Author Topic: Turok 2 EX Turok 2 remaster 2017  (Read 69972 times)

Offline Edward850

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #310 on: May 19, 2017, 08:13:04 PM »
* Texturing on the Plasma Rifle has been fixed

Essentially it just changed from the PC Plasma texture to the N64 Plasma texture. It is the N64 Plasma texture now right? I know the first one was the PC version. Haven't played T2 on N64 in years. I like the pc textures of the Plasma more.
The texture between the N64 and PC is actually exactly the same. The issue is most subtle in that the PC version didn't change anything. The N64 had a function to mirror textures to reduce VRAM and storage usage for models, however DirectX/Glide at the time had no such function (or if it did, Iguana strangely didn't use it). The end result is one of the textures for the plasma rifle was stretched over the entire weapon, instead of being mirrored part way.
« Last Edit: May 19, 2017, 08:14:09 PM by Edward850 »

Offline Rok

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #311 on: May 19, 2017, 08:21:19 PM »
Good news for me  T2 Now works on Steam for me  now I need to get wire for controller

Did it just start working for you? Must of been the latest update. Really good to hear it works for you now. Was sad to know it didn't work for some. Nice though.
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Offline Demon Turok

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #312 on: May 19, 2017, 09:17:23 PM »
There was an update yesterday but I never got on to check to see if it worked  intil today 

Offline Jay Doomed

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #313 on: May 23, 2017, 10:01:24 AM »
* Texturing on the Plasma Rifle has been fixed

Essentially it just changed from the PC Plasma texture to the N64 Plasma texture. It is the N64 Plasma texture now right? I know the first one was the PC version. Haven't played T2 on N64 in years. I like the pc textures of the Plasma more.
The texture between the N64 and PC is actually exactly the same. The issue is most subtle in that the PC version didn't change anything. The N64 had a function to mirror textures to reduce VRAM and storage usage for models, however DirectX/Glide at the time had no such function (or if it did, Iguana strangely didn't use it). The end result is one of the textures for the plasma rifle was stretched over the entire weapon, instead of being mirrored part way.

Thank you for clearing that up I always just thought the texture was different :) That's some pretty oddball stuff lol!
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Offline Mon-Ark

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #314 on: July 25, 2017, 09:44:42 PM »
Whats this thing about beating the game and afterwards it lets you do the game all over, but backwards (starts you at the lightship stage). Ive heard this for a long time (even before the remaster, but never knew how to acces it)

Offline Dinomite

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #315 on: July 26, 2017, 08:41:22 AM »
Whats this thing about beating the game and afterwards it lets you do the game all over, but backwards (starts you at the lightship stage). Ive heard this for a long time (even before the remaster, but never knew how to acces it)
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Offline Smoke39

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #316 on: September 08, 2017, 09:41:51 PM »
I think the tranquilizer has another mirrored texture wrapping error like the plasma rifle did.

Top is unmodded, bottom is with scope U coordinates doubled.

Offline Dinomite

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #317 on: September 09, 2017, 05:33:37 AM »
I think the tranquilizer has another mirrored texture wrapping error like the plasma rifle did.

Top is unmodded, bottom is with scope U coordinates doubled.
There is no difference whatsoever.

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Offline operative lm

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #318 on: September 09, 2017, 11:18:09 AM »
Can confirm that the unmodded image is correct, at least on my cartridge. :P

Offline Smoke39

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Re: Turok 2 EX Turok 2 remaster 2017
« Reply #319 on: September 09, 2017, 02:27:34 PM »
Can confirm that the unmodded image is correct, at least on my cartridge. :P
In that case I don't expect Night Dive to change it.  Judging by the HUD icon and the color around the lens, I do believe this was the intention (plus I just think it looks better), but unmodded doesn't really scream "error" like the plasma rifle did.

There is no difference whatsoever.
Additional detail around the outside of the back of the scope.