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Turok Games => Turok Evolution => Topic started by: Drahsid on May 31, 2015, 11:29:16 AM

Title: Turok Evolution Community Fan Game
Post by: Drahsid on May 31, 2015, 11:29:16 AM
I saw that you guys are getting the models exported, I was thinking, as a community we could create a fan game.
If you'd like to help, just post here.
As for now, we should decide what game engine it should be wrote in.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on May 31, 2015, 01:43:10 PM
A Custom engine would be cool. But at the same time, you can use Unreal development kit 4 because its easy to work with and you wont have to deal with the hassel of writing your own engine for like 2 months.
I Vote UDK4
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on May 31, 2015, 01:46:40 PM
A Custom engine would be cool. But at the same time, you can use Unreal development kit 4 because its easy to work with and you wont have to deal with the hassel of writing your own engine for like 2 months.
I Vote UDK4

If we use UDK4 I'll have to learn more OGLSL.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on May 31, 2015, 02:03:35 PM
Good thinking... Well what is your personal preference?
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on May 31, 2015, 02:08:47 PM
I could be interested in this though, but all I could do is make maps. The engines I have used is UDK 3 and the good old build engine :) I have found interest in searching into the Road Hog engine used by Devolver Digital. Also another thought could be ID Tech 4. But I have never touched either one so unless I get my hands dirty on one of those and into it I can't say them. My dream would be to use Turok 2 engine that's a long shot I suppose :(
I WISH
(https://duke64nukem.files.wordpress.com/2015/05/map2.jpg)

Here I will have to go with UDK4 because it's new, updated, i'm somewhat familiar, and plus I have friends that make maps in it also. So an answer on how to do something isn't that far away. But I mostly like making jungle/temple maps so I wouldn't mind making them for something like this if I am already making them anyway. I planned to get into this already actually because I wanted to make atmosphere levels that are in what seems to be a tropical rain forest, temple, jungle, and lost land. It was planned to be an open world map this could give more reason to get into it though.

If we use UDK4 I'll have to learn more OGLSL.
Which engine do you feel most comfort with ?
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on May 31, 2015, 02:11:29 PM
Good thinking... Well what is your personal preference?
Quote from: Duke64
Which engine do you feel most comfort with ?
I prefer Unity due to my skill in nVidia CG and preference to C#, but I can use UDK4 just as well.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on May 31, 2015, 02:12:53 PM
Whatever you say.
Title: Re: Turok Evolution Community Fan Game
Post by: Rok on May 31, 2015, 03:48:05 PM
This is highly interesting and also the type of posts I like to see. I dont know enough about any of it to beable to contribute but I will surely be here to support such thing. Turok: Evolution 2! You also do know that Turok 08 has dinosaur renders that are already available.
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on June 01, 2015, 12:15:07 PM
And yesterday I decided to get back into the Unreal Engine. I needed to refresh my memory on things especially since the last time I touched this it was UDK3. But anyway here is what I built just to refresh my memory :) its really nothing but to show that I am getting back into it. I can't wait to start building my real level I just wanted to refresh everything I learned previously and pick up a few things additionally.

So soon I should have some images of the actual maps I make to show to you guys :)

UDK4 Test Map
(https://duke64nukem.files.wordpress.com/2015/06/turokmapingamere.jpg)
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 01, 2015, 12:52:20 PM
I Hope all goes well.
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on June 01, 2015, 02:41:20 PM
And yesterday I decided to get back into the Unreal Engine. I needed to refresh my memory on things especially since the last time I touched this it was UDK3. But anyway here is what I built just to refresh my memory :) its really nothing but to show that I am getting back into it. I can't wait to start building my real level I just wanted to refresh everything I learned previously and pick up a few things additionally.

