Author Topic: Turok EX  (Read 94766 times)

Offline Duke64

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Re: Turok EX
« Reply #10 on: May 07, 2015, 10:41:48 PM »
Hi EverCoo :) Yeah that's great news and thanks for posting it. I know I was like what! when I read this at first and I was at work in a very good mood smiling xD very excited. I really liked this part :

 he said he'd been working on an update of the Nintendo 64 version of Turok before starting on the Powerslave redo, but "put [it] off to the side" for some reason. And then he got to the interesting bit.
"Since now Night Dive Studios has picked up the rights to re-release it, Turok EX will resume development later this year," he said. He added that he's worked with Night Dive previously on Strife, the 1996 FPS that hit Steam last year.
« Last Edit: May 07, 2015, 10:43:55 PM by Duke64 »
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Offline Adon

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Re: Turok EX
« Reply #11 on: May 08, 2015, 10:25:59 AM »
What!? I never would of expected this news. I mean it should already be on steam... Turok 1 and 2 are both great classic games better then a few classics on steam already. This is really great news I am so excited to see this happen thank you Night Dive Studios ! Wow maybe this could help the forum out to with some new way to play Turok. Now we just need the game to do well as a re release and make profit! Turok makes a comeback!!!

« Last Edit: August 28, 2015, 11:10:14 AM by Adon »
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Re: Turok EX
« Reply #12 on: May 08, 2015, 11:25:31 AM »
Coolio! 8)

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Offline Drahsid

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Re: Turok EX
« Reply #13 on: May 31, 2015, 01:40:36 AM »
Looks great, but with low resolution textures and no antisotropic filtering, with the low polygon models makes it a low profit, not the best idea to release on steam until it gets a modern upgrade.
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Re: Turok EX
« Reply #14 on: May 31, 2015, 03:19:31 AM »
People will start wondering whats going on. i dont really give a shit about lighting fx and such. if it aint broke, dont fix it.

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Offline Drahsid

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Re: Turok EX
« Reply #15 on: May 31, 2015, 11:01:13 AM »
People will start wondering whats going on. i dont really give a shit about lighting fx and such. if it aint broke, dont fix it.
The only thing I can't stand is low polygon models and 16x16 textures.
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Re: Turok EX
« Reply #16 on: May 31, 2015, 01:37:31 PM »
maybe try to contact the people and smooth the models out. That way they will be realistic instead of quads and triangles.

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Offline Drahsid

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Re: Turok EX
« Reply #17 on: May 31, 2015, 01:52:16 PM »
maybe try to contact the people and smooth the models out. That way they will be realistic instead of quads and triangles.
We could also attempt to do it ourselves.
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Re: Turok EX
« Reply #18 on: May 31, 2015, 01:58:13 PM »
Our own remake?

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Offline Drahsid

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Re: Turok EX
« Reply #19 on: May 31, 2015, 02:02:42 PM »
Our own remake?
Of course, we (I, at least) do have modern technology.
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