Author Topic: WolfenTurok 3D  (Read 6984 times)

Offline Duke64

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Re: Turok - Wolfenstein3D
« Reply #30 on: May 06, 2017, 01:25:30 AM »
Nice! I didn't even know it was Wolfensteins 25th anniversary lol. Happy Nazi Killing day!

I was talking to you while I played but I kicket this games ass I mean mod zD This is like a game? Okay I really didn't notice at first but arrows are like T2 arrows they stick in enemies and you can pull them out of them and walls very good. This one got me excited again I told you about the last time I got to play.... Anyways, very good I could say more but I will save it for something else :o





Arrowed













Uh oh :o


zD



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« Last Edit: May 06, 2017, 02:51:43 AM by Duke64 »
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Offline Jay Doomed

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Re: Turok - Wolfenstein3D
« Reply #31 on: May 08, 2017, 01:19:27 PM »
Its definitely not the real Doom marine ;) Nice pics of this great mod and Happy Birthday Wolf 3D!
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Offline Dinomite

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Re: Turok - Wolfenstein3D
« Reply #32 on: May 08, 2017, 02:25:07 PM »
Its a Zippy marine

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Offline Jay Doomed

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Re: Turok - Wolfenstein3D
« Reply #33 on: May 10, 2017, 03:23:01 PM »
I really like the Doom levels in this love this mod that's definitely not the real Doom marine lol. Damn dude pro work you must of been doing some kind of programming before this because no average modder can just do this stuff.
"Whatever it is, it doesn't belong in this world."

Offline Duke64

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Re: Turok - Wolfenstein3D
« Reply #34 on: August 26, 2017, 03:07:07 AM »
First Turok Sanctum review preview

https://turoksanctum.com/wolfenturok-3d/
« Last Edit: August 26, 2017, 03:07:22 AM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Online BehemothProgrammer

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Re: Turok - Wolfenstein3D
« Reply #35 on: March 28, 2018, 03:41:24 PM »
Update because of Turok 2.0 beta. Remember you can now set Gameplay-->Head Bobbing Options-->Turn Bobbing to OFF to disable strafe rolling so the world doesn't look like it's tilting.

  • Fixes for Turok 2.0 beta
    • Renamed duplicate Math functons Min, Max to Minf, Maxf
    • Removed all custom shaders and fixed all materials
    • Fixed some new 2.0 beta issue that causes enemies kActor to become null.
  • Made all sectors in all maps have wall type stone so you can see the blood on the walls.
  • Made turok stick to the ground normally in levels 10 and 11.
  • Random enemy graphics and the pet Trex are no longer enabled by default. You can activate both now by console commands "call randommonsters" and "call trex"
  • Lowered volume of music "At Doom's Gate" by 30%
« Last Edit: March 28, 2018, 03:52:18 PM by BehemothProgrammer »

Offline Gray Fedora Productions

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Re: WolfenTurok 3D
« Reply #36 on: April 01, 2018, 11:53:14 PM »
I guess we should call this, “Doofenrok“ 3D, eh? :grin:
Sleg raptor handlers get no respect. Which is very sad.

Offline Dinomite

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Re: WolfenTurok 3D
« Reply #37 on: September 03, 2018, 05:34:53 PM »
I guess we should call this, “Doofenrok“ 3D, eh? :grin:
Or Doofenschmirtz. :D
« Last Edit: September 03, 2018, 05:35:57 PM by Dinomite »

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