So soon I should have some images of the actual maps I make to show to you guys :)

UDK4 Test Map
(https://duke64nukem.files.wordpress.com/2015/06/turokmapingamere.jpg)

Looks nice for a 'refresh' map. :p
When I get back to my desktop I'll start messing with OGLSL.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 01, 2015, 04:50:30 PM
Drahsid's right dude. This is awesome. if this is just a test map than i cant wait to see the real thing!
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on June 01, 2015, 08:20:02 PM
Well I decided to use today to refresh even more and continue messing with the same test level, things are going quickly to. But I thought I would show you because last one looks bad in comparison just keep in mind this is only a test map. I know there is so much more I can do not to mention when I get to getting in more assets and props to place.  There is no limits :)

If you want to see the larger image go here :)

https://duke64nukem.files.wordpress.com/2015/06/turokmaptest1.jpg

(https://duke64nukem.files.wordpress.com/2015/06/turokmaptest1size.jpg)

Looks nice for a 'refresh' map. :p
When I get back to my desktop I'll start messing with OGLSL.
Nice man sounds good no rush here, I don't even know how to code to like that so good luck :)
Drahsid's right dude. This is awesome. if this is just a test map than i cant wait to see the real thing!
Thanks Dinomite :) this map is pretty much a test run since I haven't used Udk 4 before I only used 3 so its like seeing the differences and throwing things around at the sametime heheh.
Title: Re: Turok Evolution Community Fan Game
Post by: The Ice Princess on June 02, 2015, 12:59:00 AM
Really cool!
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 02, 2015, 09:04:31 AM
Wow you didnt post in a long time.
Title: Re: Turok Evolution Community Fan Game
Post by: Rok on June 02, 2015, 09:34:30 AM
That little level does look pretty bad ass though I know its just a quick build up but still. Shows a nice little scene. You know how to construct a nice area thats for sure.

I have an idea why dont you make just a few larger sized open maps. And if we can get Turok Evolution enemies and maybe even include Turok 08 enemies to. I know Duke has some Turok 2 Seeds of Evil weapon models and he has Talset voice pack from T2 mp taunts. Do you think it would end up to messy ? The idea is a bunch of Turok games loaded up into one. Well I would be happy with anything even if we just using Turok 08 models will satisfy me. But just a thought let me know what you think.
Title: Re: Turok Evolution Community Fan Game
Post by: Adon on June 02, 2015, 12:49:27 PM
Wow okay now this I would really love to see! Nice little level you got there Dukey looks like a comfort zone :) Please keep us updated you all. Cool idea Drahsid if this can work out it will be a lovely time for us Turok fans!
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 02, 2015, 01:34:34 PM
That little level does look pretty bad ass though I know its just a quick build up but still. Shows a nice little scene. You know how to construct a nice area thats for sure.

I have an idea why dont you make just a few larger sized open maps. And if we can get Turok Evolution enemies and maybe even include Turok 08 enemies to. I know Duke has some Turok 2 Seeds of Evil weapon models and he has Talset voice pack from T2 mp taunts. Do you think it would end up to messy ? The idea is a bunch of Turok games loaded up into one. Well I would be happy with anything even if we just using Turok 08 models will satisfy me. But just a thought let me know what you think.
Rok, we both said that before remember? :) I Think it would be awesome on PC,PS3 and maybe PS4.
Quote
Nice little level you got there Dukey looks like a comfort zone :)
Maybe thats what it is?  :)
Title: Re: Turok Evolution Community Fan Game
Post by: Rok on June 02, 2015, 10:18:18 PM
Yeah im just wondering what the plan is. I guess this thread was just to choose an engine but just curious what weapons are in mind for this. Cuz  i know Duke has some Turok 2 weapons models. Pretty much ready to go as md3 files already. I guess im asking to fast but this is a interesting subject and the ppl are talking unlike some of the other remakes....
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on June 03, 2015, 12:34:32 PM
Duke had PMed me, telling me about the weapons and voices.
I think if all the models are smoothed out enough then it maybe won't look too messy.
We currently need to figure a plot, while I get ready to write the code.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 03, 2015, 01:31:37 PM
Ive been thinking of a plot. Me and duke have talked. We want two stories mixed into eachother, kinda like in halo 2.
Some levels with tal'set and some with a sleg guard to see how they live and fight. And i have cool ideas for weapons and tarkeen etc.
Theres so much i can think of man.
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on June 04, 2015, 12:22:12 AM
Thought I may aswell post some more pics of more stuff I have made since I have decided to just build small areas for now and get a much better feel for the level design I am starting to get a bit more comfortable now though.

