Author Topic: PC Version Multiplayer - Online Modification  (Read 34714 times)

Offline Froglegs

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Re: PC Version Multiplayer - Online Modification
« Reply #20 on: December 27, 2015, 02:59:55 AM »
But....
It'll certainly integrate some of the fixes to graphics issues and crashes so that's awesome news here! less work less bugs always good.

Of course for some of the more advanced stuff I'll have to reverse engineer our old compiled binaries but that shouldn't be a huge issue at all.

Just thought I'd let you guys know there is some movement on this,
I've also managed to obtain a Beta of the Xbox Version so I'll be using that for reference to certain engine functions and stuff while reverse engineering.
Oh man, this is all great news! Thank you for keeping us up to date, PermaNull. :)

That's pretty awesome that you got hold of a beta Xbox version as well. I am sure many fans would love to see some footage of it if is playable!

Offline Dinomite

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Re: PC Version Multiplayer - Online Modification
« Reply #21 on: December 27, 2015, 04:53:48 AM »
Great news Perma! So the deal actually worked out huh? Thats awesome.
But....
It'll certainly integrate some of the fixes to graphics issues and crashes so that's awesome news here! less work less bugs always good.

Of course for some of the more advanced stuff I'll have to reverse engineer our old compiled binaries but that shouldn't be a huge issue at all.

Just thought I'd let you guys know there is some movement on this,
I've also managed to obtain a Beta of the Xbox Version so I'll be using that for reference to certain engine functions and stuff while reverse engineering.
Oh man, this is all great news! Thank you for keeping us up to date, PermaNull. :)

That's pretty awesome that you got hold of a beta Xbox version as well. I am sure many fans would love to see some footage of it if is playable!
Perma will probably not be able to show footage of the beta/alpha because Xbox betas/alphas/prototypes can not run on retail hardware and instead require a Development / Debug kit. Another pain in the ass is that every beta requires a specific dev kit. If you had a prototype from a newer dev kit you wouldnt be able to run it on a 2001 dev kit. Also, Xbox dev kits differ alot internally seeing how it has 128 MB which is double the ram a normal Xbox has. (64 mb)
P.S. Sorry for my inactivity on Skype, im on vacation but should be home at around 20:00 Amsterdam time.
Edit: Due to miscalculations i arrived at aproximately 23:20.
« Last Edit: December 27, 2015, 06:08:50 PM by Dinomite »

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Offline PermaNull

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Re: PC Version Multiplayer - Online Modification
« Reply #22 on: December 27, 2015, 11:26:49 PM »
Great news Perma! So the deal actually worked out huh? Thats awesome.
But....
It'll certainly integrate some of the fixes to graphics issues and crashes so that's awesome news here! less work less bugs always good.

Of course for some of the more advanced stuff I'll have to reverse engineer our old compiled binaries but that shouldn't be a huge issue at all.

Just thought I'd let you guys know there is some movement on this,
I've also managed to obtain a Beta of the Xbox Version so I'll be using that for reference to certain engine functions and stuff while reverse engineering.
Oh man, this is all great news! Thank you for keeping us up to date, PermaNull. :)

That's pretty awesome that you got hold of a beta Xbox version as well. I am sure many fans would love to see some footage of it if is playable!
Perma will probably not be able to show footage of the beta/alpha because Xbox betas/alphas/prototypes can not run on retail hardware and instead require a Development / Debug kit. Another pain in the ass is that every beta requires a specific dev kit. If you had a prototype from a newer dev kit you wouldnt be able to run it on a 2001 dev kit. Also, Xbox dev kits differ alot internally seeing how it has 128 MB which is double the ram a normal Xbox has. (64 mb)
P.S. Sorry for my inactivity on Skype, im on vacation but should be home at around 20:00 Amsterdam time.
Edit: Due to miscalculations i arrived at aproximately 23:20.

Chances are I will be able to get the beta running just fine and I do have an elgato so I'll gladly record footage in the event I actually ever open the beta, my only interest is really reverse engineering the executable.

It's my understanding they may have been posted on AssemblerGames now since the deal I made with someone to get them to rip them for me in trade for something he's been given... he's also offered me to ship one of the original discs which he had purchased previously.

The devkit thing isn't really a concern I can flash a retail's bios to dev bios the only limitation would be ram but that can be upgraded and even if I didn't want to go down that route I could easily get a hold of a real devkit.


