Author Topic: Smoke's Modding Guide  (Read 10889 times)

Offline Smoke39

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Re: Smoke's Modding Guide
« Reply #30 on: September 25, 2017, 01:28:09 AM »
Wasted a bunch of time today trying to figure out what was wrong with my math, only to eventually figure out that the "kVec3 *= kQuat" operator is broken, so I added a big ol' warning to the kQuat page.

Offline BehemothProgrammer

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Re: Smoke's Modding Guide
« Reply #31 on: September 25, 2017, 02:44:19 AM »
Oh wow that sucks. I'm going to have to see if it's the same in T2 since it's pretty much the same.
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Offline Jay Doomed

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Re: Smoke's Modding Guide
« Reply #32 on: September 25, 2017, 12:20:41 PM »
Good work Smoke nice to see more helpful info keep it up.
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Offline DoomMarine23

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Re: Smoke's Modding Guide
« Reply #33 on: October 11, 2017, 11:38:19 AM »
Assuming you're still maintaining this guide, I'm gonna dig through some of the undocumented stuff and write up some notes that hopefully will be some use.

I'll submit some github pull requests as soon as I get something worth showing. This guide is way too useful, its only fair to give back. lol
« Last Edit: October 11, 2017, 11:45:37 AM by DoomMarine23 »

Offline Smoke39

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Re: Smoke's Modding Guide
« Reply #34 on: October 11, 2017, 07:18:20 PM »
I dunno shit about using github.  I guess it'll be a learning experience. :b

Offline DoomMarine23

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Re: Smoke's Modding Guide
« Reply #35 on: October 11, 2017, 08:04:52 PM »
Yeah I just use the desktop application to be honest.

https://desktop.github.com/

Offline Smoke39

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Re: Smoke's Modding Guide
« Reply #36 on: December 27, 2017, 01:15:23 AM »
I've discovered that values don't get loaded into GameVariables from save files unless their key had already been added to GameVariables (namely, in main.txt), so I added a note about it to the kDict reference.

While I was at it, I also finally got around to updating the kAI page with the unlisted flags that Behemoth clued me into a while ago.

Online Dinomite

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Re: Smoke's Modding Guide
« Reply #37 on: December 28, 2017, 05:24:13 PM »
Smoke, what drives you to put so much effort into a mod for such a obscure game? It's a good thing, but does it not bother you that there are not that many players who can enjoy your mod? (Due to the game not being that well known)

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Offline Smoke39

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Re: Smoke's Modding Guide
« Reply #38 on: December 29, 2017, 12:29:35 AM »
It's fun.

Online Duke64

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Re: Smoke's Modding Guide
« Reply #39 on: December 29, 2017, 12:43:39 AM »
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