Author Topic: TUROK 2 ASCENSION  (Read 4411 times)

Online Duke64

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Re: TUROK 2 ASCENSION
« Reply #60 on: December 14, 2018, 12:14:42 PM »
Hey Duke64 it would be an honor is you would add my mod to the Turok Sanctum page.

I've added it now, but the download just goes to your moddb file. Since I do run this site alone, I was weary of the possible updates and dealing with 1gb of the textures with each update. Maybe I will add a sanctum download in some time. As I have a feeling you will be updating. Do you think you would add some custom levels? Congrats on release btw.

https://turoksanctum.com/turok-2-ascension/
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Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #61 on: December 14, 2018, 12:24:18 PM »
If I do an update it won't require a redownload of the 1gig texture pack. I can make patches that just override the other files. So you won't have to worry about that. As long as you got the content from version 1 future patches will be pretty small.

I'm not planning on adding maps but I'd be open to it if I could get more people on board to help. I was wanting to add some more boss fights.

Thanks for the kind words.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Raptor Dan

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Re: TUROK 2 ASCENSION
« Reply #62 on: December 25, 2018, 06:58:44 PM »
I decided to add variations to the casing sounds for the bullet weapons and the shotguns for fun, since the repetitiveness of the original casing sounds get on my nerves.


Edit:

Decided to update this, the difference between this and the last video is that I found better fitting sounds for the pistol cartridges because they were too heavy for the pistol and the mag 60, and gave the heftier sounds to the dino with the 20mm machine gun.

You can grab it here as a little add-on for the mod: https://www.dropbox.com/s/7jpom578y76uygy/t2a_casingsV2.kpf?dl=0

« Last Edit: December 26, 2018, 01:59:38 AM by Raptor Dan »

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #63 on: December 26, 2018, 01:01:42 PM »
Hey that's great man. Do you have a ModDB account? If you do you should upload this to the addons section on the T2A page. I hope for more people to make addons for it. This could get the ball rolling.
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Online BehemothProgrammer

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Re: TUROK 2 ASCENSION
« Reply #64 on: December 27, 2018, 05:24:58 PM »
Finally got around to playing this. Loved all the action and Turoks new predator look. Also loved all the weapon enhancements, the more blood, gibs, particle effects, and more enemies in all the maps. I thought the spawned enemies had too much health especially the Araissi soldiers at the start were a bit too spongy, but glad to see you used them. Might want to scale them down to a smaller size a bit they seem a little big. I didn't like the weapon reloading, I think it slows the pace of the game and that you should want to just keep the action going. Of course keep the reloading animation for the magazine discharge shots so there's a long delay after firing it. Those upscaled textures, they look worse to me then the lower res versions and make loading the game and loading each map take so much longer. I see you tried to make it an option by making a separate .kpf, that's good, but without it there are several missing textures. You should fix that and try and put the texture kpf into a separate download as well since it's a big filesize. The Hunter canon and it's charge is a nice alternate fire option when running low on ammo. You might consider adding a charge indicator on the screen for that and maybe other charge abilities. Don't really want to go on about each weapon because I pretty much loved them all, so I'll just say awesome job across the board with those!

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #65 on: December 28, 2018, 08:15:23 AM »
Finally got around to playing this. Loved all the action and Turoks new predator look. Also loved all the weapon enhancements, the more blood, gibs, particle effects, and more enemies in all the maps. I thought the spawned enemies had too much health especially the Araissi soldiers at the start were a bit too spongy, but glad to see you used them. Might want to scale them down to a smaller size a bit they seem a little big. I didn't like the weapon reloading, I think it slows the pace of the game and that you should want to just keep the action going. Of course keep the reloading animation for the magazine discharge shots so there's a long delay after firing it. Those upscaled textures, they look worse to me then the lower res versions and make loading the game and loading each map take so much longer. I see you tried to make it an option by making a separate .kpf, that's good, but without it there are several missing textures. You should fix that and try and put the texture kpf into a separate download as well since it's a big filesize. The Hunter canon and it's charge is a nice alternate fire option when running low on ammo. You might consider adding a charge indicator on the screen for that and maybe other charge abilities. Don't really want to go on about each weapon because I pretty much loved them all, so I'll just say awesome job across the board with those!

Hey thanks man. I'm glad you enjoyed the mod. I'll definitely take into consideration everything you said. Your feedback is greatly appreciated.  :have a nice day:
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension

Offline Raptor Dan

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Re: TUROK 2 ASCENSION
« Reply #66 on: December 28, 2018, 12:24:43 PM »
I'm going to have to agree with Behemoth on the upscaled textures, they really don't offer much improvements over the default textures and the filter you put on them to make them look less grainy and pixelated worsens the quality without adding any real detail. You really are better off using the default textures to cut down on load time.

Also I've decided to expand the casing sound addon into a sound overhaul addon for the weapons, using the various sources I have available to improve the feedback of some of the weapons (like the Styrac mount).
« Last Edit: December 28, 2018, 12:25:18 PM by Raptor Dan »

Offline Victorious_Games

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Re: TUROK 2 ASCENSION
« Reply #67 on: December 28, 2018, 03:16:02 PM »
Sorry I disagree with both of you on the skins and textures. They add a lot to the quality. They're much more crisp and detailed unlike the blurry original textures. The vast majority like them but I can understand how some might disagree. I will not make them optional however. T2A is a total package. It's all or nothing. I didn't put them in a separate KPF as a way of making them optional. I did that for future patching purposes. They are not optional. They are required.

I've had one other person say their load times were really long for maps after installing the T2A texture pack. My map load times are almost unnoticeable. Only the initial load time when you start the game has been extended but only by around 10 seconds. How long are you're load times for maps and what are your PC specs?   
Turok 2 Ascension MODDB Page: https://www.moddb.com/mods/turok-2-ascension