Author Topic: Turok Dinosaur Hunter WIP Projects  (Read 48985 times)

Offline Smoke39

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #160 on: October 24, 2018, 11:14:24 PM »

Offline DoomMarine23

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #161 on: February 14, 2019, 03:25:59 PM »
I'm working on a project I consider pretty important for Turok right now. I'm taking the open-source Rocket Launcher 2.0 and adding full support for Turok. Later on I will be adding Turok 2 and Forsaken.

Why do I consider this so important? Several reasons.

First, there is no good way to control mod load order for Turok. The steam workshop works off your subscription date, and GOG players must use the mods folder, which loads in alphabetical order. Rocket Launcher gives us the ability to load mods in any order we want. This means that mods that require compatibility patches, or unofficial patches, or tweaks, are all fully possible now, because you can control their order.

Second, it provides a mod launcher for GOG players, I am not aware if the GOG editor has any kind of mod launcher. So I consider this important for them.

So, I think having an "official" launcher for Turok will be a huge benefit to everyone, and of course I plan on putting my code on github soon.


Offline Badger

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #162 on: February 14, 2019, 06:15:33 PM »
I'm working on a project I consider pretty important for Turok right now. I'm taking the open-source Rocket Launcher 2.0 and adding full support for Turok. Later on I will be adding Turok 2 and Forsaken.

Why do I consider this so important? Several reasons.

First, there is no good way to control mod load order for Turok. The steam workshop works off your subscription date, and GOG players must use the mods folder, which loads in alphabetical order. Rocket Launcher gives us the ability to load mods in any order we want. This means that mods that require compatibility patches, or unofficial patches, or tweaks, are all fully possible now, because you can control their order.

Second, it provides a mod launcher for GOG players, I am not aware if the GOG editor has any kind of mod launcher. So I consider this important for them.

So, I think having an "official" launcher for Turok will be a huge benefit to everyone, and of course I plan on putting my code on github soon.



This is very important, yeah, we already having mods which require other mods loaded, as well as needing load order to combine mods so that they do not overwrite each other.

Please keep us updated, need this to see the light of day.

Offline DoomMarine23

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #163 on: February 15, 2019, 10:58:09 PM »
UPDATE: Released the second version. Use it instead!

https://github.com/Doommarine23/RocketLauncher2/releases/tag/T-v0.2

I've announced it on the Discord and I'll do it here too. Here is the first release of my extension of Rocket Launcher.

https://github.com/Doommarine23/RocketLauncher2/releases/tag/T-v0.1

Turok 1 is fully supported, and right now this is Windows only. There is instructions on how to use on the page, its super simple.
« Last Edit: February 16, 2019, 03:03:49 PM by DoomMarine23 »

Offline DoomMarine23

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #164 on: February 21, 2019, 02:24:21 PM »
I've really been on a roll recently.



« Last Edit: February 21, 2019, 02:24:51 PM by DoomMarine23 »

Offline Dinosoid

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #165 on: February 23, 2019, 08:46:41 PM »
Dude that spas-12 looks amazing and its really lore friendly! Keep up the good work!  :treasure: :treasure: :treasure: :treasure: :treasure:

Offline DoomMarine23

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #166 on: February 27, 2019, 11:35:08 PM »
Just a small update on that Spas 12. I've added new sounds and animations. I won't be showing it off again for awhile as I don't wanna spam this channel and rather surprise everyone with a big update.


Offline Dinosoid

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #167 on: February 28, 2019, 12:17:47 AM »
 :feather: :feather: :feather: :feather: :feather:

Offline Smoke39

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #168 on: March 03, 2019, 09:29:00 PM »

Offline Badger

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Re: Turok Dinosaur Hunter WIP Projects
« Reply #169 on: March 03, 2019, 09:31:55 PM »


It reminds me of the reflections you'd see on water in turok 3. :P Very smooth, fits right in the game.