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Messages - Drahsid

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Turok Evolution / Re: Turok Evolution Community Fan Game
« on: December 08, 2018, 04:07:13 PM »
Iirc I have no intentions on resuming this project.
I have other stuff that I'm working on, and I'm sure that Nightdive will eventually get to this.

Turok Dinosaur Hunter / Re: Time to get this board up. SOURCE CODE LEAKED!
« on: November 25, 2018, 07:06:17 PM »
I'll have an SGI O2 soon enough. I'll actually be able to compile the source code, assuming that the N64 SDK for Irix works as documented. Though I'm pretty sure the games shipped being built with a more up-to-date source.

Turok 2 Seeds of Evil Modding/Mapping / Re: TUROK 2 ASCENSION
« on: August 22, 2018, 02:31:36 PM »
Find it in kexstudio, that should help.

Really cool stuff.  :turok:

Don't hire somebody before you can even import the assets.
I'm slowly working on something but I've been distracted recently.             

Since every world component share the same base class, I'm pretty sure this bug is unfixable, unless you completely reprogram the blood particles.

Somehow ended up with better textures and a smaller file size.
The link will be up in about 5 minutes.

if you have two kpfs in your mods folder, the game will load them both. If they both modify the same file, then I think the last one loaded will be the result.

Is there not much of a difference? I'm waiting for the full size version.
Though they've been considerably upscaled, they don't seem to offer much definition to the actual textures themselves which makes the the size a waste.

Yeah when they're resolution was so low by default, it is incredibly difficult to use an algorithm to upscale them. The full-size version will look a bit better, and things like foliage will look much better because of a much more optimized upscaling concept I came out with. I'll update the thread soon.

I'm fixing some issues. Expect it by tomorrow at the latest.

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