Author Topic: What type of maps would you like to see or make?  (Read 15537 times)

Offline Dakuwan

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Re: What type of maps would you like to see or make?
« Reply #10 on: February 05, 2016, 08:55:39 PM »
Good idea adon,  I plan on having a river scene...a river scene like in Jurassic park....THE BOOK

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Re: What type of maps would you like to see or make?
« Reply #11 on: February 06, 2016, 07:02:12 AM »
Im not trolling but none of those ideas fit the first turok game. A city? Open world? Quests? Thats like grabbing mario and making it a erotic pachinko machine that spews out pokemon cards and enchiladas.

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Offline Dakuwan

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Re: What type of maps would you like to see or make?
« Reply #12 on: February 07, 2016, 11:04:56 AM »
So Dinomite, i can count on your support then for the  "MARIO EROTIC POKE PACHINKO ENCHILADA" project?

for real though, ok so those things are clearly not part of the original game, but they are not totally alien to the story. The game was based off a comic, which had plenty of dialog, open world, and locations.
Unless of course your a purist who cant conceive of anything other than a super immersive long hallway, to spam your explosive ammo down.
The games levels even were designed to have an "open" type of feel to them. Ok so Turok 2 has quests..but Turok cant have quests, objectives?
"a city"...port of adia?

But hey, if wandering hallways looking for random pieces of stone to place into other larger pieces of stone, just so you can beat the dog crap outta half naked barbarian cyborg followed by "THE END", is your thing, then thats what you like.

And this thread is about what maps we would like TO SEE. So Dino, what kinda maps are you looking forward to?

Offline ひまわりくん

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Re: What type of maps would you like to see or make?
« Reply #13 on: February 07, 2016, 12:35:38 PM »
Because just because it works on literal paper doesn't mean it's going to work on the game.

That's the charm of the original Turok games, here's what you have to do (objectives, finding keys), take these cool gadgets and blow shit up.

But I'm going to humor you, give me an example of how anything you proposed is going to work, the logistics behind that so to speak.

Offline Dakuwan

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Re: What type of maps would you like to see or make?
« Reply #14 on: February 07, 2016, 05:36:47 PM »
I need to prove nothing, this thread is about hypothetical maps. Its what i would like to see, and plan on pursuing as soon as the editor is available. Thanks for the input, but i think Turok is worth a little more than the old doom schtick kill-keys-kill-keys.

 It has a rich history in terms of the lore via comics over many decades. Thanks to people at NightDive, we are getting an editor that is far more capable than the original maps. It only makes sense that an enterprising fan of turok would attempt to inject PURPOSE back into the game.

More than once as I crawled on my belly through a maze in the catacombs I said "W T F am I doing here?" Why does turok invade ancient sacred temples, pilfer all the goodies and leaving a trail of death?

In turok they spend about 15 seconds explaining who you are, why you are here, where you want to go, and who is gonna be there. The box told you more than the game did.

Offline Duke64

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Re: What type of maps would you like to see or make?
« Reply #15 on: February 08, 2016, 05:15:58 PM »
Yup just ideas everyone, this was made for fun. I was already aware that there would be different opinions. That's okay at least we all will have a way to put them to use very soon! Duke he can go anywhere conquer anything and has already done it a few times based on the tons of user maps. I think Turok is the same :P Turok can take down a cyber demon in hollywood if he wants to 8)
« Last Edit: April 11, 2018, 06:29:13 PM by Duke64 »
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Offline Rok

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Re: What type of maps would you like to see or make?
« Reply #16 on: February 08, 2016, 10:14:57 PM »
Turok walks on invisible color changing magic paths in the game I'm pretty sure he can do anything hehe.
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Re: What type of maps would you like to see or make?
« Reply #17 on: February 09, 2016, 02:19:41 AM »
So Dinomite, i can count on your support then for the  "MARIO EROTIC POKE PACHINKO ENCHILADA" project?

for real though, ok so those things are clearly not part of the original game, but they are not totally alien to the story. The game was based off a comic, which had plenty of dialog, open world, and locations.
Unless of course your a purist who cant conceive of anything other than a super immersive long hallway, to spam your explosive ammo down.
The games levels even were designed to have an "open" type of feel to them. Ok so Turok 2 has quests..but Turok cant have quests, objectives?
"a city"...port of adia?

But hey, if wandering hallways looking for random pieces of stone to place into other larger pieces of stone, just so you can beat the dog crap outta half naked barbarian cyborg followed by "THE END", is your thing, then thats what you like.

And this thread is about what maps we would like TO SEE. So Dino, what kinda maps are you looking forward to?
To be honest, i never got past level 2 in turok 1, atleast without cheats. Port of adia doesnt count. I see the term "city" refer to a modern day city with skyscrapers up the ass and SJW's screaming at turok for killing dinosaurs.
What levels do i expect? Hmm... every level from the first unreal and its expansion pack ported to turok seems nice. Like dont get me wrong, not trying to piss you off. Your idea is kinda really cool but dont make it too futuristic thats all.
And no SJW's.
Or shitty minecraft.
Or sparrow hentai.
Or anything modern really.

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Offline Adon

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Re: What type of maps would you like to see or make?
« Reply #18 on: February 10, 2016, 11:30:38 AM »
I still think a city would look really cool in Turok just base it off of some of the Dinosaur Hunter comics that took place in the city :)
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Offline MaxMan

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Re: What type of maps would you like to see or make?
« Reply #19 on: February 10, 2016, 02:36:02 PM »
Turok can take down a cyber demon in hollywood if he wants to 8)
Would be bad ass lol!

Turok walks on invisible color changing magic paths in the game I'm pretty sure he can do anything hehe.
So can he go to a train station like the one in Max Payne 1 :))

Anyways I agree dudes there is no preference level. With tools we can make whatever we want and it will still be fun whether it fits or not. I know I will have fun on any of these ideas.