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Topics - Drahsid

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1
Good day fellas. I've been spending some time looking into upscaling algorithms and have been using the textures in Turok 2 to mess around with.
Inevitably, I have scaled the textures up by 6 whole. These textures are absolutely lore friendly. The source of these textures are the original textures, so there will be no negative effect on the atmosphere. What can you expect from this?

-Textures that generally look better
-Masked and transparent textures have no aliasing, there are no longer any jagged edges
-The lot of the grass textures have been completely replaced with a set of color (palette) matched grass textures
-The blood splatter textures are now color matched to the blood and are thereby now lore friendly
-An attempt to emulate texture density (detail) with noise and some other tricks (This works particularly well on things like Joshua's textures)
-Longer loading times
-Greater performance impact
-The effect of the algorithm can be seen on some textures


Upscaled Textures Example
Original


HD


HD Icons Example
Original

HD



Great! Where can I get it?

Textures 1.4GB OR 1GB
Version 1 (Less appealing) 1.4GB
Mediafire
Version 2 (Better alpha and masking, better textures) 1GB
Upload coming soon...
Mediafire Turok Sanctum

HD Original Icons 20MB
Based off of Raffine52's Original Icons mod
Mediafire Turok Sanctum

2
Turok 2 Seeds of Evil Modding/Mapping / Fun Sway 1.1.2.0
« on: June 30, 2018, 05:39:20 PM »
Hello, forums and welcome to the Fun Sway mod!
Have you ever played Turok 2: Seeds of Evil and said to yourself "Wow! This sway is boring!"
Of course not! So I resolved the problem anyway.
Want some samples? Here they are:

[spoiler]
Flare: https://gyazo.com/41ac500291409136da74360bb4d4bffc
Talon: https://gyazo.com/2b7c0d882f9b01459359bec9d7fd3b8d
War Blade: https://gyazo.com/2a0ceea346db7c165cee92373d6a0bc0
Bow: https://gyazo.com/5844a14792dba63846d286bd4c45690b
Tek Bow: https://gyazo.com/e56b3d7b4ff4d65617d6ae5529934dc8
Pistol: https://gyazo.com/c66185746b509c6c8eaf74658f48f094
Mag60: https://gyazo.com/222b3072de2e07b904ac6fa83796b640
Tranq: https://gyazo.com/9f631e53000d528ac5b21958d9d40a8a
Charge Dart: https://gyazo.com/4e10aeba020bda3bae0a9cb005946284
Shotgun: https://gyazo.com/43750457a6fcd2f36f2b5d326545b977
Shredder: https://gyazo.com/411a7115d49739ac37787f42030907c3
Plasma Rifle: https://gyazo.com/071f99e0efd6d8dd42d053ceb98b00e9
Fire Storm Cannon: https://gyazo.com/e00588596c08bc3fce3d18ca495a3f18
Sunfire Pod: https://gyazo.com/13e67e0d07a95f4426b07152af9b71a3
Bore: https://gyazo.com/95e89cf43b682a0820f053d3fced18c9
PFM: https://gyazo.com/8abf6bdaff8a78ca84a1aad05d7aff76
Grenade Launcher: https://gyazo.com/2d35ebd36972871719aeb877ff20ec46
Scoirpion Launcher: https://gyazo.com/b5df16b00ecd9e5dd949dc7def0430fc
Flame Thrower: https://gyazo.com/121fe69546486c3f27ca839f09a6f28f
Razor Wind: https://gyazo.com/d1d76ac1e416ad239e88ae86998fea57
Nuke: https://gyazo.com/4c3b0cb0e5369da7298e8d84c2c838e3
[/spoiler]

What's new in 1.1.2.0?

Removed infinite HP
Removed infinite Shotgun ammo

Weapons now fire with the direction of the rotation offset in mind. Results with hitscan weapons is not fully as expected. Expect improvements.


Where to download?
Mediafire
Turok Sanctum OUT OF DATE!

