Author Topic: Upscaled Textures and Weapon Icons  (Read 1974 times)

Offline Victorious_Games

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Re: Upscaled Textures and Weapon Icons
« Reply #10 on: July 12, 2018, 02:06:25 PM »
Good to hear and completely understandable. Can this mod KPF file work alongside another mod KPF file or do they have to be combined?
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Drahsid

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Re: Upscaled Textures and Weapon Icons
« Reply #11 on: July 12, 2018, 02:25:54 PM »
if you have two kpfs in your mods folder, the game will load them both. If they both modify the same file, then I think the last one loaded will be the result.
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Offline Victorious_Games

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Re: Upscaled Textures and Weapon Icons
« Reply #12 on: July 12, 2018, 03:25:58 PM »
I figured that. This engine is very much set up like the Idtech4 engine used for Doom 3, Quake 4, and Prey. Lot's of similarities in structure and syntax. I'm right at home.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Drahsid

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Re: Upscaled Textures and Weapon Icons
« Reply #13 on: July 12, 2018, 08:51:08 PM »
Somehow ended up with better textures and a smaller file size.
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Offline Victorious_Games

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Re: Upscaled Textures and Weapon Icons
« Reply #14 on: July 13, 2018, 01:27:44 AM »
Textures look good man. Great job.  :grin:
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension