Author Topic: PC Version Multiplayer - Online Modification  (Read 36768 times)

Offline PermaNull

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Re: PC Version Multiplayer - Online Modification
« Reply #110 on: October 01, 2017, 06:15:30 PM »
Are you on the Turok discord?,
I'm always on Discord lol.


I've started working with the networking side of things and have very basic data going back and fourth currently.

Offline djdduty

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Re: PC Version Multiplayer - Online Modification
« Reply #111 on: October 01, 2017, 08:52:18 PM »
I'm not in the turok discord, is there a link somewhere with the discord invite so that I may join?

Offline PermaNull

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Re: PC Version Multiplayer - Online Modification
« Reply #112 on: October 02, 2017, 05:33:45 AM »
I've implemented very simplistic networking and committed the latest code to the github.

Currently I do not have any content or updates to provide sadly a lot of my time will now be spent solving these issues:
https://github.com/PermaNulled/T4MP/issues

Offline PermaNull

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Re: PC Version Multiplayer - Online Modification
« Reply #113 on: October 02, 2017, 11:07:20 PM »
Well I started testing out the current network code:


Things work fine on the host end, the host is able to see the player move everything is pretty real-time.

When the client sees the host move however it doesn't quite workout in real time it seems very delayed.

An example of that can be seen here:


UPDATE:
Thanks to edward and djduty I figured out what the issue was there and fixed it should be pretty smooth sailing and optimization from here out....
« Last Edit: October 03, 2017, 01:03:58 AM by PermaNull »

Offline PermaNull

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Re: PC Version Multiplayer - Online Modification
« Reply #114 on: October 07, 2017, 08:49:43 PM »
I've got most of the networking working while it's not perfect it's out of sync currently, there's still a lot of crashes, and there's a few things I'd still like to fix...

There's still a lot to do in terms of forcing the engine to load levels directly, have lobbies, player join messages, chat, some kind of way to identify each player, the ability to choose who you want to be... Among other things.



Offline Rok

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Re: PC Version Multiplayer - Online Modification
« Reply #115 on: October 08, 2017, 06:33:31 PM »
Really good to see that good progress there. Looks like its going pretty well to.
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Offline Jay Doomed

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Re: PC Version Multiplayer - Online Modification
« Reply #116 on: October 09, 2017, 11:10:42 AM »
Awesome work dudes!
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Online Dinomite

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Re: PC Version Multiplayer - Online Modification
« Reply #117 on: October 14, 2017, 05:06:55 AM »

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Offline Stinkee2

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Re: PC Version Multiplayer - Online Modification
« Reply #118 on: October 14, 2017, 07:54:56 AM »

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Re: PC Version Multiplayer - Online Modification
« Reply #119 on: October 14, 2017, 08:47:33 AM »

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