Author Topic: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.0)  (Read 10588 times)

Offline Raffine52

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Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.2)
« Reply #20 on: October 19, 2019, 01:59:29 AM »
Not long after, With Turok 2 Still in my mind, V2.2 is released. And a Edited Build at the same time, too! (Addons will come next day)

Fixed the Secret Found Sound being broken.
Added in the remaining Powerups to replace the Doom ones.
Keys are now in, Replacing the Doom ones.
All of the Characters now have their own voices. They still reuse the Doom Sprites though until the later update.
Fixed the Box of Shotgun Shells Ammo Pickup being way too small.
The Tranq Gun now has a Reloading Animation after using the Alt Fire. Before, The Gun used the Idle Sprite for Cooldown, Now the gun lowers down for the player to pump the side of the gun,
then he lowers it up.
Added in Effects for the Shredder.
Smoke Effects are added for most of the weapons.
The Charge Dart Rifle's Alt Fire Mode has been removed, due to how broken it could be. Also, The Gun no longer needs charge up before you can fire it, As a Placeholder for now until I can code in the Real Charge up Effect.
Added in the Original game's Crosshair.

Download (Original): https://mega.nz/#!jZMlnKzI!irZP-EIMfThBbwO1Ugu42dsmFO2CywCqc39j3miwVrk
Download (Edited): https://mega.nz/#!qRl2VQrA!Gqc_aYiSKG495h9TDu5AzA3ZUDKnLJe2LqosScSR8xM

EDIT: Updated the Edited Build with a Hot Fix to include the Missing Items.
« Last Edit: October 19, 2019, 02:21:30 AM by Raffine52 »

Offline Raffine52

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Re: Turok 2 Singleplayer Guns in DooM by Raffine52 [Doom Mod] (UPDATE V2.2)
« Reply #21 on: November 16, 2019, 01:43:08 AM »
Released the Music Addon. Just like Rage Wars, It plays the tracks from the N64, PC and GBC Versions of the game.

Download: https://mega.nz/#!XAVmDKLK!Xq_y2hQ_D2uBrReFe_e5VCFk52Esc7BauSUqGxC2YMc
« Last Edit: November 16, 2019, 01:43:41 AM by Raffine52 »

Offline Nutshot

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Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.0)
« Reply #22 on: November 01, 2020, 05:03:22 PM »
@Raffine52
Hi.
I just remembered something. Did you ever thought about making a Gun Mod from the South Park 64 Game?
I´m talking about this here:
https://en.wikipedia.org/wiki/South_Park_(video_game)
I think it uses the same Engine as Turok 1 or 2 and was also made by Acclaim.
While i don´t know how hard the process at making this Weapon Packs (i bet they are much work), i believe that when the Game is in the same Engine as the other Turoks for which you already worked on, makes this a little "easier".
What do you think about it?

Edit:
What are your thoughts about it yet?
« Last Edit: November 14, 2020, 04:31:56 AM by Nutshot »

Offline Raffine52

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Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.0)
« Reply #23 on: November 17, 2020, 06:36:30 PM »
@Raffine52
Hi.
I just remembered something. Did you ever thought about making a Gun Mod from the South Park 64 Game?
I´m talking about this here:
https://en.wikipedia.org/wiki/South_Park_(video_game)
I think it uses the same Engine as Turok 1 or 2 and was also made by Acclaim.
While i don´t know how hard the process at making this Weapon Packs (i bet they are much work), i believe that when the Game is in the same Engine as the other Turoks for which you already worked on, makes this a little "easier".
What do you think about it?

Edit:
What are your thoughts about it yet?

I would think about porting Weapons from South Park FPS, So it's very likely.

Offline jankespro12

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Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.0)
« Reply #24 on: November 19, 2020, 03:51:05 PM »
Hello!

Offline Dinomite

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Re: Turok 2 Guns in DooM by Raffine52 [Doom Mod] (UPDATE; OVERHAUL V1.0)
« Reply #25 on: November 25, 2020, 04:43:34 AM »
Hi!

The most hated person on the internet.

 

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