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Turok Games => Turok Dinosaur Hunter => Turok Dinosaur Hunter Modding/Mapping => Topic started by: BehemothProgrammer on March 03, 2017, 08:53:08 PM

Title: WolfenTurok 3D
Post by: BehemothProgrammer on March 03, 2017, 08:53:08 PM
A recreation of all floors from Wolfenstein 3D: Episode 1. Floor 10 was changed to Doom's E1M1 for fun.
It's on the steam workshop now at http://steamcommunity.com/sharedfiles/filedetails/?id=860474872 (http://steamcommunity.com/sharedfiles/filedetails/?id=860474872)

Have fun!

Floor 1


Secret Floor 10 - Doom's E1M1


*Hints*
- Press <Jump> to open doors, activate switches, and open secret doors, etc.
- Use the Map to find secrets easily and navigate through the maze like levels
- Collect treasure to gain points and be awarded with an extra life every 40000 points.
Title: Re: Turok - Wolfenstein3D
Post by: Gazer on March 03, 2017, 09:53:46 PM
That's what I'm talkin' about!

Awesomeness. Thank You Behemoth.

 ::)
Title: Re: Turok - Wolfenstein3D
Post by: Duke64 on March 03, 2017, 10:12:11 PM
I love some Wolfenstein and combined with Turok that is pretty damn awesome. Serious work, can't wait to play this one. By far one of the most creative mixes I have seen because I never thought of Wolfenstein in Turok. Turok must stop Hitler lol! Nice one.
Title: Re: Turok - Wolfenstein3D
Post by: Badger on March 04, 2017, 12:03:07 AM
Very original :D
Title: Re: Turok - Wolfenstein3D
Post by: Dinomite on March 04, 2017, 12:41:56 PM
How the fuck did you do that?
Title: Re: Turok - Wolfenstein3D
Post by: BehemothProgrammer on March 04, 2017, 01:04:07 PM
Thanks guys, hope you enjoy it!

@Dinomite: Scripting magic
Title: Re: Turok - Wolfenstein3D
Post by: Dinomite on March 04, 2017, 01:19:21 PM
Thanks guys, hope you enjoy it!

@Dinomite: Scripting magic
Obviously with scripting, my friend snake is porting monsters from other games too but damn thats really cool.
Title: Re: Turok - Wolfenstein3D
Post by: BehemothProgrammer on March 04, 2017, 01:58:00 PM
Yeah snake told me about how he's extracted the 3D versions of the Doom enemies. It'll be cool to see more interesting stuff like that in T2!
Title: Re: Turok - Wolfenstein3D
Post by: Gazer on March 04, 2017, 03:22:27 PM
Wolf 3D never had it so good! This one will go down in the history books. I wish I had the skills to reproduce my ideas, the way you did with this. I immediately recognized the potential of Kex. But you have shown us what a vision of that potential looks like.

I know we could talk long about scripting but alas that is the tool that I am least proficient at. I'm curious if you used the Kex editor, or used a different editor to realize the material build you created. When I first started with Kex, I thought this game would have much more potential in radiant. Keep it simple right.

Again it's not that important, you certainly have Behemoth talent and thanks for the effort. I just knew there was good in the world!  8)
Title: Re: Turok - Wolfenstein3D
Post by: Dinomite on March 04, 2017, 04:54:31 PM
If you have been speaking with Snake, ask him why the fuck he never responds on steam anymore and why hes wasting time making streams that nobody watches.

Yes, i know this sounds harsh, but its annoying and sad to see him ignore the world around him over a mod.
Title: Re: Turok - Wolfenstein3D
Post by: Duke64 on March 04, 2017, 06:53:52 PM
Shouldn't ask a member to reach out to another member though, no point but I know you want to talk to him. Let him do what he wants though dude he will maybe reach out to you when he can?

