Author Topic: WolfenTurok 3D  (Read 10375 times)

Offline Duke64

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Re: Turok - Wolfenstein3D
« Reply #30 on: May 06, 2017, 01:25:30 AM »
Nice! I didn't even know it was Wolfensteins 25th anniversary lol. Happy Nazi Killing day!

I was talking to you while I played but I kicket this games ass I mean mod zD This is like a game? Okay I really didn't notice at first but arrows are like T2 arrows they stick in enemies and you can pull them out of them and walls very good. This one got me excited again I told you about the last time I got to play.... Anyways, very good I could say more but I will save it for something else :o





Arrowed













Uh oh :o


zD



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« Last Edit: May 06, 2017, 02:51:43 AM by Duke64 »
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Offline Jay Doomed

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Re: Turok - Wolfenstein3D
« Reply #31 on: May 08, 2017, 01:19:27 PM »
Its definitely not the real Doom marine ;) Nice pics of this great mod and Happy Birthday Wolf 3D!
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Offline Dinomite

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Re: Turok - Wolfenstein3D
« Reply #32 on: May 08, 2017, 02:25:07 PM »
Its a Zippy marine

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Offline Jay Doomed

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Re: Turok - Wolfenstein3D
« Reply #33 on: May 10, 2017, 03:23:01 PM »
I really like the Doom levels in this love this mod that's definitely not the real Doom marine lol. Damn dude pro work you must of been doing some kind of programming before this because no average modder can just do this stuff.
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Offline Duke64

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Re: Turok - Wolfenstein3D
« Reply #34 on: August 26, 2017, 03:07:07 AM »
First Turok Sanctum review preview

https://turoksanctum.com/wolfenturok-3d/
« Last Edit: August 26, 2017, 03:07:22 AM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
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"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
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Offline BehemothProgrammer

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Re: Turok - Wolfenstein3D
« Reply #35 on: March 28, 2018, 03:41:24 PM »
Update because of Turok 2.0 beta. Remember you can now set Gameplay-->Head Bobbing Options-->Turn Bobbing to OFF to disable strafe rolling so the world doesn't look like it's tilting.

  • Fixes for Turok 2.0 beta
    • Renamed duplicate Math functons Min, Max to Minf, Maxf
    • Removed all custom shaders and fixed all materials
    • Fixed some new 2.0 beta issue that causes enemies kActor to become null.
  • Made all sectors in all maps have wall type stone so you can see the blood on the walls.
  • Made turok stick to the ground normally in levels 10 and 11.
  • Random enemy graphics and the pet Trex are no longer enabled by default. You can activate both now by console commands "call randommonsters" and "call trex"
  • Lowered volume of music "At Doom's Gate" by 30%
« Last Edit: March 28, 2018, 03:52:18 PM by BehemothProgrammer »

Offline The GFPes

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Re: WolfenTurok 3D
« Reply #36 on: April 01, 2018, 11:53:14 PM »
I guess we should call this, “Doofenrok“ 3D, eh? :grin:
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Offline Dinomite

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Re: WolfenTurok 3D
« Reply #37 on: September 03, 2018, 05:34:53 PM »
I guess we should call this, “Doofenrok“ 3D, eh? :grin:
Or Doofenschmirtz. :D
« Last Edit: September 03, 2018, 05:35:57 PM by Dinomite »

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Offline BehemothProgrammer

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Re: WolfenTurok 3D
« Reply #38 on: May 20, 2019, 12:12:47 AM »
Final Update

- Replaced textures that the snes censored with custom turok textures. And the dog is replaced with the mutant rat sprites and sounds.
- Fixed error when enemies kActor var "self" somehow became null.
- You can now press and hold the map zoom in and out keys at the same time to see your map stats.
- Added console command "call help" for a list of the custom console commands I've added.
- Added console command "call showdamage" which toggles damage pop up display on enemies.
- Increased player acceleration
- Regular Doors and Secret Doors open faster
- If you have turn bobbing on (makes the world tilt), the game will prompt you to set it OFF at the beginning of the first map.
- Title and Author of WolfenTurok 3D is now displayed in console at game startup.

THANKS FOR PLAYING

Offline Dinomite

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Re: WolfenTurok 3D
« Reply #39 on: July 05, 2019, 09:29:08 AM »
You're pretty much the only thing that is keeping this community alive.

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