Author Topic: Diddy Kong Racing - Mad Monster Mansion- Custom Track  (Read 384 times)

Offline Duke64

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Diddy Kong Racing - Mad Monster Mansion- Custom Track
« on: October 31, 2018, 01:42:01 AM »


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Title : Mad Monster Mansion
Date Completed : 10-29-18
Filename : DKR-MMM-64.xdelta
Replaces LeveL: Ancient Lake
Author : Sixty Four
Email Address : duke64nukem@gmail.com

Description : Quick solo track in the spirit of Halloween. I wanted to put one of my favorite Halloween levels as a race track into DKR.

Additional Credits : Mosky2000 for creating the music. SubDrag for making the DKR editor.
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Play Information *
Race Type: : Standard
Adventure Mode : Yes
Tracks Mode : Yes
Silver Coin Challenge : Yes
New Sound : Yes track name
New Music : Yes - Mosky2000 Created
New Textures : Yes Banjo Textures
Vehicle(s) : Car/Hover/Plane (Plane cpu not working but you can try to explore with it. I have recently solved planes! Soon they will be in tracks.)
Emulator Compatible : Yes
N64 Compatible : Yes
================================================================

Construction *
Base : Imported Models extracted from Banjo's Backpack.
I also added a road to the model and prepped the model with Blender
Known Bugs :

Important Notes :

Installation : Apply a xdelta patch to the xdelta file and run the rom on your choice of software or N64 console.

Download: http://n64vault.com/dkr-levels:mad-monster-mansion
Dinosaur Hunter
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Offline Rok

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Re: Diddy Kong Racing - Mad Monster Mansion- Custom Track
« Reply #1 on: October 31, 2018, 02:15:05 AM »
Nice one. Looks cool playing later tonight. I remember this level in Banjo.  :treasure:
Raptor Rok is metal.

Offline Jay Doomed

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Re: Diddy Kong Racing - Mad Monster Mansion- Custom Track
« Reply #2 on: October 31, 2018, 10:30:12 AM »
"Whatever it is, it doesn't belong in this world."

Online Badger

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Re: Diddy Kong Racing - Mad Monster Mansion- Custom Track
« Reply #3 on: November 01, 2018, 02:05:43 PM »
Nice, and just in time for Halloween too :P