Author Topic: Co-Op Mod v0.11.4  (Read 127734 times)

Offline Dinosoid

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Re: Co-Op Mod v0.9
« Reply #40 on: September 15, 2018, 01:15:36 AM »
So do I just download the file and drag it to the mods folder?

Offline Dinosoid

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Re: Co-Op Mod v0.9
« Reply #41 on: September 15, 2018, 02:42:22 AM »
My game is bugged :alien:. Every time I died the screen would lock itself on the game-over screen. Something else its seems that I respawned, but like I said before the game lock itself in the gameover screen.

Offline BehemothProgrammer

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Re: Co-Op Mod v0.9
« Reply #42 on: September 15, 2018, 12:39:11 PM »
Congratulations! :)
Thanks. Hopefully next update will get your map in there.

Well Done. Now I can Play Turok 2 With my Friends!
Thanks. Sure can.

Updated on Turok Sanctum, feel free to check and let me know to be sure, pretty sure I did.. Great job.
Yup it's right, thanks! Think you could update the description too?

Good job! & Thhanks
Thanks.

So do I just download the file and drag it to the mods folder?
Yup.

My game is bugged :alien:. Every time I died the screen would lock itself on the game-over screen. Something else its seems that I respawned, but like I said before the game lock itself in the gameover screen.
Yup again. That's normal and you need to restart the map now that you've lost all your lives. Whenever you see the text "Go To: <map name>" you need to manually select and load that map from the menu.

Offline BehemothProgrammer

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Re: Co-Op Mod v0.9.1
« Reply #43 on: September 15, 2018, 11:55:40 PM »
Made another update to fix some bad errors. What I get for not testing online.

v0.9.1
  • Fixed crash (assert) with turrets OnDeath getting called before map OnSpawn. Removed turret OnMapStart event.
  • Fixed doors that weren't unblocking regions for clients on player join
  • Fixed Totem Max Health Bar value for clients
  • Fixed Enemies not dying after completeing boss/totem for clients
  • Fixed some bridge regions in river of souls 5
  • Fixed blind lair 6 portal to totem/HUB not checking for mission requirements
  • Fixed light ship 1 portal to The Flesh Mother not checking for mission requirements
  • More ammo/health in Primagen Boss Fight
  • The infinite ammo cheat now only gives up to half of max ammo for the bow so that way you can still pickup arrows that are attached to you blocking your view.
  • Renamed boss map names
  • Changed the credits music
  • Enemy Damage scale on Hard lowered from 4.0 to 3.0
  • Enemy Damage scale on Hardcore lowered from 6.0 to 5.0

Offline vis

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Re: Co-Op Mod v0.9.1
« Reply #44 on: September 16, 2018, 06:22:25 AM »
Tnx. Good work, man! I will be free again for long round 2 of co op, hu on discord!
(GoT) vis *RS*
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Offline Dinosoid

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Re: Co-Op Mod v0.9.1
« Reply #45 on: September 17, 2018, 11:33:10 AM »
Behemoth can we get the List of console commands please. Thanks. :feather:

Offline BehemothProgrammer

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Re: Co-Op Mod v0.9.1
« Reply #46 on: September 17, 2018, 01:03:27 PM »
...
Important Notes
  • Only change the map AFTER you see the message "Go To: <map name>" not before. If you cheat and warp wherever you want then you will not be in the correct location in the map. And read the map name carefully and warp to the right map. Blind Lair, Hive, and Lightship are all non linear unlike the first 3 levels.
  • Open the console (with the ~ key) and type "call help" (no quotes) for a list of all console commands.
  • Type "call dif0" to 3 to change the difficulty in the console (0 = Easy, 1 = Normal, 2 = Hard, 3 = Hardcore)

Offline Dinosoid

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Re: Co-Op Mod v0.9.1
« Reply #47 on: September 17, 2018, 01:09:12 PM »
Thanks again! :raptoid:

Offline BehemothProgrammer

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Re: Co-Op Mod v0.9.3
« Reply #48 on: September 21, 2018, 05:37:42 PM »
Updated

v0.9.3 (September 21, 2018)
- Added a New Game map
- Each level now has an Oblivion Token secret in it. Good luck finding them all. It won't be easy.
- Platforms now have a script component on them

v0.9.2 (September 19th, 2018)
- I had to remove the shock effect on enemies from the Charge Dart as it crashed the game for the host when any enemy had a cloak effect on. So I replicated the effect of the shock state and added my own effect as best I could.
- Increased shock time to 2-5 seconds for hard and hardcore. And increased minimum shock time to 2 seconds on Easy and Normal.
- MP version of the Charge Dart can now shock enemies.
- MP version of the Bore now works on enemies.
- Charge Dart shows it's charge level on the gun itself.
- Shooting enemies while they're in their cloaking animation will now prevent them from constantly trying to cloak after exiting the animation.
- Fixed the Mantid Drone from having red blood. Drone_01.skinnedmesh, Bone 14, changed Impact Type from Metal to Creature Flesh.
- Fixed Mantid Drone jetpack loop sound and hotpoint from not stopping.
- Fixed all AI On Fire Hotpoints from not stopping.
- Changed Enemy Spawn particle effect
- Hive 4 added checkpoints for Oblivion portal
- Fixed Queen Embryos in Hive 8,9 to no longer respawn.
- Number of LifeForces are shown at the start of the map and on lifeforce pickup if there's only 1 player in the game
- Fixed enemies hit by sunfire pod are now set on fire
- Default Difficulty changed to Normal
- Went through all the maps and fixed the amount of enemies that were set to Respawn
- Combined Lightship 10 and 11 together
- Removed all screen flashes from particles

Offline Duke64

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Re: Co-Op Mod v0.9.3
« Reply #49 on: September 21, 2018, 10:57:21 PM »
Great job with this mod. Watch when some user maps use this mod as a base for co op user maps. Its hard to see a point to make a map without making it co op available also now.

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