Author Topic: [Release] DOOMROK [Doom 64 ex]  (Read 13419 times)

Offline Duke64

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #30 on: February 04, 2017, 12:32:18 PM »
I actually already played this one when it was shared to the Doom facebook. Awesome map crazy combo. Hope to see more Doom 64 ex maps from you!

I have 3 new maps coming soon as a mini episode :) 2/3 are already done third is about 70% I would say so soon.
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Offline Dinomite

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #31 on: February 04, 2017, 02:26:26 PM »
Dukey, check your forum pm. Also, pinkie

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Offline Duke64

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #32 on: December 08, 2018, 10:22:22 PM »

DoomRok V2 Updates 12/8/18:

Fixed end of map screen to display map name correctly.
Added a lot of lighting/color.

https://turoksanctum.com/doomrok/
« Last Edit: December 08, 2018, 10:22:50 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Dinomite

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #33 on: April 09, 2019, 04:04:38 PM »
I wonder if this port will ever reach Steam or GOG.

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Offline Immorpher

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Re: [Release] DOOMROK [Doom 64 ex]
« Reply #34 on: August 06, 2020, 10:49:34 PM »
A year later and a port of Doom 64 is now on Steam! But on topic, I had a great time with this map. Early Doom 64 designs had pyramids and textures inspired by ancient cultures, which eventually got put into the hell levels, so the aztec themed textures of Turok fit well in Doom 64. The beginning of the map reminds me a bit of the beginning of Blood and rising from a grave which is nice. I particularly like when you get a bit wild with the gradient lighting and blend red with cyan (which are complimentary colors). It's a fun level with good navigation and the right amount of ammo.


 

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