Author Topic: Fireseed v0.9.2 - Model & Animation Editor  (Read 10393 times)

Offline BehemothProgrammer

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #40 on: January 10, 2018, 04:57:51 PM »
Version 0.9 is out now! Thanks to everyone for your continued interest and support in this tool.
  • Skinned Meshes now animate with there animation and have a track at the bottom of the window that allows you to control it
  • You can now export static meshes to obj
  • Included with Fireseed is the databases in .txt files found in the "databases" folder
  • Skinned Mesh and Animation tabs combined into 1 tab
  • Skinned Mesh, Animation, and Static Mesh have a folder view where you can more easily view files
  • Skinned Meshes now display correctly
  • Clicking on a surface item will highlight that surface
  • Clicking on hot points will show there position relative to there Bone ID
  • Skinned Mesh and Animation Bones now display there symbols (name) next to the Bone ID
  • You can now multi select items in skinned mesh and animation
  • Animation Key Frame Action Event Type now also displays it's index value
  • You can see the key frame point as a vertex now
  • There's now a helper button for Key Frame Actions To set position to a bones position
  • For Key Frame Actions with a Radius - A wire Frame Sphere is now displayed
  • Selecting vertices in static meshes will display that vertex
  • Added options to hide unimportant animation data and to auto play animations
  • Fixed some text for the databases
  • Changing vertices now updates the mesh
  • New import options to rotate the pitch by 90 and scale the object right away
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Online Duke64

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #41 on: January 10, 2018, 06:18:58 PM »
Already updated on Turok Sanctum of course. And I like that when choosing a skinned mesh it selects the anim that goes with it by itself, it highlights what surface is which on the material, and shows where the hotpoints are located. I'll have to explore more once i need to do somethings in this. Great job!



https://turoksanctum.com/fireseed-model-animation-editor/

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« Last Edit: January 10, 2018, 06:19:50 PM by Duke64 »
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Offline Jay Doomed

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #42 on: January 11, 2018, 11:28:39 AM »
Downloading now. Thanks again bp for big work and helpful projects like this I don't know how you do it :)




Lol that picture
« Last Edit: January 11, 2018, 11:29:51 AM by Jay Doomed »
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Offline DoomMarine23

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #43 on: January 11, 2018, 12:30:51 PM »
Great job man, one step closer to world domination  :campaigner:

Offline Dinomite

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #44 on: January 12, 2018, 01:41:23 AM »

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Offline raul

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #45 on: January 15, 2018, 02:45:56 PM »
Best news since slice bread! Im really excited now i really wanna start working on stuff right away. Been just writing notes for myself. Some stuff here and there but now its going down for reals!!  Thank you so much!

Offline raul

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #46 on: January 22, 2018, 02:04:04 AM »
I had some fun with fireseed these past few evenings. I do have a few questions, maybe requests if you take them.  So far everything about it pretty great, i was able to figure things out rather quickly ( granted i have a bit of experience with these things )

We can view the skinned models, but i didnt see anything about being able to make your own. I did do a test to bring in my own custom model ( just a box for this test) and i rigged it with a very simple rig. Though, is a little unclear to me how to import the animations. It is a great future that Fireseed autodetects whats in the folders and displays the information quickly, but i noticed there was no "import anim button".  Is that in yet?

How do you view the skeletons themselves, i see the names on the side. Was trying to see how the skeletons of the meshes are built. To get a sense of what i needed to do. Or maybe if i made a monster just name the bones the name and associate it with those animations files. But icant see the bones.

Anyway, thank you so much for putting in the time to craft this tool. It has been immensevly useful! :)  Give me a few weeks my goal is to make a small DM map. Thanks!

Offline Victorious_Games

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #47 on: July 11, 2018, 10:18:35 AM »
Is there any way to duplicate an animation and give it a different name using Fireseed?
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Offline BehemothProgrammer

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #48 on: July 12, 2018, 04:28:22 AM »
They don't really have names. Each animation has an ID value that indicates what it's used for which you can change in the proprieties when you click on it. But yeah I guess I didn't get around to doing the copy/paste commands for the animations, I'll just make note of that if I ever do anything for it again.
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Offline Victorious_Games

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Re: Fireseed v0.9 - Model & Animation Editor
« Reply #49 on: July 12, 2018, 09:11:02 AM »
Yeah that's what I was talking about. I was wanting to duplicate let's say the Attack1 animation and then rename it to Attack2 within Fireseed. If you do update it please add this feature if possible. Would make some things a lot easier in some cases.

While I got your attention what exactly does the loopframe do? Would that be the easiest way to make an animation shorter by reducing that number to an earlier frame?
« Last Edit: July 12, 2018, 10:17:33 AM by Victorious_Games »
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