Author Topic: Brutal Turok 2 v1.5 [updated:11/28/2017]  (Read 4605 times)

Online Dinomite

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Re: Brutal Turok 2
« Reply #10 on: April 07, 2017, 02:56:49 AM »
Random but whoever dislikes your video is a JERK xD No point in disliking Turok mod videos sorry just wanted to say that first. Hey good job maybe in the future I make a SP map just made to embrace the additions of the mod, just talking down the road somewhere. I will let you know if I get any ideas though to much going on for me to even think atm. Just keep it up though.
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Offline Mon-Ark

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Re: Brutal Turok 2
« Reply #11 on: April 07, 2017, 02:11:47 PM »
Ok I didnt want to ask, but whats this drama between snake and shadow?

Online Dinomite

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Re: Brutal Turok 2
« Reply #12 on: April 07, 2017, 04:56:06 PM »
Ok I didnt want to ask, but whats this drama between snake and shadow?
Ill explain in private some time

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Offline Dinosoid

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Re: Brutal Turok 2
« Reply #13 on: April 26, 2017, 03:44:30 PM »
Turok 2 Horde mode? :D Good job

Offline Snake Plissken

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Re: Brutal Turok 2
« Reply #14 on: August 02, 2017, 04:25:57 PM »





Offline Duke64

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Re: Brutal Turok 2
« Reply #15 on: November 25, 2017, 10:43:49 PM »


Posted this on Turok Sanctum : https://turoksanctum.com/brutal-turok-2/

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Offline Snake Plissken

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Re: Brutal Turok 2
« Reply #16 on: November 28, 2017, 08:38:45 AM »

Offline Jay Doomed

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Re: Brutal Turok 2 v1.5 [updated:11/28/2017]
« Reply #17 on: November 28, 2017, 09:47:02 AM »
That was pretty awesome and fun I like the hit sounds and cool meat chunks. Good job dude.

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Offline Snake Plissken

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Re: Brutal Turok 2 v1.5 [updated:11/28/2017]
« Reply #18 on: December 01, 2017, 07:49:26 AM »
That was pretty awesome and fun I like the hit sounds and cool meat chunks. Good job dude.

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Thanks. Soon more weapons, then all other weapons will send outmeat chunks, ill also tone down some aspects of the blood so its more playable from start to finish friendly.

Offline Snake Plissken

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Re: Brutal Turok 2 v1.5 [updated:11/28/2017]
« Reply #19 on: December 01, 2017, 07:53:13 AM »
Even tho ive done it for other mods, i have not yet added new weapons for brutal turok 2, and its something i also plan to do. Also the reason for the damage bad guys take is being printed to the screen is becuse i wanted to test a script hook that would soon enable for arms to be blown off of bad guys wile still alive, runing towarda turok wile shooting out blood.