(https://duke64nukem.files.wordpress.com/2015/06/turok4testyoh2.jpg)

Okay okay I didn't build all the way inside of the cave yet ;) but check it out cave entrance

(https://duke64nukem.files.wordpress.com/2015/06/turok4testyy1.jpg)

These are test maps but that may find its way into a map there.

Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 04, 2015, 08:25:16 AM
Cool dude! Nice work. Are the textures and models custom made or are they base models?
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on June 04, 2015, 02:04:28 PM
The base models are horrible the stock textures with UDK are uninteresting and so is everything that comes stock. These rocks are not stock and I also used blueprint to slope and reconfigure them like this :)

(https://duke64nukem.files.wordpress.com/2015/06/rockslopingxd1.jpg)

But that cave entrance was made out of about 43 different sized and shaped rocks.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 04, 2015, 04:43:11 PM
Ok :) drahsid, could you port the weapons from turok evolution to UDK4/own engine?
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on June 04, 2015, 08:50:19 PM
Ok :) drahsid, could you port the weapons from turok evolution to UDK4/own engine?
Yes, probably.

Thought I may aswell post some more pics of more stuff I have made since I have decided to just build small areas for now and get a much better feel for the level design I am starting to get a bit more comfortable now though.

(https://duke64nukem.files.wordpress.com/2015/06/turok4testyoh2.jpg)

Okay okay I didn't build all the way inside of the cave yet ;) but check it out cave entrance

(https://duke64nukem.files.wordpress.com/2015/06/turok4testyy1.jpg)

These are test maps but that may find its way into a map there.


Looks awesome.
Ive been thinking of a plot. Me and duke have talked. We want two stories mixed into eachother, kinda like in halo 2.
Some levels with tal'set and some with a sleg guard to see how they live and fight. And i have cool ideas for weapons and tarkeen etc.
Theres so much i can think of man.
Sounds interesting.
Title: Re: Turok Evolution Community Fan Game
Post by: PeanutButter25J on June 05, 2015, 01:20:50 AM
Wow models look awesome :) Looks promising, good work guys. I unfortunately wouldn't be able to contribute to this project, as I don't know a thing about developing. But I for sure can play the game when its ready ;)
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 05, 2015, 09:26:40 AM
Dont worry PB, playing it would be alot of support already cause it would show you are intrested in the game. :)
Title: Re: Turok Evolution Community Fan Game
Post by: Adon on June 05, 2015, 11:01:37 AM
Wow that cave entrance Duke its very pretty would love to see raptors charging out of it :D
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on June 05, 2015, 11:53:31 AM
Wow that cave entrance Duke its very pretty would love to see raptors charging out of it :D
Instantly thought of the raptors from Orion Dino Beatdown running around in it.
I cri every time.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 05, 2015, 04:18:28 PM
If your gonna use memes, do keep in mind most people here are above 20 and dont know what they are. :P
but nice comment nonetheless.
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on June 07, 2015, 02:33:12 AM
As we would say in T2 MP "BOO"

(https://duke64nukem.files.wordpress.com/2015/06/turok5test.jpg)