Got Bugs?
DM me on Discord. My discord is Drahsid#5152

What's coming?
The ability to more easily edit the stiffness and damper of each individual spring component.

Special Thanks
BehemothProgrammer
Kaiser

3
Turok 2 Seeds of Evil / Turok 2 in VR playthrough
« on: June 12, 2017, 02:52:24 PM »
Hey guys. I started a Turok 2 playthrough in VR and thought you'd be interested in it. Check it out:


EDIT: Sorry Drahsid, your other link didnt work so i fixed it.

4
Turok 2 Seeds of Evil / Turok 2 physics latency
« on: December 14, 2016, 01:45:46 PM »
So, I'm supposed to be taking my English midterm, but already finished it. I began playing T2 on the school computer.
Full framerate- nice!
Wait- physics lag?!
No, really. I began playing and the game's animations were running, but the player position was teleporting as if I were online with 1k ping and the client had no interpolation. Has anybody else experienced this?
My face:

I looked into it and this PC has a Pentium G3240 CPU (Aka trash)

5
Turok 2 Seeds of Evil / Joshua and Adon's disturbing relationship
« on: November 18, 2016, 03:28:05 PM »
Hey fellas. I was reading some of the Turok 2 comics yesterday, to refresh my memory, and I noticed that Joshua and Adon have a very strange relationship. Especially since Adon is an AI. When Adon was introduced, as an love interest, she immediately began foreplay.

No joke, this is how they meet. Of course, Joshua says afterwards
"Hey, if that's going to be your wake up call then you can just keep knocking me out!"
Before asking who she is. Okay, so the AI is horny and Joshua is like "Sure whatever" about it, after all, he is a college student.
Well, they continue this strange friendship for a couple of comics, but what really got me was the description of Adon in the comic titled "Turok 2: Adon's Curse"

Where I want you to focus on the final sentence. She's an AI which has feelings, strangely enough.
Throughout this specific comic, there is an exponential amount of their emotions, as seen in the cover art and throughout the pages.


The cover art, which leaves little to your imagination.


Over empathized scene where Adon states that she is an AI.

Anyways, my final thoughts on this is that its strange.

6
Turok 2 Seeds of Evil / Turok logo vector art
« on: November 13, 2016, 07:58:24 PM »
So I'm working on a program (which you fellas will love (If you might be interested and can make models or very high resolution textures, send me an email here)) and I was like "I'll need the logo but it's resolution is way low! I'll just render a new one." So I made a vector image and rastered it in 12k, here it is:

http://image.prntscr.com/image/1684969d735547e3bfbbf575bf2c7f61.png
(I couldn't use the /img switch because it's resolution is too high for the forums)

And, for the nerds of you out there, I will provide some specs:

Vector Image Type: .lw; .vec; raw
Vector Image Size (MB): 672
Vector Image Layers (Most important to least): K; K_DETAIL; K_COLOR; R; R_DETAIL; R_COLOR; U; U_DETAIL; U_COLOR; T; T_DETAIL; T_COLOR; O; O_DETAIL; O_COLOR; O_BACK_COLOR; O_BACK_BACK; O_BACK; DARK
RAM usage (Raw load): 3789.2 MB
RAM usage (Raster load): 524.6 MB
Rastered Resolution: 10000x5625
Rastered Size (MB): 2.99 MB
Rastered format: PNG RGBA32

Also, if you're wondering why this is in the Turok 2 section, I based this off of the T2 logo.
Also, it was super hard to draw the O in vector format.

7
Anything Else / Programming example thing
« on: June 29, 2016, 02:51:07 PM »
Hey there guys. Sorry I'm not super active, I've been working on something I think you guys might like (It's not this.)
But I put this together in a few hours and thought you guys might like it:
Check it out here.

8
Turok Evolution / Turok Evolution Community Fan Game
« on: May 31, 2015, 11:29:16 AM »
I saw that you guys are getting the models exported, I was thinking, as a community we could create a fan game.
If you'd like to help, just post here.
As for now, we should decide what game engine it should be wrote in.

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