(http://aspecmaps.free.fr/TurokHD/THEJUNGLE.jpg)

(http://aspecmaps.free.fr/TurokHD/THEANCIENTCITY.jpg)

(http://aspecmaps.free.fr/TurokHD/THERUINS.jpg)

(http://aspecmaps.free.fr/TurokHD/THECATACOMBS.jpg)

(http://aspecmaps.free.fr/TurokHD/THETREETOPVILLAGE.jpg)

(http://aspecmaps.free.fr/TurokHD/THELOSTLAND.jpg)

(http://aspecmaps.free.fr/TurokHD/THEFINALCONFRONTATION.jpg)

On the official website: http://aspecmaps.free.fr/TurokHD/ (http://aspecmaps.free.fr/TurokHD/) you can enjoy a thumbnail of the 2494 textures of Turok - Dinosaur Hunter in a .PNG file format (including turok_logo2 texture that is used on the top of the web page) are from the 512xProportion version of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

Before I check it out, tell us How dose this mod enhance the games bump mapping. What method dose it use.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Snake Plissken on January 24, 2017, 07:12:14 AM
This Bump Mapping Mod looks really great.

Unfortunately it doesn't work for me, I get a "Weapons (26, 7): Missing Implementation of void. ScriptObjectWeapon(OnHolster()" error after replacing the *.kpf file in game folder.

Does anyone know how to fix it?

We should never download a mod that's a intire game.kpf unless the said mod is made it clear that it's some type of toltal conversion that uses nothing in the original game.kpf further more forget that I said that becuse for the most part jus never use a mod that's packed in game.kpf asking you to replace it, even then these mods chances are will not work even if we place the game.kpf into our mods folder. Game.kpf mods are products of the post modding tools inviroment and methods. And becuse of this our from a time ago that in tailed a game.kpf that has been heavily updated, no longer usable or functioning with the current build of the kex engine. Your error is saying " at line 27 of the weapons.txt script, at around 6 letters in, there is no onholster part of a weapons script. Each weapon has a script for how it will act at certain times, each weapons script has a on holster, on fire, on switching in And out ect. We can use these to for exsample, make the gun do things, like play a sound, when the weapon is being switched to, as it fires, or before it fires, ect. Your error says one of these sections are missing in a script, thus game won't start.     
  This is a direct reflection of the game.kpf containing things from a outdated version of the game, being presented to the latest version, that now reads those parts a bit differently.

In conclusion the mod is out of date, small chance you did something incorrect. I take e mod is out of date tho nobody repackaged textures into a game.kpf essentially releasing a texture mod wile asking for you to replace the main game.kpf. . Make a mods folder and place the game.kpf in there, pro still won't work as I said, prob outdated, nobody releases texture mods in his manner, rightfully so becuse it's a reflection of the post modding tools er
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on January 24, 2017, 09:38:22 AM
How is it that the bump mapping works, what's behind it, how is it pulled off in the pics. How dose the bump mapping work. You just resize the textures and it better highlights the bump mapping? Becuse this can be adjusted for dozens of models all at once IF this is the case, could be incorrect just let me know how your bump mapping works. Shaders have def files. I in the past have had to make change a single shader file inorder to accompany the new resolutions ill use in the textures of models, hundreds of textures, taken care of at once, but I'm not sure what's going on here. shader file changes to accompany a new res being used in a new set of textures one can be adding for a new set of models being added with it is what I talk about, I didn't want to resize hundreds of textures I just changes the resize value on the shaders def end. But I was useing something new in Turok of my own creation. Messing with progs folder. Let me know. How the bump mapping works in this mod.
Snake, it is not bump mapping. Making a texture blurry in photoshop is not bump mapping.

