Author Topic: Co-Op Mod v1.0.4  (Read 129545 times)

Online BehemothProgrammer

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Re: Co-Op Mod v0.9.8
« Reply #80 on: December 21, 2018, 05:59:51 PM »
v0.9.8 is now available to download which includes 5 new maps by Badger, Sixty Four, and myself. Death Marsh 7, Fossil Cavern, B464, Cradle To Grave, and Seppuku Station. Dedicated Servers now support saving and loading games at anytime!

Death Marsh 7:

Fossil Cavern:

B464:

Cradle To Grave:

Seppuku Station:
Turok 2 Co-Op Mod

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Offline Duke64

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Re: Co-Op Mod v0.9.8
« Reply #81 on: December 22, 2018, 01:29:13 AM »
Great job on updates and we beat the whole mod :raptoid:
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Online BehemothProgrammer

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Re: Co-Op Mod v0.10.0
« Reply #82 on: January 23, 2019, 07:10:09 PM »
For this expansion pak enhanced update I bring you the original versions of the N64 maps into COOP! Nearly every map has changed, but the major ones are in the Blind Lair and the Hive. So I hope you didn't get lost in those levels before...lol. Well getting lost with a friend is better than alone right? Anyway also included are some fixes to the game; as always you can see the full change log here.

And because just about all the maps have changed and some have been merged and removed, saves from previous versions of COOP will no longer work correctly. If you are in the middle of game you can of course continue to play through that version rather then update to 0.10. Happy Hunting, Turoks!
« Last Edit: January 23, 2019, 11:23:42 PM by BehemothProgrammer »
Turok 2 Co-Op Mod

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Online BehemothProgrammer

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Re: Co-Op Mod v0.11.3
« Reply #83 on: March 20, 2019, 05:16:00 PM »
v0.11.3 (March 19, 2019)
- You can now see texture animations the way they were meant to be seen. Fixed all texture animations to not skip there second frame of animation. A bug in Turok 2 skips every 2nd frame of animation, which also means you could never see any animation at all for animations with just 2 frames.
- Fixed hive shield texture animation glitch. Another bug with texture animations in Turok 2 happens with animated textures that are mirrored.
- Fixed a bunch of really incorrect uv values/missing triangles/incorrect textures on static meshes throughout the entire game.
- Minor map fixes in River 7-8, Marsh 7, Lightship 8-9
- Made the flying bird hit box much bigger
- Fixed primagen keys not disappearing for clients when reentering the HUB map after placing all the primagen keys down.


Turok 2 Co-Op Mod

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Offline Duke64

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Re: Co-Op Mod v0.11.3
« Reply #84 on: March 20, 2019, 09:55:38 PM »
Nice job on all these updates BP. One day I tell'ya I will like to add some more custom levels in here.

 :raptoid: :raptoid:
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Online BehemothProgrammer

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Re: Co-Op Mod v0.11.3
« Reply #85 on: March 21, 2019, 06:56:27 PM »
Yes, could always use more maps
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Turok 2 Co-Op Mod

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Offline Duke64

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Re: Co-Op Mod v0.11.3
« Reply #86 on: March 22, 2019, 01:48:35 AM »
I'm thinking a bit about some ported levels since I'm really busy with everything. Some nifty cool N64 ported levels I'd like to do some OoT, JFG, SM64, DKR, and GE. I already have quite a bit of models prepped just some time and motives. I think would be fun to do them in co op! Maybe port over my actual GE and JFG level also. I think soon after I finish up my current load of DKR and my next GE level which is started.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Dinosoid

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Re: Co-Op Mod v0.11.4
« Reply #87 on: April 18, 2019, 01:43:53 AM »
.
« Last Edit: September 11, 2019, 03:04:15 PM by Dinosoid »

Online Dinomite

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Re: Co-Op Mod v1.0.4
« Reply #88 on: August 30, 2019, 05:14:03 AM »
Yes.

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