Please let's stay on topic with the mod though.
Title: Re: Turok - Wolfenstein3D
Post by: Rok on March 05, 2017, 01:21:32 AM
Do you have version I can download? :( I need the kpf I have gog. No acess to steam download. Looks really cool!
Title: Re: Turok - Wolfenstein3D
Post by: Dinomite on March 05, 2017, 12:14:45 PM
Shouldn't ask a member to reach out to another member though, no point but I know you want to talk to him. Let him do what he wants though dude he will maybe reach out to you when he can?

Please let's stay on topic with the mod though.
He will never do that, trust me. Anyway, to stay on topic, Rok i could download it from steam and send it to you if you want? Its possible to do.
It would, however, be more convinient if Behemoth did it though.
Title: Re: Turok - Wolfenstein3D
Post by: BehemothProgrammer on March 05, 2017, 03:33:32 PM
Do you have version I can download? :( I need the kpf I have gog. No acess to steam download. Looks really cool!

Sure I do. The direct download link is in the description on the steam workshop page here http://steamcommunity.com/sharedfiles/filedetails/?id=860474872 (http://steamcommunity.com/sharedfiles/filedetails/?id=860474872) It's actually a slightly better version since music files are in a .ogg format. Just unzip it and copy the "mods" and "music" folders into your Turok Game Directory and you should be good to go.
Title: Re: Turok - Wolfenstein3D
Post by: Jay Doomed on March 09, 2017, 01:57:17 PM
That is pretty cool and very fun big Wolfenstein fan here also. Question did you export the levels and import them and then add sectors on them? I seen something from snake when he was doing that with the Hollywood level. He ripped hollywood out of the game and imported it as a model into Turok and then added sectors on it. Really cool that you added the Doom level. This is good work dude.

Turok must stop Hitler lol!
Bump xD
Title: Re: Turok - Wolfenstein3D
Post by: Rok on March 10, 2017, 04:23:35 PM
Really cool mod though. Oh I know what to do with mods of course but I can't download from steam. I never played Wolfenstein really, its a cool game I played bits but never got into it. Turok is far superior :) Its kind of cool to play it Turok style.
Title: Re: Turok - Wolfenstein3D
Post by: Gazer on March 10, 2017, 09:12:51 PM
Really cool mod though. Oh I know what to do with mods of course but I can't download from steam. I never played Wolfenstein really, its a cool game I played bits but never got into it. Turok is far superior :) Its kind of cool to play it Turok style.

Really Cool - yeah, it's downright amazing the amount of scripting work you did on this. Custom start menu - custom level menus - custom save game menu - custom character's - dogs and cats living together. The par times are great too. I mean, anybody could just go in there for an unlimited time frame. But to shoot for beating the par time through the level is hard. Adds the replay factor to the game. I've seen something like this in the snapmap community, but it wasn't this good. Although I think maybe this is where the texures came from?

Many thanks for this wonderful arcade game addition.
Gazer
Title: Re: Turok - Wolfenstein3D
Post by: Duke64 on March 10, 2017, 10:24:11 PM
:) good channel subscribe good friend of mine lots of classic fps, also a member here somewhere lol

Title: Re: Turok - Wolfenstein3D
Post by: Rok on March 11, 2017, 01:00:06 AM
Well I am not much a huge fan of Wolfenstein the mod is awesome I would of never launched classic Wolfenstein. Maybe the new ones lol. But the mod made me :) Turok is better even here lol. I was not trying to take away from what scripting it took when I just said it was cool lol. I wouldn't respond normally :p
Title: Re: Turok - Wolfenstein3D
Post by: Badger on March 12, 2017, 07:37:07 PM
:) good channel subscribe good friend of mine lots of classic fps, also a member here somewhere lol



Subbed!
Title: Re: Turok - Wolfenstein3D
Post by: BehemothProgrammer on March 13, 2017, 06:09:21 PM
That is pretty cool and very fun big Wolfenstein fan here also. Question did you export the levels and import them and then add sectors on them? I seen something from snake when he was doing that with the Hollywood level. He ripped hollywood out of the game and imported it as a model into Turok and then added sectors on it. Really cool that you added the Doom level. This is good work dude.

