Author Topic: Turok Dinosaur Hunter Retextured version by Gael Romanet  (Read 6460 times)

Offline GaelRomanet

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Turok Dinosaur Hunter Retextured version by Gael Romanet
« on: September 01, 2016, 09:08:56 AM »
Turok Dinosaur Hunter Retextured version by Gael Romanet.

Turok Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. Turok Dinosaur Hunter was first released on February 28, 1997. A remastered version was announced on August 26, 2015, and was released in digital stores on December 17, 2015 by Night Dive Studios including new features such as; Support for high resolutions, and widescreen; Improved gameplay and level design; OpenGL for video backend to provide portability and support for vertical sync; Dynamic lighting, bloom, FXAA, enhanced water effects, and lights shafts; Ability to freely rebind all keyboard, mouse, and gamepad inputs.

Gael Romanet is designing a Retextured version of the remastered version by Night Dive Studios that was released in digital stores on December 17, 2015. Gael Romanet is a French Video Game Artist/Founder/Creative Director/Visual Designer Artist/Lead Texture Artist/Owner of D R O P P E D D E A D G A M E - see Gael Romanet official website http://aspecmaps.free.fr/ - known to work alone and design everything himself. Gael Romanet previously worked on custom maps for Quake 3 Arena, Doom 3, Phosphor 3D, and DarkPlaces Engine. Turok Dinosaur Hunter Retextured version by Gael Romanet includes three major updates; The Field Of View (FOV) is now set on "90.0" which allows the player to have a 90° Field Of View; The render distance (maxDistance) is now configurable (up to infinite drawing distance); The textures are 4K designed by Gael Romanet himself to compete with the latest 2016 released games.

The following screenshots - which are in a 4K UHD Resolution of 3840x2160 - have been directly shooted from Turok Dinosaur Hunter Retextured version by Gael Romanet.

http://aspecmaps.free.fr/Turok_Dinosaur_Hunter_Retextured_version_by_Gael_Romanet.html

https://www.facebook.com/RetexturedTurok/

Offline GaelRomanet

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Re: Turok Dinosaur Hunter Retextured version by Gael Romanet
« Reply #1 on: September 01, 2016, 09:22:30 AM »

















Offline GaelRomanet

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Re: Turok Dinosaur Hunter Retextured version by Gael Romanet
« Reply #2 on: September 01, 2016, 09:37:15 AM »
On December 17, 2016 you can download here - http://aspecmaps.free.fr/Turok_Dinosaur_Hunter_Retextured_by_Gael_Romanet/game.RAR - the game.RAR file by Gael Romanet that replaces the default game.KPF file in Turok - Dinosaur Hunter folder.

In waiting, you can comment or share any ideas regarding the development of Turok Dinosaur Hunter Retextured version by Gael Romanet. Any comment and ideas are welcome. Thank you for reading.

Offline Jay Doomed

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Re: Turok Dinosaur Hunter Retextured version by Gael Romanet
« Reply #3 on: September 01, 2016, 11:34:04 AM »
That looks pretty neat. Gave a like on the facebook page there. Would like to try it :)
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Offline Duke64

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Re: Turok Dinosaur Hunter Retextured version by Gael Romanet
« Reply #4 on: September 01, 2016, 06:06:54 PM »
Cool I would give it a try probably fun to see. Feel free to share your page on turokforums facebook maybe get some more eyes on it that way :) Not sure about the tattoos though :P Unless you are trying to make it have a different character and not Tal'Set? But looks cool keep it up.

https://www.facebook.com/groups/turokforums/
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Rok

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Re: Turok Dinosaur Hunter Retextured version by Gael Romanet
« Reply #5 on: September 02, 2016, 06:29:12 PM »
There was another retexture version on the forum. But I don't know what happen to it. Seems person stopped... Would love to play.
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Offline GaelRomanet

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Re: Turok Dinosaur Hunter Retextured version by Gael Romanet
« Reply #6 on: September 04, 2016, 10:30:31 PM »
Just an update about the development of Turok Dinosaur Hunter Retextured version by Gael Romanet.

Turok Dinosaur Hunter Retextured version by Gael Romanet includes five major updates; The Field Of View (FOV) is now set on "90.0" which allows the player to have a 90° Field Of View; The render distance (maxDistance) is now considerably extended (exactly 3,3 times more drawing distance); The textures are 4K designed by Gael Romanet himself to compete with the latest 2016 released games; three new skies (sky_city1.png, sky_city2.png, sky_intro.png) and 153 large palm tree models (detail_tree06.bin) have been added within the game levels.

