Author Topic: TUROK 2 ASCENSION  (Read 7526 times)

Offline BehemothProgrammer

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Re: TUROK 2 ASCENSION
« Reply #40 on: October 28, 2018, 04:01:03 AM »
They are the Lightmap meshes. When the Lightmaps are built all the static meshes are duplicated and their textures are additive to give the look that the mesh is brighter or darker in that area. When you delete or move a static mesh the lightmap mesh does not update so you're still seeing the baked lightmap mesh. There's no way to delete them in the editor except by rebuilding the lightmaps for the entire map. To build the lightmaps for a map open the console and type: buildlightmap levels/whatever.map

Depending on the map it could take a bit of time. Building lightmaps also correctly updates the games grid bounds which you will need to do if you ever create or move objects to an area outside of the existing grid bounds (which are invisible to you in the editor, but can be seen in game by typing showgridbounds in the console, but really don't worry about that unless you get an error message that says something about gridbounds).
Turok 2 Co-Op Mod

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Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #41 on: October 28, 2018, 10:07:40 AM »
Oh ok. I knew I was missing something. This should be added to the duke64 tutorial. Thanks Behemoth. U saved the day once again.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #42 on: October 28, 2018, 02:39:00 PM »
Ok so I did what you said and it definitely fixed the issue I was having. But now u can see dark lines in between the floor sectors. Like every single one of them. It looks terrible. Is there any way to get around this or not?
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline BehemothProgrammer

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Re: TUROK 2 ASCENSION
« Reply #43 on: October 28, 2018, 07:16:40 PM »
No. You'd need to make all the meshes not overlap. Which all the meshes unfortunately do especially in the Death Marshes maps. And if you never noticed throughout the entire game there are dark lines and light bleeding in through walls if you look around a bit, but it's definitely less then however the remaster builds lightmaps. So you can:
  • Somehow fix the entire level so no meshes overlap (Nope)
  • Remove lightmaps all together which would make the map look worse (nope again and you can't do this in the editor)
  • Create a program to read the .map files and all the static meshes in the map and create and apply your own lightmapping technique to increase the resolution of the textures and save it back out to a .map file (definitely not happening)
  • Live with it because this game is not perfect (this one)
  • Don't touch the map (or this)
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Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #44 on: October 28, 2018, 10:18:19 PM »
You could have told me this from the beginning. LOL Thanks for the help man. I’ll just leave the almost invisible lightmaps alone. It’s not worth messing up the rest of the map. Plus it’s not a huge deal. The maps look 100% better with my changes anyways. Even with the lightmap bugs.

I’m very close to releasing a beta for testing. If anybody is interested in getting involved hit me up at ModDB. It’ll be demanding and will require u to play a lot of the game in hopes of finding bugs and any imbalances in the gameplay.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #45 on: December 06, 2018, 09:27:04 PM »
New trailer released. It's in the OP.
« Last Edit: December 06, 2018, 09:35:50 PM by Victorious_Games »
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Dinosoid

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Re: TUROK 2 ASCENSION
« Reply #46 on: December 06, 2018, 09:41:07 PM »
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« Last Edit: September 11, 2019, 02:41:50 PM by Dinosoid »

Offline Dinosoid

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Re: TUROK 2 ASCENSION
« Reply #47 on: December 06, 2018, 09:42:27 PM »
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« Last Edit: September 11, 2019, 02:41:32 PM by Dinosoid »

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #48 on: December 06, 2018, 09:45:54 PM »
Hey thanks man. Thats means a lot. I hope to stick around as long as possible.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Dinosoid

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Re: TUROK 2 ASCENSION
« Reply #49 on: December 06, 2018, 10:06:59 PM »
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« Last Edit: September 11, 2019, 02:41:25 PM by Dinosoid »