For the Wolfenstein levels I made them myself. I just made a cube and a plane model and made the levels from that. The doom and hexen maps I did export them out. I editted them with gzBuilder/Blender and exported them out and sectored them.

:) good channel subscribe good friend of mine lots of classic fps, also a member here somewhere lol
Oh! very cool! haha he waits for them by the door and knifes them. And a much better thumbnail than mine. I'd ask if I could use that instead of the one that's on the steam workshop page.


I made an update for this mod that has several changes - some of which include weapon changes, more enemy types, and a new level from Hexen!
Title: Re: Turok - Wolfenstein3D
Post by: Badger on March 13, 2017, 09:26:15 PM
All those different enemy types and new textures, I loved it!
Title: Re: Turok - Wolfenstein3D
Post by: Duke64 on March 14, 2017, 12:56:49 AM
A Duke Nukem enemy sprite I see already! This update sounds awesome though keep it up. When I get the time I know what I'm playing (well I will be playing catch up on everyone's mods heh).  Nice job.
Title: Re: Turok - Wolfenstein3D
Post by: Dinomite on March 14, 2017, 04:45:43 PM
Thats pretty fucking awesome!
Title: Re: Turok - Wolfenstein3D
Post by: Old One Eye on March 19, 2017, 06:57:09 AM
This looks like a lot of fun.  I can't wait to try it out.  Looking forward to the inevitable Doom episode 1 port!

Off topic but still kinda pertinent:  Would it be possible to have a repository or at least a link to a Google Drive or Mega page with standalone versions for all these lovely mods and maps?  It'd be nice to have a central Turok hub that doesn't rely on the wherewithal of modders sharing a link on the Workshop page. :)
Title: Re: Turok - Wolfenstein3D
Post by: Dinomite on March 19, 2017, 11:16:06 AM
zippy
Title: Re: Turok - Wolfenstein3D
Post by: Badger on March 20, 2017, 07:37:09 PM
This looks like a lot of fun.  I can't wait to try it out.  Looking forward to the inevitable Doom episode 1 port!

Off topic but still kinda pertinent:  Would it be possible to have a repository or at least a link to a Google Drive or Mega page with standalone versions for all these lovely mods and maps?  It'd be nice to have a central Turok hub that doesn't rely on the wherewithal of modders sharing a link on the Workshop page. :)

As much as I love Valve and the things they do, stuff gets lost if you rely on a single source for mods (morrowind's gamespy mod repository is an example of this happening), so I second this.
Title: Re: Turok - Wolfenstein3D
Post by: Dinomite on March 21, 2017, 12:21:19 PM
This looks like a lot of fun.  I can't wait to try it out.  Looking forward to the inevitable Doom episode 1 port!

Off topic but still kinda pertinent:  Would it be possible to have a repository or at least a link to a Google Drive or Mega page with standalone versions for all these lovely mods and maps?  It'd be nice to have a central Turok hub that doesn't rely on the wherewithal of modders sharing a link on the Workshop page. :)

As much as I love Valve and the things they do, stuff gets lost if you rely on a single source for mods (morrowind's gamespy mod repository is an example of this happening), so I second this.
Yesssssssss.
Title: Re: Turok - Wolfenstein3D
Post by: Duke64 on May 05, 2017, 08:14:44 PM
Wolfenstein 3D turns 25 today the legend game I think I know what I will play today too hehh in Turok style. Happy Birthday Wolfenstein 3D though ;)
Title: Re: Turok - Wolfenstein3D
Post by: BehemothProgrammer on May 05, 2017, 08:53:47 PM
Nice! I didn't even know it was Wolfensteins 25th anniversary lol. Happy Nazi Killing day!
Title: Re: Turok - Wolfenstein3D
Post by: Duke64 on May 06, 2017, 01:25:30 AM
Nice! I didn't even know it was Wolfensteins 25th anniversary lol. Happy Nazi Killing day!