Offline Snake Plissken

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Re: Turok Dinosaur Hunter Retextured version by Gael Romanet
« Reply #7 on: September 12, 2016, 04:02:42 AM »
Just an update about the development of Turok Dinosaur Hunter Retextured version by Gael Romanet.

Turok Dinosaur Hunter Retextured version by Gael Romanet includes five major updates; The Field Of View (FOV) is now set on "90.0" which allows the player to have a 90° Field Of View; The render distance (maxDistance) is now considerably extended (exactly 3,3 times more drawing distance); The textures are 4K designed by Gael Romanet himself to compete with the latest 2016 released games; three new skies (sky_city1.png, sky_city2.png, sky_intro.png) and 153 large palm tree models (detail_tree06.bin) have been added within the game levels.

Today hopefully being he first day I, back granted that my part graphite powder, part aluminum and copper dust,  part hydrochloride jell, and part toothpaste works out as a good CPU thermal paste. I'm thinking I should of also used or replaced instead of the hydrochloride jell; dvd/cd drive gear lubercant lol.

Today being that first day back I think I'll go about running some user made content that's came out since my last days around. This will be the first.

I assume you invoke a cvar or command that changes the fov upon a level start. Pretty dame cool. Will see though the method used none he less it's what I've always played at so pretty cool Gael.

I had my ways but never bothered to change the draw distance, looking forward to trying it out. I know enemys can see you at more of a distance and I like it, not only becuse of the challenge it presents but also becuse of the framework AND ideas it presents. I have made enemy gun fire have tracers before, consists of changing he ammo fired pretty much by means of def files and newly developed fx files. In this I was able to add tracers but also drastically change e speed of the round being fired at the player. ( most if not all enemy gunfire had to be changed to a projectile state) or just change the speed and every aspect to fit my ( the users ) desire, this would go in hand and be perfect with a larger view distance, and then as we all know I'm sure I love to rant on (lol) so I'll end it here but a few even further ideas would be:

Custom view distances based on the enemy, it's persona, and what weapon it's using.
When complete customization and more moddbility is presented we could have a exsample of sniper enemys and ere view distance ( distance between the enemy and player and where along the lines the enemy finally sees the player and engages the players. )

Ect. Ect ect. Oh man can't wait to get back to things. And then finally in last but not least I'm looking mega forward to seeing the great 4K content featured in your work. Also the models! Should be fun. Thanks.

Offline GaelRomanet

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Re: Turok Dinosaur Hunter Retextured version by Gael Romanet
« Reply #8 on: September 21, 2016, 03:01:57 AM »
To Snake Plissken - I did read all your message. Thanks!

Image below is the new English menu strings of the Alpha Version 2 of Turok Dinosaur Hunter Retextured version by Gael Romanet, which is under DEEP development.



Alpha Version 2 of Turok Dinosaur Hunter Retextured version by Gael Romanet includes the following updates:

1: The render distance (maxDistance) is now considerably extended (exactly 3,3 times more drawing distance). Gameplay speaking, 3,3 times more drawing distance means that, the enemies can see you from 3,3 times further, which results in an increased level of difficulty within the game levels. The game levels are more difficult to finish.

2: The English map titles have been changed for the following; "the lost ruins" (the hub), "the jungle lakes" (the jungle), "the arena temple" (the ancient city), "the forgotten city" (the ruins), "the old catacombs" (the catacombs), "the canyon village" (the treetop village), "the dead land" (the lost land), "the final fortress" (the final confrontation). In game, this affect the name of the saves.

3: The tekbow weapon now allows underwater killing.

4: The scale of the grenade launcher weapon is now set as normal.

5: New crosshair in a turok style.

6: New cursor in a turok style.

7: At the bottom in the center of the menu strings screen, written informations to help to know which version of Turok Dinosaur Hunter Retextured version by Gael Romanet is running, and where to download it.

8: New English menu strings, which includes; "go retextured" (to start a new game), "play training" (to play the training level), "load game" (to load your game), "turok options" (to select the options), "time to sleep" (to quit the game).

