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Messages - Victorious_Games

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1
Is this project still being work on?

Doubt it. My mod has been called Brutal Turok 2 a lot so I guess it’s as close as you’re gonna get to a “Brutal” Turok 2 right now.

2
Yes I'll be trying to do that the next time I work on this.

Awesome dude. Can’t wait.

3
Oh dang I didn’t even notice the updates. Nice job getting those animations easier to copy and remove.

Any chance your next update could include a way to export skinnedmesh models and animations to be worked on?

4
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: December 28, 2018, 03:16:02 PM »
Sorry I disagree with both of you on the skins and textures. They add a lot to the quality. They're much more crisp and detailed unlike the blurry original textures. The vast majority like them but I can understand how some might disagree. I will not make them optional however. T2A is a total package. It's all or nothing. I didn't put them in a separate KPF as a way of making them optional. I did that for future patching purposes. They are not optional. They are required.

I've had one other person say their load times were really long for maps after installing the T2A texture pack. My map load times are almost unnoticeable. Only the initial load time when you start the game has been extended but only by around 10 seconds. How long are you're load times for maps and what are your PC specs?   

5
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: December 28, 2018, 08:15:23 AM »
Finally got around to playing this. Loved all the action and Turoks new predator look. Also loved all the weapon enhancements, the more blood, gibs, particle effects, and more enemies in all the maps. I thought the spawned enemies had too much health especially the Araissi soldiers at the start were a bit too spongy, but glad to see you used them. Might want to scale them down to a smaller size a bit they seem a little big. I didn't like the weapon reloading, I think it slows the pace of the game and that you should want to just keep the action going. Of course keep the reloading animation for the magazine discharge shots so there's a long delay after firing it. Those upscaled textures, they look worse to me then the lower res versions and make loading the game and loading each map take so much longer. I see you tried to make it an option by making a separate .kpf, that's good, but without it there are several missing textures. You should fix that and try and put the texture kpf into a separate download as well since it's a big filesize. The Hunter canon and it's charge is a nice alternate fire option when running low on ammo. You might consider adding a charge indicator on the screen for that and maybe other charge abilities. Don't really want to go on about each weapon because I pretty much loved them all, so I'll just say awesome job across the board with those!

Hey thanks man. I'm glad you enjoyed the mod. I'll definitely take into consideration everything you said. Your feedback is greatly appreciated.  :have a nice day:

6
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: December 26, 2018, 01:01:42 PM »
Hey that's great man. Do you have a ModDB account? If you do you should upload this to the addons section on the T2A page. I hope for more people to make addons for it. This could get the ball rolling.

7
Any chance of doing some more updates for this awesome tool?

8
Turok 2 Seeds of Evil Modding/Mapping / Re: Co-Op Mod v0.9.7
« on: December 16, 2018, 10:31:46 AM »
Our mods were probably no where near the top 100 LOL. Turok 2 wasn’t even in the top 100 list. Oh well. Basically if you don’t make a mod for a very popular game franchise you more then likely will never get in the top 100. Good job either way man. You’ve made plenty of people happy with your work.

9
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: December 14, 2018, 12:24:18 PM »
If I do an update it won't require a redownload of the 1gig texture pack. I can make patches that just override the other files. So you won't have to worry about that. As long as you got the content from version 1 future patches will be pretty small.

I'm not planning on adding maps but I'd be open to it if I could get more people on board to help. I was wanting to add some more boss fights.

Thanks for the kind words.

10
Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: December 12, 2018, 08:09:43 AM »
:o
I liked this movie.

Me too. Sadly we'll probably never see a sequel any time soon. Legal issues.

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