Dino. I received a infraction from eBay I had to sort out becuse of the seller of that disc, or becuse I didn't pay properly, sorted it out and never got the disc,  now imsee its  still posted with 19 hours left. I found one more and picked it up again, this time the est date of arrival is set at. Jan 30. I have ported all Turok rage wars and some of Turok 2 weapons, a Duke nukem 3D map, a doom 64 map, the intro spacepad level from Turok 3, 3 Turok rage war levels, and a Duke nukem zero hour map to Turok, I animated my chainsaw completely from the ground up re-added it, added chainsaw sounds and custom blood efffects. I started working on a frame based animation system, and started useing the already in game animation system and the level editor to animate the level parts of the levels I ported as they are in there original version. I added 2 new bows, 2 new shotguns, 2 new pistoles, and 2 new rifles. I'm wrapping up my work on a grapple hook, and intend on makeing the inflator and the boomerang from rage wars work completely, boomerang like it dose in rage wars and the rage wars inflator gun will work like the expander from Duke nukem. I have developed a way for players to walk on walls and have been working on grunts and raptors throwing out more body parts on blowing up. Finally I made a few custom death animations thAt will be used in the scalping of grunts by the player when the player uses a custom hatchet I've added to the game, I also added a spear and a shield. All together it's  16+ weapons with 3 or 4 more in the works. I have also done brief work in the minigun damage degradation to enemys, and experimentally to a static model. I won't go on tho I may paste and copy part of this in another post I'll be makeing on the forums since it's out of place here, tho I wanted to stress how bizzy I been.

Is is guy still active on the forums? His mod is called enhance bump mapping. I wanted to ask him "how is it that his bump mapping works. I have read and understand why comments back and forth with Gael in this post have become that of what they are. I will give him a chance if he's still active in how he looks in my eyes and that of the forums, rather it be bad or good. So I'll ask him one more time. It's a simple question. If anyone else knows why he would call the mod enhanced bump mapping feel free to let me know. How is it that the mod enhances the bump mapping? If it dose nothing to the bump mapping and is a persudo effect that highlights bump mapping and there's another reason why he decided to call it enhance bump mapping and someone noticed why or how, let me know. Thnx
He called it that because hes an idiot. He thinks making the texture look blurry or double is "simulating" bumpmapping which is not possible. He was called out on this by many members on the forum, got into a huge flame war and than left.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Nfsfan83 on February 25, 2017, 08:01:12 AM
Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

Official website: http://aspecmaps.free.fr/TurokHD/ (http://aspecmaps.free.fr/TurokHD/)

Download the 1024xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAUEVpbXc1SFlZT1U&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAUEVpbXc1SFlZT1U&export=download) (1.94 GB) of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder. Starting from the point that Turok - Dinosaur Hunter textures are mostly 64x64 textures (986/2494 textures (more than 39,5% )), the 1024xProportion version is visually up to 16 times better than the default textures.

Download the 512xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAOVpWdmM1NHBZeW8&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAOVpWdmM1NHBZeW8&export=download)  (569 MB) of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder. Starting from the point that Turok - Dinosaur Hunter textures are mostly 64x64 textures (986/2494 textures (more than 39,5% )), the 512xProportion version is visually up to 8 times better than the default textures.

Download the 64xProportion version here https://docs.google.com/uc?id=0B3r8virXA_qAcGIzYm5vRmxQWjQ&export=download (https://docs.google.com/uc?id=0B3r8virXA_qAcGIzYm5vRmxQWjQ&export=download)  (30.6 MB) of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder. Starting from the point that Turok - Dinosaur Hunter textures are mostly 64x64 textures (986/2494 textures (more than 39,5% )), the 64xProportion version is technically the same but still looks better than the default textures.

Enjoy! Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

The 2494 textures of Turok - Dinosaur Hunter are separated in two folders, which are; "skies" folder and "textures" folder.
The "skies" folder is composed of 4 textures which are in two different resolutions - 1 texture of 32x32 and 3 textures of 64x64.
The "textures" folder is composed of 2489 textures and 1 folder, which is; "special" folder.
The "textures" folder is composed of; 16 textures in 16x4 resolution; 121 textures in 16x16 resolution; 24 textures in 16x32 resolution; 3 textures in 16x64 resolution; 4 textures in 16x256 resolution; 5 textures in 32x16 resolution; 708 textures in 32x32 resolution; 361 textures in 32x64 resolution; 5 textures in 32x128 resolution; 25 textures in 64x16 resolution; 160 textures in 64x32 resolution; 986 textures in 64x64 resolution; 13 textures in 64x128 resolution; 1 texture in 128x16 resolution; 5 textures in 128x32 resolution; 3 textures in 128x64 resolution; 48 textures in 128x128 resolution.
The "special" folder is composed of 2 textures which are in two different resolutions - 1 texture of 512x512 and 1 texture of 2048x809.
The 2494 textures of Turok - Dinosaur Hunter have been redesigned faithfully by Gael Romanet respecting the 19 different resolutions, which are; 16x4; 16x16; 16x32; 16x64; 16x256; 32x16; 32x32; 32x64; 32x128; 64x16; 64x32; 64x64; 64x128; 128x16; 128x32; 128x64; 128x128; 512x512; 2048x809.