xD this is just another test guys
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 07, 2015, 05:02:17 AM
This is nice dude! Make your own stuff and this will be great. Turok evolution 2/Sleg game will be great.(If it will be made that is.)
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on June 07, 2015, 10:54:37 AM
Whether it is a Turok game or not I am not stopping level design it is a passion I have because I enjoy making environments of ideas I think of in my head :D But the toughest thing to learn in this engine is something called blue printing now that is a hand full on its own.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 07, 2015, 12:22:21 PM
I Guess so.
Title: Re: Turok Evolution Community Fan Game
Post by: Rok on June 07, 2015, 01:11:00 PM
Duke that new image of your map there looks amazing. You really know what your doing in creating a jungle environment even on duke 3d maps you did. Keep up the work buddy.
Title: Re: Turok Evolution Community Fan Game
Post by: PeanutButter25J on June 07, 2015, 10:41:41 PM
Wow this looks so good! Keep it up man, looks amazing ;D
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on June 08, 2015, 05:54:26 AM
Duke your getting quite some eyes watching over the map. Good progress. :)
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on June 10, 2015, 02:29:05 PM
Yeah looking great. :p
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on June 10, 2015, 09:30:56 PM
Thanks! I am still just building things getting better at the engine itself, huge progress though and its only been like 10 days or so? Got to a point here where I know more of what I am doing now and much faster at it to. Since before I only used UDK3, this engine is still new. Though some of its mechanics are around the same, some of its new, and some is nearly exact. But I reached a good point here and its only scratching the surface  :)
Title: Re: Turok Evolution Community Fan Game
Post by: Rok on June 17, 2015, 10:20:07 AM
No matter what you plan to do with your maps im sure they will be great when finished. I played your Duke maps Turok 1 map man that was something else. Especially for build engine. Can't waiy to see what you come up in finish here.
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on July 13, 2015, 01:54:07 PM
Finally back at my desktop PC and not busy!
So, I started to brainstorm some ideas for enemy AI, taking notes from games that have fantastic AI, such as Turok 2, Jet Force Gemeni and Shadow of Mordor.

In Turok 2, the AI uses nodes to define the area that they can move around in, when they see Joshua, they will attack him and screech to attract other nearby enemies, but when attacked, if there us cover nearby, they're attempt to hide, waiting a few moments before attacking you again.

In Jet Force, the enemies will attempt to pack up, while all aiming towards their biggest threat (Which 99% of the time is you) and even killing the Ewok things if they try to run off.
The Jet Force enemies will almost always be taking cover, but are still exposed enough to shoot at you.
Some of the Jet Force enemies will even express fear at times, and run off.

Shadow of Mordor enemies are pretty stupid, let's be honest, they just run towards you, really, but the fantastic part about them is how they react to you and other world events, and even how they will speak to each other when not fighting.
If you attack them, or they see you, they'll yell "Ah the Ranger!" or something of the sort, which attracts nearby enemies, if a Cartagor... Cartgor... ugly dog thing with no fur? Potato Patato? Well, if that thing attacks them, they'll react in fear and try to run off if alone, but if in a group, they'll try to take it down together. The AIs will do interesting things of the sort.

So I was thinking that the AI in this game could mix features of all of them to make the AI better:

