Recent Posts

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Turok Dinosaur Hunter Modding/Mapping / Re: Community Mapping Event
« Last post by Badger on May 23, 2019, 01:02:53 PM »


Lava temple :P
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Turok Evolution / Re: Turok Evolution Videos
« Last post by Dinomite on May 22, 2019, 04:09:57 PM »
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Turok Evolution Modding / Re: PC Version Multiplayer - Online Modification
« Last post by Dinomite on May 22, 2019, 04:09:43 PM »
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Turok Dinosaur Hunter Modding/Mapping / Re: WolfenTurok 3D
« Last post by BehemothProgrammer on May 20, 2019, 12:12:47 AM »
Final Update

- Replaced textures that the snes censored with custom turok textures. And the dog is replaced with the mutant rat sprites and sounds.
- Fixed error when enemies kActor var "self" somehow became null.
- You can now press and hold the map zoom in and out keys at the same time to see your map stats.
- Added console command "call help" for a list of the custom console commands I've added.
- Added console command "call showdamage" which toggles damage pop up display on enemies.
- Increased player acceleration
- Regular Doors and Secret Doors open faster
- If you have turn bobbing on (makes the world tilt), the game will prompt you to set it OFF at the beginning of the first map.
- Title and Author of WolfenTurok 3D is now displayed in console at game startup.

THANKS FOR PLAYING
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Other Games / Re: Blood: One Unit Whole Blood & Blood 2
« Last post by Demon Turok on May 18, 2019, 09:32:23 AM »
Death By Invisable force


Blue Texture Bug
&t=2s
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I just added my work on reading/writing Turok 2 map files that I used for my coop mod in this package. And thanks to Kaiser for telling me the map file format back then.
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Turok Dinosaur Hunter Modding/Mapping / Re: QTurok
« Last post by BehemothProgrammer on May 15, 2019, 08:34:34 PM »
Made one last update for this mod. I won't be doing anything more for it, so I hope everyone had fun playing it.

Changes:
- Title, Version, and Author of QTurok now displayed in console at game startup.
- Console commands now available. You can type "call help" for a list of the custom console commands I've added.
- Added console command "call music" to toggle playing the custom .wav music on/off.
- Removed the green glow on the Biosuit pickup.
- Put the Grenade, and Rocket fx back to default.
- In E1M2 I changed the first fire trap to shoot a short fire stream instead of a long one, making it easier to navigate through that area.
- Made E1M7 a bit easier with less robot enemies and added more victory gibs.
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Turok Evolution / Re: Turok Evolution Cant Load Game
« Last post by Pluz on May 14, 2019, 11:51:09 AM »
It worked wow.
But why??

I will play till chapter 2 now and look if it worked then to.

Thanks!
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Turok Evolution / Re: Turok Evolution Cant Load Game
« Last post by Dinomite on May 14, 2019, 10:43:29 AM »
I cannot see anything wrong with the save but it does indeed fail to load.
Try loading this save to see if it loads at all: https://www.file-upload.net/download-13603351/SaveGame1.html You will have to rename it from from SaveGame1 to Save Game 1 and place it in your save folder.
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Turok Evolution / Re: Turok Evolution Cant Load Game
« Last post by Pluz on May 14, 2019, 09:39:15 AM »
Yes with all Saves.
If i quit in the first mission before the first Checkpoint Save i can rejoin my Gamesave. After the First Checkpoint i cant rejoin.


DL: https://www.file-upload.net/download-13603280/SaveGame2.html
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