Author Topic: [Release] Cliffside Outpost  (Read 707 times)

Offline Smoke39

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[Release] Cliffside Outpost
« on: January 16, 2019, 09:07:59 PM »


Turok infiltrates a mercenary outpost built into the side of a cliff.

Make sure Projectile Collision is set to Precise in the gameplay options, or a few enemies will be very difficult to hit.

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Finally finished my first map after like a million years.  Hope y'all enjoy it.
« Last Edit: January 16, 2019, 09:08:48 PM by Smoke39 »

Online Dinomite

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Re: [Release] Cliffside Outpost
« Reply #1 on: January 17, 2019, 04:52:26 AM »
Looks awesome. Good job!

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Offline Smoke39

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Re: [Release] Cliffside Outpost
« Reply #2 on: January 17, 2019, 09:50:09 PM »
Just updated both versions on dropbox and steam to fix a bug where you could fall through one of the pillars in the forest after reloading the map (by respawning or loading a save) after raising the pillars.

Offline BehemothProgrammer

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Re: [Release] Cliffside Outpost
« Reply #3 on: January 18, 2019, 11:25:03 PM »
Awesome job I like what you did with the water and lava, and how well you put meshes together to make all the different looking objects. The ending with the island rising up was really nice too. Almost found all the secrets first try. Bet this all took a really long time and it's great work! I'll play it again and see if I can try and find all the secrets this time.
:treasure:

Offline Smoke39

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Re: [Release] Cliffside Outpost
« Reply #4 on: January 19, 2019, 12:25:00 AM »
Almost found all the secrets first try.

Can you tell me which numbers?  I'm curious to know which ones people find easier or harder to find.

Bet this all took a really long time and it's great work!

It did. :P  Glad you liked it! :)

Offline BehemothProgrammer

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Re: [Release] Cliffside Outpost
« Reply #5 on: January 19, 2019, 05:53:40 PM »
Can you tell me which numbers?  I'm curious to know which ones people find easier or harder to find.
I found 1, 4, 5, 6

Offline Smoke39

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Re: [Release] Cliffside Outpost
« Reply #6 on: January 19, 2019, 06:55:32 PM »
Interesting.  I guess that makes sense.  I'm glad to know you found #1; I wasn't sure if it was unreasonably hard to see the path.

I'm guessing you'll find 3 easier to find than 2. ;)

Offline Duke64

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Re: [Release] Cliffside Outpost
« Reply #7 on: January 20, 2019, 06:36:40 PM »
Cool, I missed this. As soon as I get a chance I'll play and put on Sanctum. Gj.
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Offline Smoke39

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Re: [Release] Cliffside Outpost
« Reply #8 on: July 01, 2019, 07:14:49 PM »
Just updated Turok+ version for compatibility with Turok+ v.195

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Re: [Release] Cliffside Outpost
« Reply #9 on: July 05, 2019, 09:33:21 AM »

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