Your thoughts?
Title: Re: Turok Evolution Community Fan Game
Post by: Adon on July 13, 2015, 02:11:53 PM
To me it sounds really good actually, especially including Turok 2 the enemy AI was pretty darn good in this game. I like the idea of including the call for help that is similar to a pack of raptors! I am really glad you are available to begin on your work here Drahsid. I am impatient and I am expecting results now! Joking :P please stay motivated.
Title: Re: Turok Evolution Community Fan Game
Post by: Spartan on July 13, 2015, 06:06:05 PM
Fantastic work Duke! I love how are you making it! I see we have some same package like rocks or tropical rainforest. One question my friend: The pine tree from the first pics are from Nature Package?
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on July 14, 2015, 08:31:13 PM
I did some experimenter with some basic Lua (Which would not be used to code the game, it's just easy to test ideas with) and I got an AI that would attack the player and strafe left and right while pointing towards it, if it's Health value got below 30% it would run to the nearest object tagged as cover and wait until it's Health value regenerated until it was above 65%.
If you ran by it while hiding it would 'jump' (Velocity applied to the y Axis) in supprise and then run off in a random direction.
The only thing I hadn't gotten down was getting it to go behind the cover from the angle it came.
Title: Re: Turok Evolution Community Fan Game
Post by: Rok on July 14, 2015, 10:26:12 PM
Dude that sounds awesome! I really like to hear and see progression. I am not sure what Lua is hehe but keep up the good work. I also would like to say you guys should make a new fan made Turok not a remake. A remake is touchy but a new Turok forum fan made project using some things from Evolution *models*. A remake is tough while it can be free and fun with newly made.
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on July 15, 2015, 04:08:03 AM
Dude that sounds awesome! I really like to hear and see progression. I am not sure what Lua is hehe but keep up the good work. I also would like to say you guys should make a new fan made Turok not a remake. A remake is touchy but a new Turok forum fan made project using some things from Evolution *models*. A remake is tough while it can be free and fun with newly made.
Lua is a lightweight programming language.
It's one of my favorites.
Too bad it has to be complied off of another language. >.>
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on July 15, 2015, 02:27:24 PM
Dont wanna be a buzzkill but the skaarj A.I. or any A.I. at all from the original unreal is way superior. Maybe focus on that too. Before you say, "THE GAME WAS RELEASED LIKE YEARS LATER BWAAAAWLUGFGHHM" No, the game was released in 1998 (same year as T2) and from what i recall some copies were sold in 97 aswell but im not here to talk about unreal history.
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on July 16, 2015, 09:02:35 PM
I did some experimenter with some basic Lua (Which would not be used to code the game, it's just easy to test ideas with) and I got an AI that would attack the player and strafe left and right while pointing towards it, if it's Health value got below 30% it would run to the nearest object tagged as cover and wait until it's Health value regenerated until it was above 65%.
If you ran by it while hiding it would 'jump' (Velocity applied to the y Axis) in supprise and then run off in a random direction.
The only thing I hadn't gotten down was getting it to go behind the cover from the angle it came.
Great work! keep it up I like the ideas honestly and as time goes on during level design theres always room for improvements on these things. What I really want to see is one of the enemy models some Sleg Guards and Raptors active in UDK4 to get started. I know it takes a bit of work to do so though. But this can give the level designers an idea on how to build so we can make the characters in the right environments to correspond with there actions. But I also would like to see some of the environment creatures especially the snapping turtle. komodo dragon, and crocs :D Either way we need someone like you to pull this off ;)

I also would like to say you guys should make a new fan made Turok not a remake. A remake is touchy but a new Turok forum fan made project using some things from Evolution *models*. A remake is tough while it can be free and fun with newly made.
I agree lets have fun and put this thing together. I think we could get something quite good out of this all working together as team. Something like this is to much for one person and would take years and years xD

I feel it is all up to us to keep it up. A project like this could be something special.
Fantastic work Duke! I love how are you making it! I see we have some same package like rocks or tropical rainforest. One question my friend: The pine tree from the first pics are from Nature Package?
Thanks buddy welcome and I feel relief there is another level designer here :D Yes the rainforest pack is needed I am glad you have aswell! That pine tree is in this package. Which is pretty decent has a few things but rainforest is better :)
https://www.unrealengine.com/content/1c3ff01e749c4e48a7e8c24a7128ce24

Dont wanna be a buzzkill but the skaarj A.I. or any A.I. at all from the original unreal is way superior. Maybe focus on that too. Before you say, "THE GAME WAS RELEASED LIKE YEARS LATER BWAAAAWLUGFGHHM" No, the game was released in 1998 (same year as T2) and from what i recall some copies were sold in 97 aswell but im not here to talk about unreal history.
Your not a buzzkill ideas and thoughts are great dude besides you have alot to do with being able to get the models you can speak your mind. Nothing like ideas and inspiration.
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on July 17, 2015, 09:44:04 PM
Dont wanna be a buzzkill but the skaarj A.I. or any A.I. at all from the original unreal is way superior. Maybe focus on that too. Before you say, "THE GAME WAS RELEASED LIKE YEARS LATER BWAAAAWLUGFGHHM" No, the game was released in 1998 (same year as T2) and from what i recall some copies were sold in 97 aswell but im not here to talk about unreal history.
What's Skaarj? :o
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on July 17, 2015, 09:52:43 PM
Hahah I immediately thought the same thing xD have not played that game in years and when I did well I was moving on from video games at the time so didn't see much. But it is an enemy from unreal. There seems to be different versions and looks to but here is an example :)

