Author Topic: Rage Wars [MOD][WIP][alpha][edited:11/5/2017]  (Read 4975 times)

Offline Snake Plissken

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Rage Wars [MOD][WIP][alpha][edited:11/5/2017]
« on: August 02, 2017, 09:36:30 AM »
download link: https://drive.google.com/file/d/0BzvqvI-VhB2Fc29VdEZneWh2M0E/view?usp=sharing

This mod adds 8 new maps resembling turok rage wars levels and a new model for the tekcrossbow that you can enjoy playing raptor fest gamemode in. There is 3 maps finished, excluded from the mod but are back on there way soon, and even more, later on to come.

TODO-
-add rage wars weapons
-add the rest of the levels
-resize levels and walkable spaces
-find out how how to get a custom weapon to fire a custom particle
-create and add particles
-add and place pickups for rage wars weapons, powerups, pickups, ect.

note: all 3d assets have been extracted, converted, and added, we just need to rig it all up

developers- Badger, Snake Plissken

if your able to help please contact me











https://youtu.be/ypSDWIHIG78

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Rage wars the mod, or "brutal rage wars" (name pending) will be a mod for turok 2 multilayer that has been constructed by ripping the textures and 3d data of all assets from the N64 title rage wars, and porting the model data over for use within turok 2's kex engine.

Every single weapon has been ripped and converted for use with turok 2

Most every level, with every single level planed, has been ripped and converted for use with turok 2

Every weapon from then"select a weapon and character screen" has been ripped and converted for use within turok 2 and as level pickup weapons.

Every power up and ammo pickup has been converted for use with turok 2













































More info soon...
« Last Edit: November 05, 2017, 03:25:14 PM by Snake Plissken »

Offline vis

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #1 on: August 02, 2017, 09:46:41 AM »
Tnx, can't wait to play it! If you need help in testing, just call us! ;)
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Offline Sneakze

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #2 on: August 02, 2017, 11:01:40 AM »
Nice work man! Consider me the same in terms of any testing ;P

Offline Badger

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #3 on: August 02, 2017, 01:08:51 PM »
All the weapons too? This is too much :P Good job snake!

Online Dinomite

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #4 on: August 02, 2017, 01:11:10 PM »
All the weapons too? This is too much :P Good job snake!
It is a great job but not that big a deal. Ripping it is extremely easy, duke ripped almost all the levels within a day. But it is great to see it in hands capable of putting it to good use. When animation editing will be possible im very sure that Snake will port the game and make it as authentic feeling as possible. :)
« Last Edit: August 02, 2017, 01:37:35 PM by Dinomite »

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Offline Snake Plissken

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #5 on: August 02, 2017, 01:46:32 PM »
Tnx, can't wait to play it! If you need help in testing, just call us! ;)

Vis. Thank you. Your a official tester, I'll keep you informed when a first build is ready.

Offline Snake Plissken

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #6 on: August 02, 2017, 01:51:55 PM »
Nice work man! Consider me the same in terms of any testing ;P
Snakez. Thank you. Your a official tester. I'll keep you informed of a first build when ready

Offline Snake Plissken

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #7 on: August 02, 2017, 01:53:25 PM »
All the weapons too? This is too much :P Good job snake!

The hammer and rage wars razor wind are my fav. Should be fun to work with

Offline Snake Plissken

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #8 on: August 02, 2017, 02:17:40 PM »
All the weapons too? This is too much :P Good job snake!
It is a great job but not that big a deal. Ripping it is extremely easy, duke ripped almost all the levels within a day. But it is great to see it in hands capable of putting it to good use. When animation editing will be possible im very sure that Snake will port the game and make it as authentic feeling as possible. :)

Not a real big deal huh, depends on your definition of a big deal, I concure none the less, but only becuse I know what I can accomplish, however your right I will do a decent job and authentic, in the long run, is directly what I'm shooting for.
Ripping is not extreamly easy by anyone's standard or moral authority and you can ask both Duke and myself if that's a fact. Data needs to be ripped out by proper display and measurement each game has its own soft spot, some exports can have 12 to hundreds of textures, this can lead to hundreds of inserts within a .mtl file that would need to be changed by hand, and a equal amount need for a completely custom kex material file, before fireseed I did all this by hand for Turok 1, and that aside even prepping a model with textures from ripped 3D data for presentation to fireseed is a manotaness by any means.

The true shine of this mod will be the multiplayer experience, the scripting for such would be more notable in my book of a goal to accomplish then what was seen in these pics. Looking forward to doing it however.
Each weapon will have its own weapon script so the weapons act like they do in ragewars, play sounds when they do in ragewars, and fire off the right ammunition and sprites and graphics like the rage wars weapons originally do.

As for animation. It will be the last thing I pull off with this mod. And if by then animation support is not avalible. I'll use a frame based animation system where a actor flips between different 3D models, each model representing one frame in a actors animation.

Online Dinomite

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Re: Rage Wars [MOD][WIP][TO BE RELEASED]
« Reply #9 on: August 02, 2017, 02:37:44 PM »
All the weapons too? This is too much :P Good job snake!
It is a great job but not that big a deal. Ripping it is extremely easy, duke ripped almost all the levels within a day. But it is great to see it in hands capable of putting it to good use. When animation editing will be possible im very sure that Snake will port the game and make it as authentic feeling as possible. :)

Not a real big deal huh, depends on your definition of a big deal, I concure none the less, but only becuse I know what I can accomplish, however your right I will do a decent job and authentic, in the long run, is directly what I'm shooting for.
Ripping is not extreamly easy by anyone's standard or moral authority and you can ask both Duke and myself if that's a fact. Data needs to be ripped out by proper display and measurement each game has its own soft spot, some exports can have 12 to hundreds of textures, this can lead to hundreds of inserts within a .mtl file that would need to be changed by hand, and a equal amount need for a completely custom kex material file, before fireseed I did all this by hand for Turok 1, and that aside even prepping a model with textures from ripped 3D data for presentation to fireseed is a manotaness by any means.

The true shine of this mod will be the multiplayer experience, the scripting for such would be more notable in my book of a goal to accomplish then what was seen in these pics. Looking forward to doing it however.
Each weapon will have its own weapon script so the weapons act like they do in ragewars, play sounds when they do in ragewars, and fire off the right ammunition and sprites and graphics like the rage wars weapons originally do.

As for animation. It will be the last thing I pull off with this mod. And if by then animation support is not avalible. I'll use a frame based animation system where a actor flips between different 3D models, each model representing one frame in a actors animation.
It was not ment as an insult, but i really dont find it to be hard. All you need is tge correct emulator plugin and youre good to go. Theres stuff tgat has to be done after, i am aware, but in the end what does it really matter how hard or easy it is? Like i said, i know the mod is in good hands.

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