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Messages - Nfsfan83

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New weapon to OP4:

If you guys want it use in Turok give me a priv.

I use nice M134 Minigun than add M60 handle to make it Predator version:

Guys I scan and restore (clean best what I can) my polish TDH big box.

I love classic cover art draw better than remastered!!!

Feel free to use it in Your work, print what You want, make own big box etc :) Polish cover art are the best becuse it is like open matte in movies, wider view than other version. Also is polish poster than You only change "Łowca DInosaurów" for english "Dinosaur Hunter":

Google Drive gallery:

Today I made custom "TDH pack" for friend who has GOG version :) orginal box is 1 cm wider (20 cm):

Yes, I know but... so many old games work fine. But serious, If You don't download any shitt from any unknown source, nothing bad can happen ;)

Ps. I also have router, firewall program and antivirus program :D

Blender 2.8 dosen't support my lovely Windows XP SP3 :P

Thanks DoomMarine23 for answers, all models I can have in Wavefront OBJ with textures. I have 3ds Max 6 and 7 and 2009? any exporter to bin to 3ds?

I just wondering, I see Snake Plissken replace some weapons models in TDH in his Brutal Turok 0.3c and  I want do it also :) but have few questions:

1. Is there any limit of polygons in current model? I have many nice models from HL CS 1.6, Condition Zero or from Firearms pack:

sample low poly models from Firearms 2.5 view in (great model viewer lots of format - import and export)

Firearms 2.5 models few:

2. Is it posiible to import model with custom hands and change weapon model position in game more left side or more center, closer to screen etc?

3. What about example with minigun model? if I replace minigun by m60 what with rotate animation?

4. Textures - models from HL usually have 4 or more textures, in TDH textures need be all in one?

Any help and tips are welcome ;)

Hi Guys,

Next to Turok DH, I always like HL1 game, maybe one of best fps ever. But still I need to make some real kick ass weapons models. Some time ago I do it. I love real guns, classic models from 80's action movies like Predator etc.

I collect all best made HQ models and some friend help me convert hands and fix some animations to HL games.

If You like HL1 series You must try it, I want make mod on ModDB site soon.

Few preview videos:

Half Life 1 CD not source

Opposing Force CD:

Blue Shift CD:


If someone can and want these models to Turok DH sendme a priv.

Also I have nice M202 Flash model :)

Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 18, 2018, 08:46:42 AM »
I uploaded it to my personal channel by mistake but still you can watch it:

Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 15, 2018, 01:13:17 PM »
Friend test my map and record it:


Map will be testing for you guys soon :D

Like you see in 5:44 I add secret area and add weapons models but can't use it in game??? how to set correct properties?

also I have a little problem with sectors and fog, In editor you have slider that you can increase or decrease view so correct is set in on 50%???

Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: November 13, 2018, 08:01:30 AM »
Ok can you message me the model to download?? i will make an example for you if you do

In rar OBJ file and texture:

In 3ds grass look this:

Texture can be change any time:

And Jay I want replace plant15 by my grass. I mean if in editor I choose plant 15 I want see my grass in model view window ;)

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