(https://duke64nukem.files.wordpress.com/2015/07/skaarj_guardian.jpg)

Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on July 19, 2015, 07:24:20 PM
I see,
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on July 20, 2015, 10:02:12 AM
I ment this guy from unreal 1:
The only good unreal games in my opinion are Unreal, Unreal: Return to Na Pali (The expansion pack) and unreal tournament 1999.
The ones with hair are Regular Skaarj and the ones with full body armor and no hair are Skaarj Troopers. The one with wings is the WarLord. A regular Skaarj Berserker stands about as tall as the WarLords shoulders.
There are many types of Skaarj like the Skaarj Warrior, Skaarj Berserker, Ice Skaarj etc.
Theres also the Skaarj Queen and Pupae.
The Unreal 1 Skaarj looks WAAAAAAAAAAAY better if ya ask me.
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on July 26, 2015, 12:28:53 AM
I agree.
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on August 01, 2015, 12:34:30 PM
So I finally got UDK 4.8.3 downloaded.
http://prntscr.com/7zn8ww

Looks like it requires Visual Studio, I can't use a different C++ compiler.

Update

Just got Visual Studio 2015 downloaded
http://prntscr.com/7zoban
Title: Re: Turok Evolution Community Fan Game
Post by: Duke64 on August 01, 2015, 10:42:24 PM
Now you are in business good job, its pretty great the direction of things is going up. I am glad to see that picture of them open and installed actually hehe. Keep it up buddy.  8)
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on August 01, 2015, 11:17:52 PM
So VS 2015 doesn't work with  UE4 at the moment, so I had to install VS 2013.
It didn't work the first time, the repair option was also broken so I had to install it again, but it's working now, so yay.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on August 02, 2015, 04:00:58 AM
Neat. Hope it wont cause anymore trouble.
Title: Re: Turok Evolution Community Fan Game
Post by: Stinkee2 on August 27, 2015, 04:08:44 AM
I can help with programming. I have no experience with any of those engines, but I do have experience writing my own. I also have experience with coding various engine tools. I use mainly C++.

I've always liked the idea of having a custom engine. Total creative freedom!

Has it been decided yet what kind of game it will be?

I imagine if we use the models and files from Turok 4 it would be kind of a remake, with controller support, local and online multiplayer, and more advanced settings that don't break the controls totally. I've always wanted to add more multiplayer levels personally, but keep all of the non game-breaking bugs and quirks intact. Add normal mapping and HD textures. Touch up some of the models maybe.

That's just my two cents.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on August 27, 2015, 09:29:01 AM
Me and duke thougt of a continuation of turok evolution with 2 stories (like halo 2) one with talset and one with a sleg soldier who doesnt like being evil and later teams up with talset.
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on August 28, 2015, 05:46:21 PM
Only normalmaps? No bumpmaps?
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on September 04, 2015, 11:42:26 PM
Me and duke thougt of a continuation of turok evolution with 2 stories (like halo 2) one with talset and one with a sleg soldier who doesnt like being evil and later teams up with talset.

Intriguing idea, I personally loved Halo 2's story.

Anyways, I've been fooling around with UDK 4's input system, I haven't done much otherwise due to school and homework; I'll start to write some code for a first person viewer.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on September 05, 2015, 05:45:01 AM
Me and duke thougt of a continuation of turok evolution with 2 stories (like halo 2) one with talset and one with a sleg soldier who doesnt like being evil and later teams up with talset.

Intriguing idea, I personally loved Halo 2's story.

Anyways, I've been fooling around with UDK 4's input system, I haven't done much otherwise due to school and homework; I'll start to write some code for a first person viewer.
Okiedokie
Title: Re: Turok Evolution Community Fan Game
Post by: djdduty on September 08, 2015, 05:16:34 AM
I probably wouldn't say anything about this normally to avoid making people excited, but I can't help myself. It has to do with the game, bare with me.