I was talking to you while I played but I kicket this games ass I mean mod zD This is like a game? Okay I really didn't notice at first but arrows are like T2 arrows they stick in enemies and you can pull them out of them and walls very good. This one got me excited again I told you about the last time I got to play.... Anyways, very good I could say more but I will save it for something else :o

(https://duke64nukem.files.wordpress.com/2017/05/20170505194641_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/05/20170505194715_1.jpg)

Arrowed

(https://duke64nukem.files.wordpress.com/2017/05/20170505195718_2.jpg)

(https://duke64nukem.files.wordpress.com/2017/05/20170505201218_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/05/20170505201259_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/05/20170505201323_1.jpg)

(https://duke64nukem.files.wordpress.com/2017/05/20170505201436_2.jpg)

(https://duke64nukem.files.wordpress.com/2017/05/20170505201440_1.jpg)

Uh oh :o
(https://duke64nukem.files.wordpress.com/2017/05/20170505201702_2.jpg)

zD

(https://duke64nukem.files.wordpress.com/2017/05/20170505201914_3.jpg)

You shall be avenged! Fake Doom Mrine can't be the real one.

(https://duke64nukem.files.wordpress.com/2017/05/20170505201953_1.jpg)
Title: Re: Turok - Wolfenstein3D
Post by: Jay Doomed on May 08, 2017, 01:19:27 PM
Its definitely not the real Doom marine ;) Nice pics of this great mod and Happy Birthday Wolf 3D!
Title: Re: Turok - Wolfenstein3D
Post by: Dinomite on May 08, 2017, 02:25:07 PM
Its a Zippy marine
Title: Re: Turok - Wolfenstein3D
Post by: Jay Doomed on May 10, 2017, 03:23:01 PM
I really like the Doom levels in this love this mod that's definitely not the real Doom marine lol. Damn dude pro work you must of been doing some kind of programming before this because no average modder can just do this stuff.
Title: Re: Turok - Wolfenstein3D
Post by: Duke64 on August 26, 2017, 03:07:07 AM
First Turok Sanctum review preview

https://turoksanctum.com/wolfenturok-3d/
Title: Re: Turok - Wolfenstein3D
Post by: BehemothProgrammer on March 28, 2018, 03:41:24 PM
Update because of Turok 2.0 beta. Remember you can now set Gameplay-->Head Bobbing Options-->Turn Bobbing to OFF to disable strafe rolling so the world doesn't look like it's tilting.

Title: Re: WolfenTurok 3D
Post by: The GFPes on April 01, 2018, 11:53:14 PM
I guess we should call this, “Doofenrok“ 3D, eh? :grin:
Title: Re: WolfenTurok 3D
Post by: Dinomite on September 03, 2018, 05:34:53 PM
I guess we should call this, “Doofenrok“ 3D, eh? :grin:
Or Doofenschmirtz. :D
Title: Re: WolfenTurok 3D
Post by: BehemothProgrammer on May 20, 2019, 12:12:47 AM
Final Update

- Replaced textures that the snes censored with custom turok textures. And the dog is replaced with the mutant rat sprites and sounds.
- Fixed error when enemies kActor var "self" somehow became null.
- You can now press and hold the map zoom in and out keys at the same time to see your map stats.
- Added console command "call help" for a list of the custom console commands I've added.
- Added console command "call showdamage" which toggles damage pop up display on enemies.
- Increased player acceleration
- Regular Doors and Secret Doors open faster
- If you have turn bobbing on (makes the world tilt), the game will prompt you to set it OFF at the beginning of the first map.
- Title and Author of WolfenTurok 3D is now displayed in console at game startup.

THANKS FOR PLAYING
Title: Re: WolfenTurok 3D
Post by: Dinomite on July 05, 2019, 09:29:08 AM
You're pretty much the only thing that is keeping this community alive.
Title: Re: WolfenTurok 3D
Post by: Dinosoid on August 31, 2019, 11:43:58 PM
.
Title: Re: WolfenTurok 3D
Post by: Dinomite on September 01, 2019, 06:01:17 AM
I must learn how to do this!  :feather:
If you talk to behemoth, he can help you probably. :)
Title: Re: WolfenTurok 3D
Post by: Dinosoid on September 01, 2019, 02:16:23 PM
.