9: New English hub titles, which includes; "the lost ruins" (the hub), "the jungle lakes" (the jungle), "the arena temple" (the ancient city), "the forgotten city" (the ruins), "the old catacombs" (the catacombs), "the canyon village" (the treetop village), "the dead land" (the lost land), "the final fortress" (the final confrontation).

10: The English intro messages ("LOCATE THE HUB RUINS" "USE THE KEYS" "TO OPEN LEVEL PORTALS") have been changed for the following; ("FIND THE PASSAGE TO THE LOST RUINS" "USE THE KEYS TO OPEN LEVEL PORTALS" "PLAY VISUAL DESIGN BY GAEL ROMANET").

11: Models changed for the following; detail_bones04, detail_cave_stag_floor01, detail_cave_stag_floor02, detail_cave_stag_floor03, detail_plant02, detail_plant03, detail_plant04, detail_plant15, detail_plant16, detail_plant17, detail_plant19, detail_tree_trunk_large01, detail_tree_trunk_large02, detail_tree_trunk_large03, detail_tree_trunk_large04, detail_tree_trunk_large05, detail_tree_trunk_large06, detail_tree02, detail_tree07. This affect the game levels by having hundreds of trees and plants added.

12: Increased Camera.fov when start the cinematic if starting a new game. This give an effect of speed (like from an eagle eyes view).

13: Increased Camera.fov for the menu strings. This allow to see the four trees.

14: In skies folder, a new folder named gaelromanet has been added which contains seven new sky textures; sky_brown, sky_city1, sky_city2, sky_dark, sky_grey1, sky_grey2, and sky_intro.

15: The skyMaterials has been rewrote to get rid of the color_diffuse. The result is a better lighting rendering for the skies within the game levels.

16: The textures (including refractionmap and turok_logo2) are 4K designed by Gael Romanet. The main textures (including the textures for the weapons) are in a resolution of 3072 x 3072 in a .PNG file format.

17: The following textures; tex0037_00, tex0038_00, tex0144_00, tex0145_00, tex0146_00, tex0147_00, tex0148_00, tex0149_00, tex0158_00, tex0159_00, tex0170_00, tex0171_00, tex0177_00, tex0178_00, tex0179_00, tex0181_00, tex0182_00, tex0184_00, tex0185_00, tex0187_00, tex0188_00, tex0189_00, tex0190_00, tex0191_00, tex0202_00, have been replaced by transparent textures with an alpha channel in a resolution of 1 x 1 in a .PNG file format. This allow a better view for the seven new sky textures, and this allow to get rid of some bugs due of the models changed within the game levels.



For a perfect gameplay, graphics, audio and video experience, when playing Turok Dinosaur Hunter Retextured version by Gael Romanet, make sure that the following commands are set as follow in the .cfg file (see gpu_gaelromanet.cfg file in the game.kpf file):

seta cl_maxfps "60"
seta g_environmentsounds "1"
seta g_perpolyparticlecollision "1"
seta g_extendeddrawdistance "1"
seta g_showcrosshair "1"
seta g_drawhud "1"
seta g_weaponbobbing "1"
seta r_fxaa "1"
seta r_bloom "1"
seta r_bloomthreshold "0.99"
seta r_bloomalpha "1.0"
seta r_saturation "1"
seta r_saturationpower "1.000000"
seta r_saturation_r "0.000000"
seta r_saturation_g "0.000000"
seta r_saturation_b "0.000000"
seta r_lightscatter "1"
seta r_lightscatterexposure "0.12"
seta r_fov "90.0"
seta r_useocclusionquery "1"
seta r_gridboundocclusionmultiplier "10.0"
seta r_waterplaneocclusionmultiplier "10.0"
seta r_maxocclusionunit "0.01"
seta r_water_refraction "1"
seta r_water_reflection "1"
seta r_simpleactorshadows "1"
seta snd_volume "1.000000"
seta snd_musicvolume "1.000000"
seta snd_hardwarereverb "1"
seta v_width "3840"
seta v_height "2160"
seta v_windowed "0"
seta v_borderless "1"
seta v_refresh "60"
seta v_vsync "0"
seta v_depthsize "24"
seta v_stencilsize "8"
seta v_buffersize "32"
seta r_finish "1"
seta r_maxocclusionunit "0.01"

Offline Duke64

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Re: Turok Dinosaur Hunter Retextured version by Gael Romanet
« Reply #9 on: September 21, 2016, 07:59:24 PM »
Its never time to sleep :D Had to say this again haha. Also, neat level names :)
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"