I may or may not have a fun device on the way that might have something to do with stereoscopic imaging, head tracking,  immersion, and it might rhyme with "octopus lift" showing up soon.

The turok viewer stinkee is making is using a certain rendering engine that stinkee and I may or may not have created entirely ourselves and thus have complete control over, and it may just also boast of a groundwork for modern rendering techniques.

These two hypothetical statements might, or might not, just correlate into something you all might enjoy as a proof of concept feature for the community version of the game.

But none of this matters if you aren't in to that sort of thing, it's all hypothetical anyway, of course.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on September 08, 2015, 10:36:11 AM
I probably wouldn't say anything about this normally to avoid making people excited, but I can't help myself. It has to do with the game, bare with me.

I may or may not have a fun device on the way that might have something to do with stereoscopic imaging, head tracking,  immersion, and it might rhyme with "octopus lift" showing up soon.

The turok viewer stinkee is making is using a certain rendering engine that me and stinkee may or may not have created entirely ourselves and thus have complete control over, and it may just also boast of a groundwork for modern rendering techniques.

These two hypothetical statements might, or might not, just correlate into something you all might enjoy as a proof of concept feature for the community version of the game.

But none of this matters if you aren't in to that sort of thing, it's all hypothetical anyway, of course.
Yeah yeah... You are talking about the oculus rift. Not really fooling anyone.
Title: Re: Turok Evolution Community Fan Game
Post by: Rok on September 08, 2015, 11:30:56 AM
My mind is bouncing off the walls trying to catch a grip with this hypothetical talk xD But it sounds quite interesting!
Title: Re: Turok Evolution Community Fan Game
Post by: djdduty on September 08, 2015, 12:04:01 PM
Yeah yeah... You are talking about the oculus rift. Not really fooling anyone.

Believe it or not, I wasn't sure if "octopus lift" was enough of a hint. I don't know if any here is actually interested in vr or not but I personally am really excited to receive my rift and use it in some stuff.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on September 08, 2015, 04:53:52 PM
Yeah yeah... You are talking about the oculus rift. Not really fooling anyone.

Believe it or not, I wasn't sure if "octopus lift" was enough of a hint. I don't know if any here is actually interested in vr or not but I personally am really excited to receive my rift and use it in some stuff.
You should try some old games like unreal on it.
Title: Re: Turok Evolution Community Fan Game
Post by: Forest Rain on September 17, 2015, 03:30:48 PM
Interesting! I really like what I see here the few pictures of the small forest areas are very nice. I hope you all good luck
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on September 17, 2015, 03:34:36 PM
VR Turok-Like experience sounds to me like:
Being eaten by a robotic T-rex that's massive in something that seams real.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on September 27, 2016, 01:49:54 AM
Someone should try evolution on Oculus rift
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on July 30, 2017, 08:48:31 AM
So, is this happening still? Maybe we should make a tech demo with Evolution models?
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on October 02, 2017, 08:29:29 AM
I had something a while back when I posted this but I lost the files by now. If I could get a bunch of evolution models I could go back at it, furthermore I also have a HTC Vive so I could totally add support for that too afaik.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on September 03, 2018, 05:54:26 PM
Its been nearly 4 years... Have ya found the files yet?
Title: Re: Turok Evolution Community Fan Game
Post by: Drahsid on December 08, 2018, 04:07:13 PM
Iirc I have no intentions on resuming this project.
I have other stuff that I'm working on, and I'm sure that Nightdive will eventually get to this.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on January 16, 2019, 06:55:58 AM
 :primagen:
Title: Re: Turok Evolution Community Fan Game
Post by: Dinosoid on April 15, 2019, 12:48:53 AM
.
Title: Re: Turok Evolution Community Fan Game
Post by: Dinomite on August 30, 2019, 05:37:58 AM
 :primagen: