Author Topic: Co-Op Mod v0.9.7  (Read 122137 times)

Online BehemothProgrammer

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Re: Co-Op Mod v0.9.4
« Reply #60 on: October 26, 2018, 06:23:13 PM »

Offline Duke64

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Re: Co-Op Mod v0.9.4
« Reply #61 on: October 27, 2018, 03:39:08 PM »
That's awesome when you have it ready I want to play co op on it.

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Offline Dinosoid

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Re: Co-Op Mod v0.9.4
« Reply #62 on: October 28, 2018, 06:16:31 PM »
Great job Behemoth!

Online BehemothProgrammer

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Re: Co-Op Mod v0.9.4
« Reply #63 on: October 28, 2018, 07:29:15 PM »
Thanks. Yeah it'll probably be still a long ways away. I did do all the hard parts, but the lighting is another big one and doing lighting in this editor is annoying and very time consuming not to mention I have to try and match it with Turok 3's map. I might just half ass this a bit and place box lights in some outside areas with full ambient color. Idk I'll see how it goes. But also I need to fix the geometry in the second half, alot of vertices are not connected and the uvs are all messed up. And some things are just plain missing like the ceiling above this fan doesn't even exist. So gotta fix those too.


Online Victorious_Games

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Re: Co-Op Mod v0.9.4
« Reply #64 on: October 28, 2018, 10:19:37 PM »
You’re doing good work here man. Keep it up.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Online BehemothProgrammer

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Re: Co-Op Mod v0.9.5
« Reply #65 on: November 03, 2018, 10:42:43 PM »

Version 0.9.5 is out which features the first level of Turok 3, Seal the Breach! The Mod installation has changed in order for custom music to be used. See "How To Play" for details to get started.

And I want to give a big thanks to Dima Chotin for creating this wonderful trailer.

And if anyone wants the Turok 3 models I worked with they are here as .obj files. I edited most the uvs on all the models as they were all messed up how I got them and I connected alot of the level vertices and removed overlapping faces. https://turoksanctum.com/download/bp_t3models/
« Last Edit: November 03, 2018, 11:22:19 PM by BehemothProgrammer »

Online Victorious_Games

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Re: Co-Op Mod v0.9.5
« Reply #66 on: November 04, 2018, 03:25:57 PM »
That was a pretty nice trailer. Any way I could get a hold of Dima Chotin myself to talk with him/her?
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Online BehemothProgrammer

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Re: Co-Op Mod v0.9.5
« Reply #67 on: November 04, 2018, 04:07:56 PM »
yeah he's on Discord as the name Chewbatrij and his twitter is https://twitter.com/DimaChotin

Online Victorious_Games

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Re: Co-Op Mod v0.9.5
« Reply #68 on: November 04, 2018, 09:24:04 PM »
Thank u
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Online BehemothProgrammer

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Re: Co-Op Mod v0.9.6
« Reply #69 on: November 08, 2018, 04:54:17 PM »
Updated to version 0.9.6 with some fixes for the weekend as I suspect everyone who noticed this mod last week might be playing this weekend. I'm also no longer uploading to mediafire, from now on this mod will be on moddb and TurokSanctum.

v0.9.6
- Fixed Enemies getting stuck in there animation when they die for clients
- Fixed Deadman not getting removed when they die and spawn another half deadman for clients
- Can no longer open options menu weapon if on a platform
- Removed moveable box and added a ladder in Port of Adia 1
- ?
« Last Edit: November 08, 2018, 04:56:32 PM by BehemothProgrammer »