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Messages - Nfsfan83

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Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: October 29, 2018, 03:46:20 PM »
New preview :)


Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: October 28, 2018, 03:01:05 PM »
Guys I don't know how but I change pivot to this:

how to back to nomal with arrows.

I need in editor few improvements:

1. All static meshes like terrain models in Turok original levels need have blocked button (I move palm tree than by mistake I move grass :( and no undo option so you know effect :)

2. Selected few models need be shown. No only last selected.

It is nice editor but like I made city tracks to Need For Speed 4 with editio need a lots of work to make better levels...

Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: October 28, 2018, 01:19:43 PM »
Quick preview:

Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: October 28, 2018, 09:26:53 AM »
it should work if you make a 'mods' folder in the root folder of the old version and place a kpf with the map in there.

Why would you make a kpf every time you wanted to test the map?  Just make a "levels" folder in the old version's root, enable dev mode, and load it in-game with the "map" console command.

Code: [Select]
map levels/

Thanks Smoke39 100% success ;D

That is what I called jungle :) I back to work and make great Jungle level. Only add more vegetation :D

Turok character

Begin I write about Turok enemies, let's think what a great Turok would look like, for sure he is native American. I never read Turok comics so I think best way make perfect Turok look, is read many of Turok comics. For many years, the Turok image has changed, but let's focus on comics from the 90's.

One of my ideas how Turok can be look:

Predator 1987 - Sonny Landham 

Big tough motherfucker  :)

Turok Dinosaur Hunter Modding/Mapping / Re: Nfsfan83 Editor stuff
« on: October 27, 2018, 07:50:49 AM »
Ok, I write it again. In Editor I have 1.04 version.

I have 2 GOG versions of Turok:

1. older that I can play on XP
2. new with editor but can't play on XP ( in root folder I don't have confi.cfg only editor.cfg and in this I have seta developer "1")

I made map in new and want launch this map in older version of game.

Turok Dinosaur Hunter Modding/Mapping / Nfsfan83 Editor stuff
« on: October 25, 2018, 03:42:54 PM »
Guys help me :) I finally get Turok Editor now I only begin learn how is it works, but have problem.

On XP I played version from GOG


but editor is from version setup_turok_2.0_(22811)

and in this version I only use editor but can't play Turok from editor or from normal exe.

So I want make map in editor and play in older version, my quick samples:

But is any way to play this map from console commande???

And some things, is in editor UNDO option? sometime be mistake I move wall and can't retrun it on good position. Also If I select few objects I only see selections of last not all group.

You Dinomite have absolutely right :D Turok 2008 is so boooring I instal, quick finish and quicker unistal :) on few days I continue my ideas about levels and enemies. This topic is more for fun, but If someone in the future will be want make nice remake maybe this topic help him :)

Ok, let's write few words about levels. First I write about levels what I have idea on it. I love games with action in jungle my top is Far Cry 1, Crysis, Men Of Valor and Medal Of Honor Pacific Assault.

In TDH levels, Jungle level always my favouorite so I begin from this level.

First thought I have when I hear "jungle level" or "action in jungle" is movie Predator 1987, mannish movie ever with few badasses with big muscles and big guns - Minigun rocks :)

And jungle in Predator movie is perfect what I need in TDH Jungle level:

Most important is vegetation - big trees, lot of different palms and shrubs, lianas and a lot of grass. Best game with that is Far Cry 1 and Crysis 1. Best inspiration is rainforest jungle in South America or Borneo.

My sample in UDK:


In jungle the terrain is not the same, so there must be open spaces and narrow canyons, rivers and waterfalls or rope bridges.

One nice idea is bridges on rocks, Soldier of Fortune Payback Mogaung Cliffs:


Next thing will be villages of forgotten tribes, maybe cannibals or pygmies. Dead_Island_Concept_Art Village:

This is at now my new quick changes about Level 2 Jungle.

Turok General Discussion / Re: Turok on Gameboy
« on: October 18, 2018, 01:03:16 PM »

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