Beyond that I'm starting a new job and I won't have too much time to work on this but I can say we should all expect to see some progress with the multiplayer modification very soon with the old binaries I've obtained from an old friend (Sadly no source) but I honestly don't know the progress which has been made with it I'm just glad it may solve the rendering loop clipping issues and such which would've taken awhile for me to fix going into it blind.

Again this is speculation I haven't had a chance to test it myself, here's to hopes and dreams.
« Last Edit: December 27, 2015, 11:28:52 PM by PermaNull »

Offline Dinomite

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Re: PC Version Multiplayer - Online Modification
« Reply #23 on: December 28, 2015, 04:21:40 AM »
Im afraid its not that simple. Seeing how turok evolution came out in 2002, it used an old dev kit from 2000/2001 which had outdated hardware before the console even got released so changing the BIOS and upgrading the ram wont do a thing. You'd have to upgrade the entire motherboard or simply get a dev/debug kit. Im gonna try the old executable asap.
« Last Edit: December 28, 2015, 04:26:14 AM by Dinomite »

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Offline PermaNull

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Re: PC Version Multiplayer - Online Modification
« Reply #24 on: December 28, 2015, 02:20:59 PM »
Im afraid its not that simple. Seeing how turok evolution came out in 2002, it used an old dev kit from 2000/2001 which had outdated hardware before the console even got released so changing the BIOS and upgrading the ram wont do a thing. You'd have to upgrade the entire motherboard or simply get a dev/debug kit. Im gonna try the old executable asap.

That's not true... and it was not posted publicly on Assemblergames.

I've done a lot with xbox modification and I know that I can get it to work period with a generic or DIY devkit ;)

I've been actively involved in the Xbox modding scene since the early ages of the original Xbox and was also involved in XeLove,XeDev, and a few other things with the 360.
« Last Edit: December 28, 2015, 02:21:40 PM by PermaNull »

Offline Dinomite

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Re: PC Version Multiplayer - Online Modification
« Reply #25 on: December 28, 2015, 06:09:01 PM »
Im afraid its not that simple. Seeing how turok evolution came out in 2002, it used an old dev kit from 2000/2001 which had outdated hardware before the console even got released so changing the BIOS and upgrading the ram wont do a thing. You'd have to upgrade the entire motherboard or simply get a dev/debug kit. Im gonna try the old executable asap.

That's not true... and it was not posted publicly on Assemblergames.

I've done a lot with xbox modification and I know that I can get it to work period with a generic or DIY devkit ;)

I've been actively involved in the Xbox modding scene since the early ages of the original Xbox and was also involved in XeLove,XeDev, and a few other things with the 360.
Oh i didnt know that. Well if you're sure you can get it to work than bombs away!

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Offline Rok

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Re: PC Version Multiplayer - Online Modification
« Reply #26 on: December 29, 2015, 09:52:49 AM »
Well keep it up guys I would love to play this still. Cheers to hopes and dreams :)
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Offline The_EyeofTurok

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Re: PC Version Multiplayer - Online Modification
« Reply #27 on: February 12, 2016, 04:01:43 PM »
Anything new dudes?
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Offline PermaNull

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Re: PC Version Multiplayer - Online Modification
« Reply #28 on: February 20, 2016, 10:54:48 PM »
Anything new dudes?
I managed to get a hold of some of my old code, but for the past two months I had been in the process of moving and starting a new job so I'm not going to be able to put as much time into this as I would've liked but I will be working on it very slowly.

There's still the depth buffer issues I hope to fix and they're game breaking and I'm not sure if I'll be able to pull it off myself,
Sadly the old code from the previous time we did the modification pre-dates the fixes to that issue.

Offline Dinomite

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Re: PC Version Multiplayer - Online Modification
« Reply #29 on: February 21, 2016, 04:03:55 AM »
Anything new dudes?
I managed to get a hold of some of my old code, but for the past two months I had been in the process of moving and starting a new job so I'm not going to be able to put as much time into this as I would've liked but I will be working on it very slowly.

There's still the depth buffer issues I hope to fix and they're game breaking and I'm not sure if I'll be able to pull it off myself,
Sadly the old code from the previous time we did the modification pre-dates the fixes to that issue.
Exactly.

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