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Topics - Raffine52

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1
Cybermind's Jedi Knight Mod was great. It brings in a lot of Stuff from Jedi Knight: Dark Forces 2, But the problem lies is that
it reused Sprite Resources from Dark Forces 1 (Which has been done to death already) and some design choices can be lazy. So what I did to make
this good mod even better? take it and give it an update, adding in some things and fixing up some issues with the mod. This is Jedi Knight: Reborn.

This mod is in BETA, since I am releasing it so I can give feedback of how things can be improved.

CHANGES FROM THE ORIGINAL MOD:

- All Weapons now use Sprites taken from Dark Forces 2, And some fire rates has been changed up.
- The JK Fists and Bowcaster are added. The Former is because in the Original Mod, Doom's Fist is reused, which screams laziness right there.
So I decided to port over the JK Version of the Weapon. The latter is because no sprites were made for it, and it was left out as a result.
- All force powers are removed.
- Multiplayer Classes from MOTS are added.

Download: https://www.mediafire.com/file/wj43om6azupf0fw/Jedi_Knight_-_Reborn_V.BETA.pk3/file

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Turok Dinosaur Hunter Modding/Mapping / Different Music in Credits
« on: September 07, 2020, 01:51:30 AM »
This Mod makes the Credits play a Different Track instead of continuing the Final Boss music. By default, It's the 'Underwater' Theme, But you can replace it with any track if you want.

Credits goes to Smoke39 for helping me with the script that changes the music when the credits start (I am not good at scripting, lol).

Download: http://www.mediafire.com/file/yu42ftyuz6gnqeb/file

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This Topic contains some Announcer packs I made for Zandronum.

Super Smash Bros. Ultimate Announcer

This Announcer pack adds in the Announcer from Super Smash Bros. 4/Ultimate.

Download: https://mega.nz/file/HR81naTQ#bHjrPYfnhtHZ7domVYX8Fjs5Ucpo0iEO8BEp9Nvxzjg

Credits goes to 15.ai ( https://fifteen.ai/ ) which I used to make many lines that he didn't said in the Original game, and Nintendo/Xander Mobus for making SSBU.

4
Grand Theft Auto: San Andreas, voted Best Action Adventure Game in 2004. GZDoom/Zandronum, two of the ongoing Doom Source Ports. What would happened if you were to merge both of these?

Simple, you would have a mod with Doom's gameplay with GTA SA's weapons and hence, GTA SA Weapons in Doom is born.

Very Basic Story:

CJ: Ah shit, here we go again. Worst place in the world. Hell. I ain't represented Grove Street in five years, but the Demons won't give a shit.

Download: https://mega.nz/folder/qQcxVISJ#p6YncdU1mi8yVV4OILn0Qg

5


Info

This Music Pack for Turok 1 replaces the PC Soundtrack With Music from Akumajou Dracula X: Gekka no Yasoukyoku/Castlevania: Symphony of the Night. Not only it has Music from the Original Game, It also has tracks from MIDI Power Pro 6 ~Akumajo Dracula X Gekka no Nocturne~ (1998) Album, and in one track, Super Smash Bros. Ultimate.

How To install

Just copy the 'pc' Folder to your music folder. Make sure you make a backup before you do this, just in case you wanna go back to the Original Soundtrack.

Download: http://www.mediafire.com/file/tvqxwpyk7dy4rp8/file

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This Music Pack for Turok 2 replaces the N64 and PC Soundtracks, So the former will have tracks from Castlevania: Rondo of Blood and Castlevania: Dracula X Chronicles, while the latter has the Castlevania: Dracula X Music. Compared to my last version, All Tracks should loop, some SOTN Music Placeholders has been replaced, and it now sounds Louder than before.

Make sure to backup your N64 and PC Music Folders before applying this Music Pack.

Download: https://mega.nz/#!eFUkCYDJ!FRqPag_do2_eyLiISiw9K9XrjLm3htWyDp2Q8gQpUpA

7


This Music Pack replaces all of the Music with MIDI Tracks from Touhou 2: Story of Eastern Wonderland, With Three Songs from Final Fantasy VII For some reason. I been using this for a long time in alot of my Videos: I am uploading it for everyone to use if they like to.

Make sure to backup your N64 Music Folder before applying this Music Pack.

Download: https://mega.nz/#!qcMX2CSJ!xZzc_X2S8iG_4ZyCOYNT-w6qjugO82DahPYc0JtjoI8

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In 2016, A Mod that is based on Unreal 1's Weapons was released by Gezzdt. When I played it, It was a Pretty damn good Port of Unreal 1's Weapons into Doom, Even know Some areas in this Mod look rough (Bugs, No RTNP Weapons) and as Gezzdt said, "The weapons are not 100% accurate copies."

In 2017, SoundOfDarkness Released his own edition of U1 Weapons, Changing the weapons to fit in more with Doom's Gameplay.

In 2018, I then made my own edition of the U1 Weapons, with the main goal of continuing development, fixing bugs and adding in new content, and making some weapon changes to fix some rough spots with them.

