Author Topic: Why Turok 3: Shadow of Oblivion is my favorite Turok game  (Read 14669 times)

Offline Mon-Ark

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #20 on: December 22, 2015, 09:17:28 AM »
Well, on an emulator you can make T3 and rage wars play as a modern fps after configuring controls a little.

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Since Turok 3 and Rage Wars are only console it may be more work just to get them.

So far the only way known for extracting 3d models from n64 games is trough a plugin (nemmy's plugin). not that hard at all, but the extracted model needs some tweaking so it looks like in the game.

Offline Duke64

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #21 on: December 27, 2015, 02:40:35 AM »
Well, on an emulator you can make T3 and rage wars play as a modern fps after configuring controls a little.

Quote
Since Turok 3 and Rage Wars are only console it may be more work just to get them.

So far the only way known for extracting 3d models from n64 games is trough a plugin (nemmy's plugin). not that hard at all, but the extracted model needs some tweaking so it looks like in the game.
Maybe it mostly just depends on demand now huh? Also, how well T1 and T2 do could be the life line to more I suppose.
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Offline Rok

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #22 on: January 02, 2016, 03:46:51 PM »
T1 and T2 are the best but they should do a package game for T3 and Rage Wars. Make it a double pack for fans :)
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Offline Mon-Ark

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #23 on: January 02, 2016, 05:53:41 PM »
Problem is that the game is only available on the n64. As far as i know you can rip 3D models, textures and probaly sounds&music too. However I do not know of any way to import animations.

Offline Drahsid

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #24 on: March 07, 2017, 12:19:00 PM »
Hope for remaster on PC.
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Offline Turok Fireseed

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #25 on: March 07, 2017, 02:26:57 PM »
I would love to see Turok 3 Remastered, but i think it'll be more difficult due to a few reasons.

1. Since most likely it would be rebuilt from the ground up, it would probably take as long if not longer than Turok 2.

2. Porting it from N64 to PC would be a bit tougher than porting DOOM 64.

3. For the most part, the game was rushed, so there would probably be issues with the source code when rebuilding the game, and since the multiplayer was local only, adding an online component would take longer to create.

So in general, i would love to see the game be ported or remastered on PC, but i do feel it'll take a long time before we'll be able to play it, that's if it'll happen.

Offline Jay Doomed

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #26 on: March 08, 2017, 02:06:15 PM »
Yeah if Turok 3 comes out do we really need the mp? Idk if many would actually play the mp. Turok 3 should just be SP and let Turok 2 and Rage Wars do the mp talking!! But it would be cool to see the mp also I just don't know if it would actually be worth the pain. I mean die hard Turok fans would appreciate it very much! But I just don't see it getting much general play on the mp.

As for the sp game it shouldn't be that hard though, they could use Turok 2's kex engine and poke at it to match Turok 3. Its a matter of exporting everything from N64 and making everything align up in code on kex. Still a complicated task but Kaiser could do it. 

Another thing I would like to point out that might be hard to do for T3: The fact that you have to deal with two separate characters, weapons, and campaigns :O That might be something really tough that could result in tangling scripts and wacky stuff. I can just picture bugs showing up everywhere on both stories xD
« Last Edit: March 08, 2017, 02:07:57 PM by Jay Doomed »
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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #27 on: May 09, 2017, 10:03:52 AM »
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Offline Turok Fireseed

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #28 on: July 12, 2017, 02:49:31 PM »
Upon taking the time to go into the game again, i also remembered a few other things.

1. There are a lot of cut features from the game, so if Night Dives wants to add those back in, it'll take time to put those back in place, especially as stated previously, there's 2 sides to the same campaign, so adding weapons and such back into the game, it's a bit of a challenge to see what'll fit.

2. As stated, the multiplayer will need a netcode to be online (most likely using steam's naitive multiplayer servers or GoG Galaxy), and some of the arenas don't appear to look like they'll handle more than four players (Shipping and Receiving i'm looking at you), so having upwards of 8-16 players could be difficult unless there's an overhaul to some of the levels.

3. The single player campaign would also require some redesigns for new features (may not be a surprise considering the changes with Turoks 1 and 2) and visuals. The weapons could also use a few more touch ups, but what i would like to see is Joshua's playable form to have his own dialogue (as he mostly uses Danielle's dialogue, though i believe he uses some of Joseph's lines as well), but i know for that to happen, the original voice actor for Joshua would have to come back, and i'm not sure if he's still around, or at least willing to revoice him if given the option.

Offline Jay Doomed

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Re: Why Turok 3: Shadow of Oblivion is my favorite Turok game
« Reply #29 on: July 12, 2017, 03:57:26 PM »
Upon taking the time to go into the game again, i also remembered a few other things.

1. There are a lot of cut features from the game, so if Night Dives wants to add those back in, it'll take time to put those back in place, especially as stated previously, there's 2 sides to the same campaign, so adding weapons and such back into the game, it's a bit of a challenge to see what'll fit.

2. As stated, the multiplayer will need a netcode to be online (most likely using steam's naitive multiplayer servers or GoG Galaxy), and some of the arenas don't appear to look like they'll handle more than four players (Shipping and Receiving i'm looking at you), so having upwards of 8-16 players could be difficult unless there's an overhaul to some of the levels.

3. The single player campaign would also require some redesigns for new features (may not be a surprise considering the changes with Turoks 1 and 2) and visuals. The weapons could also use a few more touch ups, but what i would like to see is Joshua's playable form to have his own dialogue (as he mostly uses Danielle's dialogue, though i believe he uses some of Joseph's lines as well), but i know for that to happen, the original voice actor for Joshua would have to come back, and i'm not sure if he's still around, or at least willing to revoice him if given the option.

The original voice actor is still around! Duke64 spoke to him not to long ago ;) But would he be up to do more Turok voice acting is the real question. That was years ago now so idk if he still would want to do more Turok :) Sounds good. Man Turok 3 would be nice to get.
« Last Edit: July 12, 2017, 04:07:47 PM by Jay Doomed »
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