I advise you to download the 1024xProportion version of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet for a visual result similar to a Bump mapping effect (visual result similar to a Bump mapping effect starting from the 512xProportion version).

The following nine screenshots are from the 1024xProportion version of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

(http://aspecmaps.free.fr/TurokHD/MENUSTRINGS.jpg)

(http://aspecmaps.free.fr/TurokHD/THEHUB.jpg)

(http://aspecmaps.free.fr/TurokHD/THEJUNGLE.jpg)

(http://aspecmaps.free.fr/TurokHD/THEANCIENTCITY.jpg)

(http://aspecmaps.free.fr/TurokHD/THERUINS.jpg)

(http://aspecmaps.free.fr/TurokHD/THECATACOMBS.jpg)

(http://aspecmaps.free.fr/TurokHD/THETREETOPVILLAGE.jpg)

(http://aspecmaps.free.fr/TurokHD/THELOSTLAND.jpg)

(http://aspecmaps.free.fr/TurokHD/THEFINALCONFRONTATION.jpg)

On the official website: http://aspecmaps.free.fr/TurokHD/ (http://aspecmaps.free.fr/TurokHD/) you can enjoy a thumbnail of the 2494 textures of Turok - Dinosaur Hunter in a .PNG file format (including turok_logo2 texture that is used on the top of the web page) are from the 512xProportion version of Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet.

You want good things but this is not bump mapping :) read it https://en.wikipedia.org/wiki/Bump_mapping and see this:

(http://3dmodeling4business.com/wp-content/uploads/2012/10/Bump-Map-3.jpg)

Bump mapping[1] is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object, you never make this effect on Turok EX engine :( you need for this special bump maps.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on February 27, 2017, 04:28:02 PM
Exactly! Ex-fuckin-actly my polish buddy! You are 100% right.
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Gazer on February 27, 2017, 04:50:44 PM
Hey Dinomite waassup  :D

Don't I look like a browser? I'm half browser on my mothers side. Good to chat ya.

Since there is an alpha channel render with the engine, I bet that a very basic form of 'bump mapping' could be performed. Of course it would not live up to the description of bump mapping as it is now defined. I haven't looked into it much here but I did do some bump mapping when it was in it's infancy with the quake 3 engine. And It became a graphics standard by the time doom 3 was released. An image may be created in the alpha channel using shades of grey to create a 'height map' and applied to the background layer. I bet it is possible. Just because I can't do it, doesn't mean it's impossible. Instead of crushing Romanets attempt at bump mapping maybe someone could improve upon it. Thing is, that might require angelscript or C+ skills to create new definitions and new format for shaders and the effort is not worth the results. Lets remember we can learn the most from our failed attempts.

Homer where is Marge at?
Title: Re: Turok - Dinosaur Hunter - HD Mod - Bump Mapping Effect - ReDesigned Faithfully
Post by: Dinomite on February 27, 2017, 05:03:41 PM
Hey Dinomite waassup  :D

Don't I look like a browser? I'm half browser on my mothers side. Good to chat ya.

Since there is an alpha channel render with the engine, I bet that a very basic form of 'bump mapping' could be performed. Of course it would not live up to the description of bump mapping as it is now defined. I haven't looked into it much here but I did do some bump mapping when it was in it's infancy with the quake 3 engine. And It became a graphics standard by the time doom 3 was released. An image may be created in the alpha channel using shades of grey to create a 'height map' and applied to the background layer. I bet it is possible. Just because I can't do it, doesn't mean it's impossible. Instead of crushing Romanets attempt at bump mapping maybe someone could improve upon it. Thing is, that might require angelscript or C+ skills to create new definitions and new format for shaders and the effort is not worth the results. Lets remember we can learn the most from our failed attempts.

Homer where is Marge at?
Ive been ok, could be better. Was on vacation hehe