And then in 2019, Marisa released Doomreal. It covers not only the base Unreal 1 arsenal, but also includes items, player models, and loads of dummied out content (Like Items and Weapons). This is enough to make Gezzdt's Unreal 1 Weapon Mod and all of the Edited Builds based off it obsolete as a result... At first. Gezzdt's Take on the U1 Weapons and all of the edited builds based off of it still remain lightweight in terms of content (As it works on Zan, and it is powered by Decorate and not ZScript), and as such it's still worth checking out.

Download: http://www.mediafire.com/folder/1qj9ehpdvu1dk/Unreal_Weapons_-_Raffine52_Edition

Changelog:

V1.0:
Original Release.

V1.1:
Nerfed the Combat Assault Rifle's Alt Fire Mode. In the Original Version, It did so much Damage. Not anymore!
Nerfed the Grenade Launcher and Rocket Launcher a little bit.
Given the RTNP Weapons their own Kill Messages (And the Combat Assault Rifle no longer shares Minigun's Kill Message.
Picking up Some Weapons now gives you the same Ammo Count as the Original Game.
Changed up some Spawners.
Fixed the Flak Cannon Sounds stopping upon jumping (But not the Firing Sound).

V1.2:
Removed the RTNP Weapons since Marisa is going to make his own (And much better) take on the RTNP Weapons, But.... How long it will take?
Removed the U1 Player sounds so the Original Doomguy sounds can be restored.
Stinger, ASMD, Eightball, Razorjack, GES Bio Rifle and Minigun now use the weapon switch sound from Turok: Rage Wars.

V1.3: Originally a V1.2.1 Update, This one has enough changes to make it a V1.3 Release.

Fixed almost all of the weapons lacking any Kill messages in Deathmatch.
Fixed the ASMD Alt Fire Orbs able to Reflect enemy projectiles.
All of the Weapon Actors now have Gezzdt's name before the weapon name, so when using War Trophies, They shouldn't have the same kills as the Doomreal Weapons of the same actor name.
Changed up some weapon spawner spots around.
You can now choose if you want to start with an Automag or without.
Fixed a bug with the Razorjack and Flak Cannon's Shots that if they bounce around, Anyone killed by them will result in them dying without a kill being awarded to the attacker if in Deathmatch, or the kill not counting in Single Player if War Trophies is used.
Dispersion Pistol Powerups no longer has the 'You got a pickup' message upon picking them up.
Brought the player sounds back.
Fixed most of the weapon sounds being cutted off just by jumping.
Buffed Bio Rifle's Alt Fire Damage.
Added 'FORCEXYBILLBOARD' to most of the effects so they don't look like paper.

Credits:

Gezzdt: For the Original Mod
SoundOfDarkness: For the Buffs that he made
Raffine52: For Making some Changes and ripping
Epic Games: For making Unreal 1

9
Perfect Dark Weapons is a Doom Mod that was made by KaelDragon. This Mod Has nearly all of the PD Weapons and some Items, And heck, Even the Maps!

So I thought to myself: Why not Update it? So, This is where Unfinished Business comes in.

This Update adds in the Missing Weapons from the Original Mod, So that means the Classic Weapons are Included!

Download (Original): https://mega.nz/#!PJsjxKQR!c8S2GPj8uFdgBcGhm99xca2imvsZULcLT1blWhjp55s

Download: (Updated):
Zan: https://mega.nz/#!6c0GEAZQ!PxrVigIx1OrzGAdWyL_sfYaP-B3akx6W5QUeiplL1Fk
GZ: https://mega.nz/#!vJFQ2IzJ!JVcml6Qy2KHI7NCcUBP_904R13jXi0e0mLsN5EOYLaM

Download: (Levels Only): https://mega.nz/#!DVNBkabA!d0RMCqf6QLSuqMoM-c_jrt7lBsZr7BkwzZ2UDGpo7X4

Addons:

N64 Music: Replaces all of the Music used in the Mod with the Original N64 Versions.

Download: https://mega.nz/#!PVVwDLKB!Teh-9Tg05WgK2bJeXiFY9yUknUbZm1MiTjf3sNI762c

Credits:

  *** KaelDragon: Project leader for the Original Mod, Doing Almost all of everything,  including sprites, sounds and codes.

  *** Awesomeamena: For the start map text, and for pushing Kael to finish this wad

  *** Arkanex.exe: some graffics of shield and Cloack device.
 
  *** Dosu: Ideas to improving this wad (laptopgun and mines in walls and floor).

  *** Raffine52: For Taking the Original Mod and Adding in New Stuff into it.

  *** Especial thanks to:
   Rare for Perfect Dark 64, the most awesome game.
   Id Software and SkullTag teams for his great work.

10
Turok 2 Seeds of Evil Modding/Mapping / Original Icons
« on: March 10, 2018, 08:51:30 PM »
This Mod Replaces much of the Weapon Icons, Ammo Icons and Along other things with the PC Version of these Sprites. It also fixes the Crushed Rocket Launcher and Assault Rifle Icons.

I was going to post Screenshots but I forgot how to lol

Download: https://mega.nz/#!2M1wCL6Z!ojTcIdSObprDNOnHKRAhliObaPaFOyVa5tlRnfgp2Y4

Credits to Kaiser For still having the Original Icons from the PC Version Original.

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