Author Topic: Turok 2: Besieged Mod (WIP)  (Read 479 times)

Offline Sharev

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Turok 2: Besieged Mod (WIP)
« on: February 13, 2019, 10:40:04 PM »
After like a year of work on this thing, I've got a map pack ready to be shown off in Beta! It's incomplete currently, but it is fully playable and since I still intend on finishing it, why not make what I have available now?

TUROK 2: BESIEGED

"What is it?":
Take an early look at 4 (not counting the opening map) classically styled Single Player Turok 2 levels. Fight through a new Lost Land city environment that quickly takes you to stylistic reaches unseen in vanilla Turok 2, as you fight the remnants of the Primagen's forces. The levels are mostly intended to focus on resource gathering/preservation and skill against small groups of enemies
rather than fighting massive hordes or key gathering- you'll explore, but you're not likely to get too lost or stuck.
While there's only 4 maps, I intend on making a final one that's unlocked after you finish the other levels in the final build- that's still a ways off though, so for now it's just the 4.

This mod is still in production; I'll be updating the levels as I finish making them- currently 4 of the 5 main maps are accessible. The last map is intended to be possibly more experimental in nature, but it hasn't even been started yet so we'll see.

City Map        -- 95% Done
Hive Map       -- 50% Done
Oblivion Map -- 80% Done
Marsh Map    -- 30% Done
Final Map      -- 01% Done


THE STORY:
Following a period of peace after the defeat of the Primagen and his forces, Joshua must once again defend the people of the Lost Land as he fights back against a sudden and surprising attack from the survivors of the Primagen's armies. Venture through 5 maps seeking to capture the feeling of the original game while streamlining the gameplay and keeping a brisk pace, while also presenting new and exciting combinations of enemies in settings familiar yet new.

https://www.moddb.com/mods/turok-2-besieged


Disclaimers and Stuff:

This map pack is clearly unfinished- most maps currently just end about halfway because I obviously haven't finished them or fully fleshed them out, but before then you'll get a fairly decent chunk of content so if you're interested in playing through some singleplayer content and don't mind it being a bit rough currently, you'll probably have a decent time.
(Also I'm aware I misspelled 'besieged' a bunch of times in throughout this project and the Read Me, please be merciful)

Offline Duke64

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Re: Turok 2: Besieged Mod (WIP)
« Reply #1 on: February 19, 2019, 12:33:07 AM »
This looks promising, I'd rather play when levels are completed but nice work keep it up.
 :raptoid:
Dinosaur Hunter
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Offline Sharev

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Re: Turok 2: Besieged Mod (WIP)
« Reply #2 on: February 19, 2019, 04:14:53 PM »
Thanks! I look forward to seeing how this turns out as well lol since it's always changing as I work on it. It's still likely months from being 'finished' just because progress on it tends to be very slow and incremental, but I think it's nice to get some community feedback as I design the rest and also to just put something out there, rather than sitting on 20-30 minutes of playable maps that never go anywhere because it's not totally done, or the project loses steam. At least this way I'm also obligated to finish it now that others have seen it haha

Offline Duke64

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Re: Turok 2: Besieged Mod (WIP)
« Reply #3 on: February 20, 2019, 12:22:44 AM »
Well no pressure. I'm a fan of keeping things 'vanilla' though, its reminiscent. Keep it up.

I know that thought, I have so much stuff that has been buried due to not saying anything lol. Good luck.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Dinosoid

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Re: Turok 2: Besieged Mod (WIP)
« Reply #4 on: February 21, 2019, 01:44:58 AM »
I'm Looking forward to play this. keep it up!  :treasure: :treasure: :treasure: :treasure: :treasure:

Offline Badger

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Re: Turok 2: Besieged Mod (WIP)
« Reply #5 on: March 12, 2019, 06:26:14 PM »

Offline Duke64

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Re: Turok 2: Besieged Mod (WIP)
« Reply #6 on: April 14, 2019, 01:41:57 PM »
I played just a little of this because I got bored. Really glad its just not another boring re-texture. Keep up the good work on this one. Has huge potential.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Dinomite

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Re: Turok 2: Besieged Mod (WIP)
« Reply #7 on: April 14, 2019, 05:16:23 PM »
I agree with Duke. Finally some effort has been put into mods lately.

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