Author Topic: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V1.7 UPDATE!  (Read 6324 times)

Offline thebestmlTBM

  • Raptor
  • ***
  • Posts: 78
  • T:REP 304
  • Am I'm a Kid, or am I'm a Squid! - Let's Rock!

Offline Raffine52

  • Iguana
  • *
  • Posts: 48
  • T:REP 211
Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V1.5 UPDATE!
« Reply #21 on: January 29, 2018, 12:27:17 AM »
V1.5 Released. Two Days Already and we are up to V1.5? Wow. Anyways:

Picking up the Plasma Rifle is now called by the Correct Name instead of the Assault Rifle's Name.

Download: https://mega.nz/#!3JNSQIJL!7adiPayt3yyVlPJuMvF_E-vX-DQNIjGf4-WiJ0IgePw

I also updated the V1.0-V1.3 Addon Damage Rates as well.

Updated the Addon to Refect the Plasma Rifle Pickup Name Bug Fix.

Download: https://mega.nz/#!vB03mBYS!XL5zlMpS7Dc-n0YJ2iigOGPq20M-kHOGzSMx58NgaBE
« Last Edit: January 29, 2018, 12:27:42 AM by Raffine52 »

Offline thebestmlTBM

  • Raptor
  • ***
  • Posts: 78
  • T:REP 304
  • Am I'm a Kid, or am I'm a Squid! - Let's Rock!
Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V1.5 UPDATE!
« Reply #22 on: February 02, 2018, 07:07:24 PM »
So I was waiting for 1.6 along with the True Rage Wars Item Addons so I was like "meh..... why not."
http://www.mediafire.com/file/kjw33aym35oc5ki/TurokRageWarsGunsinDoomV1.5B.pk3

Offline thebestmlTBM

  • Raptor
  • ***
  • Posts: 78
  • T:REP 304
  • Am I'm a Kid, or am I'm a Squid! - Let's Rock!
Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V1.5 UPDATE!
« Reply #23 on: February 17, 2018, 02:32:53 AM »
New Item is added for V1.6

Alt Fire Modification Kit ("AFMK" for short)


Before using the Alt Fires for all weapons, Find an AFMK before using it.

Offline thebestmlTBM

  • Raptor
  • ***
  • Posts: 78
  • T:REP 304
  • Am I'm a Kid, or am I'm a Squid! - Let's Rock!
Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V1.5 UPDATE!
« Reply #24 on: May 13, 2018, 01:51:28 PM »
New Weapon added to complete the weapon mod

The Boomerang

Offline Raffine52

  • Iguana
  • *
  • Posts: 48
  • T:REP 211
Re: Turok Rage Wars Guns in Doom by Raffine52 [Doom Mod] V1.7
« Reply #25 on: May 18, 2018, 02:13:24 AM »
After 5 Months of no Updates, Rage Wars comes back for V1.7!

Added Alt Fires for Nearly all of the Weapons for the TKRW Side. (Originally I was going to make it so you need Alt Fire Box to use them, But Because I am not good at coding them, I left it Unused for now)
You no longer start with the Mag 60 and AR.
Added the Boomerang.
Updated the Turok 1 and 2 Weapons into their Up-to-date Versions.
Added the T2MP Plasma and Charge Dart.
Replaced the Pistol and Shredder with Magnum Pistol and Firestorm.
T2 Shotgun is now given EXP Shells to use. Same goes with T1 Auto Shotgun.
Lose and Win Screens are added.
Small Ammo Pickups are added, But Unused.
Fastprojectile has been added for Nearly all of the TKRW Weapons Code.
Fixed the Chest Buster turning into Grenades upon Deselecting it.
Fixed the Title Screen Logo in the Menu being Large as Hell (Edited Version)
Grenades now make sound when they hit walls. (Edited Version)
Gel has been Buffed, and given a Sound when you Press Alt Fire. (Edited Version)

Download: https://mega.nz/#!zQcUDDTA!KphBOocs-wIf6ucMGWkd9D301bjwt49CGTLZS7rOg7s

Update:

V1.7 Hotfixes.

Fixed one Item in the Random Spawner that is causing Zan to Crash in MP.
Added the Taunt System. Since RW Reuses T2 Turok's Appearance, I ported his taunts from T2 Weapons in Doom.
Fixed the Shotgun Alt Fire not firing the First Shot, But now it uses 10 Ammo.
« Last Edit: May 18, 2018, 07:35:02 PM by Raffine52 »