Author Topic: Retexture  (Read 7243 times)

Online Dinomite

  • Chronoscepter
  • ******
  • Posts: 2889
  • T:REP 8868
    • View Profile
Re: Retexture
« Reply #10 on: March 31, 2017, 03:22:41 PM »
The pistol looks like the texture is incorrect? or is that wip?  :)

The most hated person on the internet.

Offline Dakuwan

  • Raptor
  • ***
  • Posts: 62
  • T:REP 266
    • View Profile
Re: Retexture
« Reply #11 on: April 01, 2017, 12:24:51 AM »
Hey Dino, is this what you mean?

http://imgur.com/a/xG0wH

If so that just another example of how they took some short cuts when making some of these textures. Who ever did this originally is the "Painted a Erect Penis into the Little Mermaid Cover" to me, since I am getting very familiar with them and how they wrap on the model themselves. I could look into pushing and pulling some things around eventually to make it less obvious.

The pistol model for pickup is ridiculous, which can also been seen in the link. I could probably go and change the related material files, but that is just another distraction from the retexture work, which is going to be awhile.


It would be great if I had a list of all related tex .png names and the levels they are used in( I know they are located in the material files). Would save me so much tex hunting through 3,000+ images...

Online Dinomite

  • Chronoscepter
  • ******
  • Posts: 2889
  • T:REP 8868
    • View Profile
Re: Retexture
« Reply #12 on: April 01, 2017, 03:49:16 AM »
Hey Dino, is this what you mean?

http://imgur.com/a/xG0wH

If so that just another example of how they took some short cuts when making some of these textures. Who ever did this originally is the "Painted a Erect Penis into the Little Mermaid Cover" to me, since I am getting very familiar with them and how they wrap on the model themselves. I could look into pushing and pulling some things around eventually to make it less obvious.

The pistol model for pickup is ridiculous, which can also been seen in the link. I could probably go and change the related material files, but that is just another distraction from the retexture work, which is going to be awhile.


It would be great if I had a list of all related tex .png names and the levels they are used in( I know they are located in the material files). Would save me so much tex hunting through 3,000+ images...
Yeah thats what i ment. Idk if its possible yet but maybe you could import a new model?

The most hated person on the internet.

Offline Dakuwan

  • Raptor
  • ***
  • Posts: 62
  • T:REP 266
    • View Profile
Re: Retexture
« Reply #13 on: April 01, 2017, 10:36:51 AM »
I have only minor modeling experience. Although, I would love to be involved in a upgrade to the models. I just lack the knowledge of how to get the files from the game-blender-game.

The extent of my Blender knowledge...
http://imgur.com/a/r0ckQ


Like I said, it may be as simple as changing image.PNG associated within the material files.


Online Dinomite

  • Chronoscepter
  • ******
  • Posts: 2889
  • T:REP 8868
    • View Profile
Re: Retexture
« Reply #14 on: April 02, 2017, 06:16:38 AM »
I have only minor modeling experience. Although, I would love to be involved in a upgrade to the models. I just lack the knowledge of how to get the files from the game-blender-game.

The extent of my Blender knowledge...
http://imgur.com/a/r0ckQ


Like I said, it may be as simple as changing image.PNG associated within the material files.
Its better than what most people do! Keep learning and youre on the road to success!

The most hated person on the internet.

Offline Dakuwan

  • Raptor
  • ***
  • Posts: 62
  • T:REP 266
    • View Profile
Re: Retexture
« Reply #15 on: April 02, 2017, 01:39:39 PM »
Thanks for the encouraging words!

Working on razorwind, Adons skybox(battling the KEX engine color tweaks, its making my texture far too bright), touching up some textures like Raptoid head, shotty. Might start changing some boss textures to see how they look...


Offline Drahsid

  • Endtrail
  • ****
  • Posts: 244
  • T:REP 829
  • Infinite loop.
    • View Profile
Re: Retexture
« Reply #16 on: April 02, 2017, 01:55:47 PM »
Hilarious. Keep it up.
Well that didn't work

Offline Mon-Ark

  • Endtrail
  • ****
  • Posts: 154
  • T:REP 485
    • View Profile
Re: Retexture
« Reply #17 on: April 02, 2017, 01:56:25 PM »
I dont know if you are being ironic or not, because being able to make a human face is quite a sign that you are good (unless some of the stuff are prefabs but wathever)

Offline Dakuwan

  • Raptor
  • ***
  • Posts: 62
  • T:REP 266
    • View Profile
Re: Retexture
« Reply #18 on: April 03, 2017, 02:31:25 PM »
Thanks Drahsid.

MonArk, Im pulling high res images from real life off the net and butchering them till they work...

http://imgur.com/a/zOBbr

Flamethrower,  near complete razorwind, queen teeth, skybox...

Offline Doom Dojo

  • Iguana
  • *
  • Posts: 24
  • T:REP 72
    • View Profile
Re: Retexture
« Reply #19 on: April 04, 2017, 11:42:16 AM »
Good work man yeah looking through that many textures is a real pain in the arse. Really cool seeing different textures even if I would rather just use the classic ones they're still neat.